Fighter ID

Light display theme for Dan Hibiki
Marvel vs Capcom
Sankaku Tobi
Command Moves
Roll bounces against the edge of the screen to increase the height and width of her jump.

Air Only

(wall)

Forward
Roll Buster
Special Moves
Roll fires off a blast with her arm cannon.

Quarter Circle Forward

Any Punch
Hanataba Bakudan
Special Moves
Roll tosses a bouquet of flowers in an arc. Upon contact, the bouquet detonates.

Quarter Circle Back

Any Punch

(air)
Eddie Yobi
Special Moves
Eddie the Flip-Top appears and opens his lid, dropping an item based on which strength attack is used. Light Kick summons Rockball, Medium Kick summons Tornado Hold, and Hard Kick summons Leaf Shield. These items can be collected when touched, and may be collected by any Roll or MegaMan in play.

Quarter Circle Back

Any Kick
Item Tougeki
Special Moves
Roll performs a different attack depending on which item she has collected from the Eddie Yobi move. The default attack is Tornado Hold. Rockball produces a soccer ball-like weapon that can be kicked around the arena and strike opponents with. It rebounds when it hits a solid object or screen edge. Tornado Hold sees Roll throwing a small fan that produces a large tornado that travels a little bit. Leaf Shield summons a circling ring of leaves around Roll, which absorbs a single hit from an attack - including super moves. The shield disappears upon the attack contacting Roll/the shield.

Quarter Circle Forward

Any Kick
Hyper Roll
Super Moves
Roll temporarily transforms into a larger, more mature-looking version of herself and fires off a gamut of guns, lasers, and missiles before returning to her normal form. Rapidly tapping the attacks used to perform the move increases damage.

Quarter Circle Forward

Two Punches

(air)
Rush Drill
Super Moves
Rush transforms into a drill tank, in which Roll rides inside. The drill is capable of damaging the opponent. Forward and Backward move the tank, while Up Forward and Up Backward allows the Rush Drill to jump in those directions. Any Punch or Any Kick speeds the Rush Drill forward, but does not increase damage done by the drill.

Quarter Circle Forward

Two Kicks
Beat Plane
Super Moves
Beat transforms into an aeronautical transport, which Roll rides inside. The Beat Plane can be moved in any direction. Any Punch fires bullets, and Any Kick drops grenades.

Quarter Circle Back

Two Kicks

(air)
Marvel vs Capcom 2
Sankaku Tobi
Command Moves
Roll bounces against the edge of the screen to increase the height and width of her jump.

Air Only

(wall)

Forward
Roll Buster
Special Moves
Roll fires off a blast with her arm cannon.

Quarter Circle Forward

Any Punch
Hanataba Bakudan
Special Moves
Roll tosses a bouquet of flowers in an arc. Upon contact, the bouquet detonates.

Quarter Circle Back

Any Punch

(air)
Eddie Yobi
Special Moves
Eddie the Flip-Top appears and opens his lid, dropping an item based on which strength attack is used. Light Kick summons Rockball, Medium Kick summons Tornado Hold, and Hard Kick summons Leaf Shield. These items can be collected when touched, and may be collected by any Roll or MegaMan in play.

Quarter Circle Back

Any Kick
Item Tougeki
Special Moves
Roll performs a different attack depending on which item she has collected from the Eddie Yobi move. The default attack is Tornado Hold. Rockball produces a soccer ball-like weapon that can be kicked around the arena and strike opponents with. It rebounds when it hits a solid object or screen edge. Tornado Hold sees Roll throwing a small fan that produces a large tornado that travels a little bit. Leaf Shield summons a circling ring of leaves around Roll, which absorbs a single hit from an attack - including super moves. The shield disappears upon the attack contacting Roll/the shield.

Quarter Circle Forward

Any Kick
Hyper Roll
Super Moves
Roll temporarily transforms into a larger, more mature-looking version of herself and fires off a gamut of guns, lasers, and missiles before returning to her normal form. Rapidly tapping the attacks used to perform the move increases damage.

Quarter Circle Forward

Two Punches

(air)
Rush Drill
Super Moves
Rush transforms into a drill tank, in which Roll rides inside. The drill is capable of damaging the opponent. Forward and Backward move the tank, while Up Forward and Up Backward allows the Rush Drill to jump in those directions. Any Punch or Any Kick speeds the Rush Drill forward, but does not increase damage done by the drill.

Quarter Circle Forward

Two Kicks
Beat Plane
Super Moves
Beat transforms into an aeronautical transport, which Roll rides inside. The Beat Plane can be moved in any direction. Any Punch fires bullets, and Any Kick drops grenades.

Quarter Circle Back

Two Kicks

(air)
Tatsunoko vs. Capcom
Roll Broom Swing
Special Moves
Roll swings her broom horizontally like a baseball bat. Has knockback when Powered Up.

Quarter Circle Forward

Any Attack

(air)
Roll Splash
Special Moves
Roll throws the water out of a bucket in an arc at her opponent. When Powered Up, this attack travels straight and does twice as much damage.

Dragon Punch Motion

Any Attack
Roll Power Up!
Special Moves
Roll smiles and her broom glows. The properties of the next special move she performs will change.

Quarter Circle Back

Any Attack
Roll Mop Up
Special Moves
Roll dashes across the floor scrubbing in front of her with her mop, damaging the foe if they get struck by the rapidly moving mop. Does more hits and damage when Powered Up.

Backward

,

Forward

Any Attack
Roll Mop Up Turbo
Super Moves
Roll dashes across the floor scrubbing in front of her with her mop, damaging the foe if they get struck by the rapidly moving mop. This attack moves much faster than her standard Roll Mop Up, and has the potential for more hits and damage than even a Powered Up Roll Mop Up Turbo. At the end of the move, Roll smacks the foe with a Roll Broom Swing.

Backward

,

Forward

Two Attacks
Roll Down Time
Super Moves
Roll gets down on bended knee in a praying position, and a Large Energy Pellet falls from the top of the screen, directly above her. If it comes in contact with any character that is an android, cyborg, or mecha (Roll, MegaMan Volnutt, Casshan, PTX-40A, Gold/Silver Lightan, or Zero), some of his or her health will be restored. Any other character in play is damaged by this item.

Quarter Circle Back

Two Attacks
Oh. No. You. DIDN'T!
Super Moves
Roll's Super Meter must be at Level 3 or higher to use this attack.

Dragon Punch Motion

Two Attacks