Fighter ID

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Street Fighter 2: Champion Edition
Tiger Uppercut
Special Moves
An anti-air uppercut, unique in that it hits many times in most games.

Dragon Punch Motion

And

Any Punch
Tiger Knee Crush
Special Moves
Quick rising knee attack. The move's original input is the source of the commonly-used term "tiger knee." To tiger knee an air move, start its motion on the ground and end with either up, up-forward or up-back to trigger it at low altitude.

Quarter Circle Forward

Up Forward

And

Any Kick
Tiger Shot
Special Moves
The original high/low projectile. @term=anypunch@ for high, @term=anykick@ for low.

Quarter Circle Forward

And

Any Punch

or

Any Kick
Street Fighter 2 Turbo
Tiger Uppercut
Special Moves
An anti-air uppercut, unique in that it hits many times in most games.

Dragon Punch Motion

And

Any Punch
Tiger Knee Crush
Special Moves
Quick rising knee attack. The move's original input is the source of the commonly-used term "tiger knee." To tiger knee an air move, start its motion on the ground and end with either up, up-forward or up-back to trigger it at low altitude.

Quarter Circle Forward

Up Forward

And

Any Kick
Tiger Shot
Special Moves
The original high/low projectile. @term=anypunch@ for high, @term=anykick@ for low.

Quarter Circle Forward

And

Any Punch

or

Any Kick
Super Street Fighter 2
Tiger Uppercut
Special Moves
An anti-air uppercut, unique in that it hits many times in most games.

Dragon Punch Motion

And

Any Punch
Tiger Knee Crush
Special Moves
Quick rising knee attack. The move's original input is the source of the commonly-used term "tiger knee." To tiger knee an air move, start its motion on the ground and end with either up, up-forward or up-back to trigger it at low altitude.

Quarter Circle Forward

Up Forward

And

Any Kick
Tiger Shot
Special Moves
The original high/low projectile. @term=anypunch@ for high, @term=anykick@ for low.

Quarter Circle Forward

And

Any Punch

or

Any Kick
Super Street Fighter 2 Turbo
Tiger Uppercut
Special Moves
An anti-air uppercut, unique in that it hits many times in most games.

Dragon Punch Motion

And

Any Punch
Tiger Knee Crush
Special Moves
Quick rising knee attack. The move's original input is the source of the commonly-used term "tiger knee." To tiger knee an air move, start its motion on the ground and end with either up, up-forward or up-back to trigger it at low altitude.

Quarter Circle Forward

Up Forward

And

Any Kick
Tiger Shot
Special Moves
The original high/low projectile. @term=anypunch@ for high, @term=anykick@ for low.

Quarter Circle Forward

And

Any Punch

or

Any Kick
Street Fighter 4
Tiger Shot
Special Moves
The original high/low projectile. @term=anypunch@ for high, @term=anykick@ for low.

Quarter Circle Forward

And

Any Punch

or

Any Kick
Tiger Uppercut
Special Moves
An anti-air uppercut, unique in that it hits many times in most games.

Dragon Punch Motion

And

Any Punch
Tiger Knee Crush
Special Moves
Quick rising knee attack. The move's original input is the source of the commonly-used term "tiger knee." To tiger knee an air move, start its motion on the ground and end with either up, up-forward or up-back to trigger it at low altitude.

Dragon Punch Motion

And

Any Kick
Tiger Destruction
Desperation Moves
Similar to Tiger Genocide with a bigger Tiger Uppercut tacked on the end.

Quarter Circle Forward

Quarter Circle Forward

And

Three Kicks
Super Street Fighter 4