Clay Fighter 63 1/3
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Wormball
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Command Moves
Jim's powersuit inflates until converts it into a ball and then spinning forward. If hits, Jim deflates and jumps back, if it's blocked or not connects, Jim deflates and stay in its place, leaving open for being hitted.
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Fire Shoot
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Special Moves
Jim uses his signature weapon to throw a fireball. Changes velocity depends of the punch used.
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EWJ Punch
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Special Moves
A Shoryuken-like special where Jim perform a punch to the air. Also it works as Combo Breaker
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Tumbleworm
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Special Moves
Jim jumps rolling in fetus pose like a ball, lands with his worm head and performs a kick, and jumps back with a little roll. This move can avoid normal projectiles and makes 4 hits in the air.
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ClayFighter: Sculptor's Cut
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Wormball
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Command Moves
Jim's powersuit inflates until converts it into a ball and then spinning forward. If hits, Jim deflates and jumps back, if it's blocked or not connects, Jim deflates and stay in its place, leaving open for being hitted.
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|
|
|
Fire Shoot
|
Special Moves
Jim uses his signature weapon to throw a fireball. Changes velocity depends of the punch used.
|
|
|
|
EWJ Punch
|
Special Moves
A Shoryuken-like special where Jim perform a punch to the air. Also it works as Combo Breaker
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|
|
|
Tumbleworm
|
Special Moves
Jim jumps rolling in fetus pose like a ball, lands with his worm head and performs a kick, and jumps back with a little roll. This move can avoid normal projectiles and makes 4 hits in the air.
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