Samurai Shodown 3
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Special Moves [Bust]
After entering his shadow, Basara reappears at the enemy's location with an uppercut slash.
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Special Moves [Bust]
A clone of Basara takes deceptive action depending on the button pressed. The clone turns into a bat and flies away after a moment.
In Samurai Shodown 3 both Basara and the clone are visible but in all future games Basara becomes invisible until the clone disappears, making more effective feint. A: Forward jump B: Up jump C: Forward walk D: Clone stands still, Basara jumps up
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Special Moves [Bust/Slash]
Basara throws his blade downwards at an angle determined by button (must be performed near peak of jump).
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Special Moves [Bust/Slash]
Basara grabs the opponent and drags them into his shadow. They fly back out moments later on the edge of his weapon, receiving a series of slashes.
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Special Moves [Slash]
A slow-moving electrical projectile that travels in an arc. After hitting it turns into a bat and flies away.
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Special Moves [Slash]
Basara sends his blade down into his shadow; it comes out from a vortex in the air at a distance determined by attack strength.
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Super Moves [Bust]
A hop back then a leap forward. If unblocked Basara performs an elaborate combo ending with a grab; he ends with a wide slash in Kagaribi's memory.
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Super Moves [Slash]
A hop back and a leap forward. If unblocked, Basara performs an invisible autocombo while his lover's ghost flits about. He ends with a wicked uppercut slash.
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Samurai Shodown 4
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Special Moves [Bust]
A clone of Basara takes deceptive action depending on the button pressed. The clone turns into a bat and flies away after a moment.
In Samurai Shodown 3 both Basara and the clone are visible but in all future games Basara becomes invisible until the clone disappears, making more effective feint. A: Forward jump B: Up jump C: Back jump D: Forward walk
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Special Moves [Bust]
Basara throws his blade up and forward, it travels in an arc and returns to him.
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Special Moves [Bust]
After entering his shadow, Basara reappears at the enemy's location with an uppercut slash.
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Special Moves [Bust/Slash]
Basara throws his blade downwards at an angle determined by button (must be performed near peak of jump).
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Special Moves [Slash]
Basara grabs the opponent and drags them into his shadow. They fly back out moments later on the edge of his weapon, receiving a series of slashes.
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Special Moves [Slash]
A slow-moving electrical projectile that travels in an arc. After hitting it turns into a bat and flies away.
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Special Moves [Slash]
Basara sends his blade down into his shadow; it comes out from a vortex in the air at a distance determined by attack strength.
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Super Moves [Bust]
A hop back then a leap forward. If unblocked Basara performs an elaborate combo ending with a grab; he ends with a wide slash in Kagaribi's memory.
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Super Moves [Slash]
A hop back and a leap forward. If unblocked, Basara performs an invisible autocombo while his lover's ghost flits about. He ends with a wicked uppercut slash.
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Fatal Moves [Bust/Slash]
Basara drags the opponent into his shadow like Friendly Rip. Blood sprays out of the shadow and the enemy never returns.
In SS5S, Basara himself never returns but the opponent's head is expelled from the shadow.
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Samurai Shodown 5
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Special Moves
A slow-moving electrical projectile that travels in an arc. After hitting it turns into a bat and flies away.
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Special Moves
Basara sinks into his shadow. You can move left or right for a few moments before rising again.
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Special Moves
After entering his shadow, Basara reappears at the enemy's location with an uppercut slash.
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Special Moves
Basara grabs the opponent and drags them into his shadow. They fly back out moments later on the edge of his weapon, receiving a series of slashes.
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Special Moves
A clone of Basara takes deceptive action depending on the button pressed. The clone turns into a bat and flies away after a moment.
In Samurai Shodown 3 both Basara and the clone are visible but in all future games Basara becomes invisible until the clone disappears, making more effective feint. A: Forward jump B: Up jump C: Back jump A+B: Forward walk A+C: Forward roll B+C: Forward hop B+D: Back roll
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Special Moves
Basara throws his blade up and forward, it travels in an arc and returns to him.
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Special Moves
Basara throws his blade downwards at an angle determined by button (must be performed near peak of jump).
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Super Moves
A hop back then a leap forward. If unblocked Basara performs an elaborate combo ending with a grab; he ends with a wide slash in Kagaribi's memory.
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Samurai Shodown 5 Special
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Special Moves
A slow-moving electrical projectile that travels in an arc. After hitting it turns into a bat and flies away.
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Special Moves
Basara sinks into his shadow. You can move left or right for a few moments before rising again.
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Special Moves
After entering his shadow, Basara reappears at the enemy's location with an uppercut slash.
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Special Moves
Basara grabs the opponent and drags them into his shadow. They fly back out moments later on the edge of his weapon, receiving a series of slashes.
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Special Moves
A clone of Basara takes deceptive action depending on the button pressed. The clone turns into a bat and flies away after a moment.
In Samurai Shodown 3 both Basara and the clone are visible but in all future games Basara becomes invisible until the clone disappears, making more effective feint. A: Forward jump B: Up jump C: Back jump A+B: Forward walk A+C: Forward roll B+C: Forward hop B+D: Back roll
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Special Moves
Basara throws his blade up and forward, it travels in an arc and returns to him.
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Special Moves
Basara throws his blade downwards at an angle determined by button (must be performed near peak of jump).
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Super Moves
A hop back then a leap forward. If unblocked Basara performs an elaborate combo ending with a grab; he ends with a wide slash in Kagaribi's memory.
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Fatal Moves [Zetsumei Ougi]
Basara drags the opponent into his shadow like Friendly Rip. Blood sprays out of the shadow and the enemy never returns.
In SS5S, Basara himself never returns but the opponent's head is expelled from the shadow.
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