Injustice
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Basic Moves
Zatanna dons her top hat and wand for a short time, removing her ability to jump, but opening up new attack possibilities. She can also still use her teleport spells in this stance, but none of her other specials.
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Special Moves
Zatanna blows a kiss that turns into a firey cloud.
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Special Moves
Zatanna flings a metal ring at the foe. Tapping @term=up@ or @term=down@ will curve the projectile's trajectory slightly.
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Special Moves
Basic teleport. Zatanna's position can be adjusted by pressing @term=backward@ or @term=forward@ before she reappears.
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Special Moves
Zatanna appears to teleport, but remains in the same position.
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Special Moves
Zatanna kicks twice, then turns and kicks a third time.
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Special Moves
Zatanna reverses her opponent's controls for a brief period.
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Special Moves
Zatanna turns into a glowy outline and conjures two duplicates as decoys. By default, she is the one in the middle, but by tapping @term=backward@ or @term=forward@ before the spell comes out, she can shift position.
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Special Moves
Zatanna levitates briefly. She can follow up with any of her air specials from here.
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Super Moves
Zatanna smacks her opponent with her wand, then levitates both herself and her opponent into a magic funnel. She encases them with a magic cage, then sends them crashing to the ground.
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