Fighter ID

RNG Light display theme for White
Marvel vs Capcom
Mega Buster
Basic Moves
MegaMan fires off a blast from his arm cannon. This attack can be charged to create a larger blast.

Punch 3

(air)
Sankaku Tobi
Command Moves
MegaMan bounces against the edge of the screen to increase the height and width of his jump.

Air Only

(wall)

Forward
Eddie Yobi
Special Moves
Eddie the Flip-Top appears and opens his lid, dropping an item based on which strength attack is used. Light Kick summons Rockball, Medium Kick summons Tornado Hold, and Hard Kick summons Leaf Shield. These items can be collected when touched, and may be collected by any MegaMan or Roll in play.

Quarter Circle Back

Kick
Mega Upper
Special Moves
MegaMan performs a Dragon Punch-like uppercut.

Dragon Punch Motion

And

Any Punch
Item Tougeki
Special Moves
MegaMan performs a different attack depending on which item he has collected from the Eddie Yobi move. The default attack is Tornado Hold. Rockball produces a soccer ball-like weapon that can be kicked around the arena and strike opponents with. It rebounds when it hits a solid object or screen edge. Tornado Hold sees MegaMan throwing a small fan that produces a large tornado that travels a little bit. Leaf Shield summons a circling ring of leaves around MegaMan, which absorbs a single hit from an attack - including super moves. The shield disappears upon the attack contacting MegaMan/the shield, or after a few seconds. Performing Item Tougeki while the Leaf Shield is in play will launch it as a projectile.

Quarter Circle Forward

Punch
Rush Drill
Super Moves
Rush transforms into a drill tank, in which MegaMan rides inside. The drill is capable of damaging the opponent. Forward and backward move the tank, while Up Forward and Up Backward allows the Rush Drill to jump in those directions. Any Punch or Any Kick speeds the Rush Drill forward, but does not increase damage done by the drill.

Quarter Circle Forward

Two Kicks
Beat Plane
Super Moves
Beat transforms into an aeronautical transport, which MegaMan rides inside. The Beat Plane can be moved in any direction. Any Punch fires bullets, and Any Kick drops grenades.

Quarter Circle Back

Two Kicks

(air)
Hyper MegaMan
Super Moves
MegaMan temporarily transforms into a larger, more mature-looking version of himself (looking like a beefed-up MegaMan X) and fires off a gamut of guns, lasers, and missiles before returning to his normal form. Rapidly tapping the attacks used to perform the move increases damage.

Quarter Circle Forward

Two Punches

(air)
Marvel vs Capcom 2
Mega Buster
Basic Moves
MegaMan fires off a blast from his arm cannon. This attack can be charged to create a larger blast.

Punch 3

(air)
Sankaku Tobi
Command Moves
MegaMan bounces against the edge of the screen to increase the height and width of his jump.

Air Only

(wall)

Forward
Eddie Yobi
Special Moves
Eddie the Flip-Top appears and opens his lid, dropping an item based on which strength attack is used. Light Kick summons Rockball, Medium Kick summons Tornado Hold, and Hard Kick summons Leaf Shield. These items can be collected when touched, and may be collected by any MegaMan or Roll in play.

Quarter Circle Back

Kick
Mega Upper
Special Moves
MegaMan performs a Dragon Punch-like uppercut.

Dragon Punch Motion

And

Any Punch
Item Tougeki
Special Moves
MegaMan performs a different attack depending on which item he has collected from the Eddie Yobi move. The default attack is Tornado Hold. Rockball produces a soccer ball-like weapon that can be kicked around the arena and strike opponents with. It rebounds when it hits a solid object or screen edge. Tornado Hold sees MegaMan throwing a small fan that produces a large tornado that travels a little bit. Leaf Shield summons a circling ring of leaves around MegaMan, which absorbs a single hit from an attack - including super moves. The shield disappears upon the attack contacting MegaMan/the shield, or after a few seconds. Performing Item Tougeki while the Leaf Shield is in play will launch it as a projectile.

Quarter Circle Forward

Punch
Rush Drill
Super Moves
Rush transforms into a drill tank, in which MegaMan rides inside. The drill is capable of damaging the opponent. Forward and backward move the tank, while Up Forward and Up Backward allows the Rush Drill to jump in those directions. Any Punch or Any Kick speeds the Rush Drill forward, but does not increase damage done by the drill.

Quarter Circle Forward

Two Kicks
Beat Plane
Super Moves
Beat transforms into an aeronautical transport, which MegaMan rides inside. The Beat Plane can be moved in any direction. Any Punch fires bullets, and Any Kick drops grenades.

Quarter Circle Back

Two Kicks

(air)
Hyper MegaMan
Super Moves
MegaMan temporarily transforms into a larger, more mature-looking version of himself (looking like a beefed-up MegaMan X) and fires off a gamut of guns, lasers, and missiles before returning to his normal form. Rapidly tapping the attacks used to perform the move increases damage.

Quarter Circle Forward

Two Punches

(air)
Street Fighter X Tekken
Super Arm
Throw Moves
MegaMan throws his opponent like a football.

Up Close

Punch 1

And

Kick 1
Ice Slasher
Special Moves
Slow-moving arrow-shaped projectile that freezes on contact.

Quarter Circle Forward

And

Any Kick
Thunder Beam
Special Moves
Can only be done from a Vertical Jump unless EX'd.

Air Only

Half-circle Back

And

Any Punch
Mega Upper
Special Moves
MegaMan performs a Dragon Punch-like uppercut.

Dragon Punch Motion

And

Any Punch