Battle High: San Bruno
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Stone Defense
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Special Moves
Jiro poses and flashes; if physically struck whilst doing this, he negates damage and strikes the enemy instead.
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Mountain Upper
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Special Moves
Follow up the punch with an uppercut. Starting in Battle High 2, his arms are covered in rock during this move.
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Terra Tackle
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Super Moves
Jiro burrows underground and can be controlled with @term=backward@ and @term=forward@. After a few seconds, he pops back out. If he reappears at the opponent's position, he performs a leaping slam followed by a down punch.
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Battle High 2
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Mountain Upper
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Special Moves
Follow up the punch with an uppercut. Starting in Battle High 2, his arms are covered in rock during this move.
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Terra Tackle
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Super Moves
Jiro burrows underground and can be controlled with @term=backward@ and @term=forward@. After a few seconds, he pops back out. If he reappears at the opponent's position, he performs a leaping slam followed by a down punch.
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