Fight-A-Base
Fighters
Fighter ID
Astral Revision
Bigger Badder Better
Black Sites Matter
British Bear Boy
Cyborg Fanatics
Double D
Dust Loops
Goenitz Megashock
Higher Voltage
Just Like Clockwork
K' Taisen
Like the old time...
Llama Llama Coffee Mama
Mokujinken
Mudman's Cafe
Ora Ora Orange
Return of the King
Saikyo Style
Seraphic Web
Shoryuken Sunset
Take All Of It
Take No Prisoners
Together We Are
Dark display theme for Sektor
Shuko
Tags
final_boss
shadow_control
facial_hair
purple_outfit
crime_boss
kobujutsu
ninja
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Double Dragon
Byakko
Special Moves
Shuko teleports above the opponent for a stomp. If successful, he blasts them away with a punch.
Down
Up
And
Any Attack
Suzaku
Special Moves
A fireball with limited vertical tracking.
Quarter Circle Forward
And
Any Attack
Houou
Special Moves
Standard air fireball.
Air Only
Quarter Circle Back to Down
And
Any Attack
Genbu
Special Moves
Low projectile. Shuko's arm can hit the opponent as well.
Quarter Circle Forward to Down
And
Any Attack
Souryuu
Special Moves
Shuko summons one or two columns of lighting in front of him.
Dragon Punch Motion
And
Any Attack
Kasumi
Special Moves
A teleport. Can be thrown while moving.
Backward
Forward
And
Any Attack
Kirin
Super Moves
Shuko melds with his shadow and attempts an autocombo.
Dragon Punch Motion
And
Two Attacks
Gekirin
Super Moves
Super version of Genbu.
Quarter Circle Forward to Down
And
Two Attacks
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