Marvel Super Heroes
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Special Moves
Hulk rushes the opponent with a straight-on shoulder charge. After a hit, any direction + @term=anykick@ can redirect the charge for a second hit.
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Special Moves
Hulk leaps up and slightly forward for a gamma-powered headbutt. After a hit, any direction + @term=anykick@ can redirect the charge for a second hit.
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Special Moves
Hulk grabs the enemy, gives them a big swing and tosses them aside.
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Special Moves
Hulk rips up a chunk of the ground and holds it above his head. While holding the chunk he can't block but can move left and right slowly. Any attack will throw it, kick buttons vary the angle with strength.
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Special Moves
In Marvel Super Heroes, a chunk of the floor ripped up and tossed at the opponent. In all later games Hulk creates an advancing wave of non-floor specific stone.
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Super Moves
Hulk leaps into orbit and returns carrying a meteor to drop on the opponent. If it hits on the way up, the opponent will be knocked prone for the meteor hit. If @term=backward@ is held, Hulk drops in the opposite direction.
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Marvel Super Heroes vs Street Fighter
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Special Moves
In Marvel Super Heroes, a chunk of the floor ripped up and tossed at the opponent. In all later games Hulk creates an advancing wave of non-floor specific stone.
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Super Moves
Hulk leaps into orbit and returns carrying a meteor to drop on the opponent. If it hits on the way up, the opponent will be knocked prone for the meteor hit. If @term=backward@ is held, Hulk drops in the opposite direction.
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Marvel vs Capcom 3
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Special Moves
Hulk rushes the opponent with a straight-on shoulder charge. After a hit, any direction + @term=anykick@ can redirect the charge for a second hit.
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Special Moves
Hulk leaps up and slightly forward for a gamma-powered headbutt. After a hit, any direction + @term=anykick@ can redirect the charge for a second hit.
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Special Moves
Hulk grabs the enemy, gives them a big swing and tosses them aside.
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Super Moves
Hulk slams the ground and stones fall from the sky.
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Super Moves
Hulk leaps into orbit and returns carrying a meteor to drop on the opponent. If it hits on the way up, the opponent will be knocked prone for the meteor hit. If @term=backward@ is held, Hulk drops in the opposite direction.
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