Super Street Fighter 4
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Special Moves
Oni's variant of the traditional Hadouken; only travels 80% of the screen. When charged, it travels full-screen and hits twice.
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Special Moves
Oni briefly charges up, then flings an electrocuting Hadouken.
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Special Moves
Oni's spinning uppercut, hits three times up close.
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Special Moves
Oni slides forward on one foot and strikes the opponent with a Satsui no Hadou-charged palm strike.
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Special Moves
Oni leaps up and comes back down with a fist smash.
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Special Moves
Oni uses a pulse of Satsui no Hadou to move around in the air.
@term=1punch@ travels quickly forward but does not do damge. @term=2punch@ only bounces Oni slightly straight up on a straight jump, but bounces him in the direction he's already moving if jumping forward or backward. This can damage and also is possible to follow with a Tatsumaki Zankukyaku. @term=3punch@ travels quickly backward and is capable of damaging.
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Super Moves
Oni slowly slides forward on one foot and grabs the opponent, beating them soundly in a flash before standing near the foe's downed body with his back toward the camera. In canon, this move is said to actually briefly drag the victim to Hell to be attacked by demons.
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Desperation Moves
Oni charges up briefly before hurling a massively powerful Satsu no Hadou fireball. Can hit up to 8 times.
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Desperation Moves
Airborne, diagonal Meido Gouhadou. Strangely not only Oni's only air projectile, but the only air "fireball" Ultra in the game.
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Desperation Moves
Oni charges up a massive sphere of Satsui no Hadou energy and slams it into the ground, causing a small wall of energy. If this move hits close, it will transition to a cinematic of the opponent being knocked skyward and Oni following up with a backbreaking Shoryuken, complete with the kanji 天 (ten - heaven, or "beyond human") in the background.
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