Fighter ID

Light display theme for Captain Ginyu
Battle High: San Bruno
Landslide Smash
Special Moves
Dashing overhead punch. Starting in Battle High 2, his arms are covered in rock during this move.

Quarter Circle Forward

And

Any Punch
Terrakinesis
Special Moves
Jiro raises a block of earth from the ground and sends it at the foe.

Quarter Circle Back

And

Any Punch
Rock Geyser
Special Moves
Stomp the ground and shoot up a fountain of rock.

Reverse Dragon Punch

And

Any Kick
Stone Defense
Special Moves
Jiro poses and flashes; if physically struck whilst doing this, he negates damage and strikes the enemy instead.

Backward

And

Jump
Mountain Upper
Special Moves
During Landslide Smash
Follow up the punch with an uppercut. Starting in Battle High 2, his arms are covered in rock during this move.

Any Punch
Terra Tackle
Super Moves
Jiro burrows underground and can be controlled with @term=backward@ and @term=forward@. After a few seconds, he pops back out. If he reappears at the opponent's position, he performs a leaping slam followed by a down punch.

Quarter Circle Back

Quarter Circle Forward

And

Throw
Battle High 2
Mountain Upper
Special Moves
During Landslide Smash
Follow up the punch with an uppercut. Starting in Battle High 2, his arms are covered in rock during this move.

Any Punch
Landslide Smash
Special Moves
Dashing overhead punch. Starting in Battle High 2, his arms are covered in rock during this move.

Quarter Circle Forward

And

Any Punch
Terrakinesis
Special Moves
Jiro raises a block of earth from the ground and sends it at the foe.

Quarter Circle Back

And

Any Punch
Rock Geyser
Special Moves
Stomp the ground and shoot up a fountain of rock.

Reverse Dragon Punch

And

Any Kick
Terra Tackle
Super Moves
Jiro burrows underground and can be controlled with @term=backward@ and @term=forward@. After a few seconds, he pops back out. If he reappears at the opponent's position, he performs a leaping slam followed by a down punch.

Quarter Circle Back

Quarter Circle Forward

And

Throw