BlazBlue
|
|
Special Moves
Tager chucks the enemy into the sky and hauls them down on his shoulders. Initial grab can be delayed to draw upon magnetism.
|
|
|
|
|
Special Moves
Tager snatches an airborne enemy to the floor. Initial grab can be delayed to draw upon magnetism.
|
|
|
|
|
|
|
Special Moves
A burst of energy from Tagers chest. Only available when electric meter is full.
|
|
|
|
|
Special Moves
Increases the Electric Guage. Charge to increase amount gained.
|
|
|
|
|
|
|
|
|
Super Moves
Tager spins forward, drawing his opponent in with magnetism.
|
|
|
|
|
Super Moves
Tager chucks his opponent way into the air, then brings them back to earth face first. Initial grab can be delayed to draw on magnetism.
|
|
|
|
|
Fatal Moves
Tager rocks into orbit with his opponent, slamming them hard enough to create a crater.
|
|
|
BlazBlue: Continuum Shift
|
|
|
|
|
Special Moves
Tager chucks the enemy into the sky and hauls them down on his shoulders. Initial grab can be delayed to draw upon magnetism.
|
|
|
|
|
Special Moves
Tager snatches an airborne enemy to the floor. Initial grab can be delayed to draw upon magnetism.
|
|
|
|
|
|
|
Special Moves
A burst of energy from Tagers chest. Only available when electric meter is full.
|
|
|
|
|
Special Moves
Increases the Electric Guage. Charge to increase amount gained.
|
|
|
|
|
Super Moves
Tager spins forward, drawing his opponent in with magnetism.
|
|
|
|
|
Super Moves
Tager chucks his opponent way into the air, then brings them back to earth face first. Initial grab can be delayed to draw on magnetism.
|
|
|
|
|
|
|
Fatal Moves
Tager rocks into orbit with his opponent, slamming them hard enough to create a crater.
|
|
|