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BlazBlue Games
Fighter ID:
BlazBlue: Continuum Shift
Fighting Game by Arc System Works
Xbox 360
Playstation 3
BlazBlue: Continuum Shift II (Arcade)
Rebalanced version that includes previously console-exclusive characters.
BlazBlue: Continuum Shift Extend (Arcade)
Further rebalanced upgrade with additional characters.
BlazBlue: Continuum Shift II (Playstation Portable)
BlazBlue: Continuum Shift II (Nintendo 3DS)
Xbox 360
"Games on Demand" downloadable re-release.
BlazBlue: Continuum Shift Extend (PlayStation Vita)
Launch title.
BlazBlue: Continuum Shift Extend (Playstation 3)
BlazBlue: Continuum Shift Extend (Xbox 360)
BlazBlue: Continuum Shift Extend (Playstation Portable)
Steam release.

Bang Shishigami
Carl Clover
Hakumen / Haku-Men
Iron Tager
Jin Kisaragi
Litchi Faye-Ling
Makoto Nanaya
Playstation 3
Noel Vermillion
Platinum the Trinity
Xbox 360
Rachel Alucard
Ragna the Bloodedge
Relius Clover
Tsubaki Yayoi
Valkenhayn R. Hellsing
Xbox 360
λ-11 / Lambda-11
μ-12 / Mu-12
Xbox 360
ν-13 / Nu-13

Astral Heat (Fatal Moves)
In order to gain access to Astral heat, the player must be one round away from winning the much, have 100% Heat Gauge, one Break Burst available, and opponent has below 35% health. Once these conditions are met, the player can perform a dramatic finishing move that grant the user victory if successfully landed.
Distortion Drive (Super Moves)
At the cost of 50% Heat Gauge (exception is Haku-men who uses magatama system) to use Distortion Drive, a move that surpasses the strength of normal and special moves.
Fatal Moves

n to infinity
Arakune morphs into a large sphere with a eye at the center. He will randomly teleport and fly around the screen. Coming into contact with him will destroy barrier blocks and break normal blocks. Touching him without guarding spells instant death.
Bang Shishigami
Super Moves

Shishigami-style Secret Technique: Fatal Eruption
Bang tackles and pummels his opponent into a wall

Shishigami-style Ultimate Technique: Steel Rain
Bang tosses an umbrella over his opponent. The umbrella opens up and drops nails over the opponent. Consumes all of Bang's remaining nails. The more nails Bang has before performing this move, the longer it lasts. Can be performed without any nails in stock.

SS Forbidden Technique: Fu-Rin-Ka-Zan
hcbforward+dbtn [4 Seals]
Glowing with a yellow aura, Bang loses his ability to use normal blocks in exchange for incredible speed. Once activated, this state will last for the duration of the round.

SST: Bang's Infinite Chaos-Fist of the Void / Ashura, Shishigami Ninja Art Exploding Secret Technique: Bang's Fighting Demon's Unmatched Fist
Release of energy, followed by a dual X-formation dive by two Bang clones if it connects
Fatal Moves

SS Forbidden Technique: The Ultimate Bang
(in air)hcbhcb+dbtn
Bang impales his foe with his giant nail before finishing him/her off with a big punch.
Carl Clover
Special Moves

(in air)qcb+cbtn
Carl summons a toy soldier, which will jab its lance in three directions.

Carl sends a gadget along the ground, which will grab an adversary's leg and fling him/her in the air.

Con Anima
hcb+dbtn [Nirvana]
Nirvana approaches and slams an opponent behind her.

Con Brio
dp+dbtn [Nirvana]
Nirvana's claws extend upward at an angle.

Con Fuoco
hcf+dbtn [Nirvana]
Nirvana attacks her opponent, using a drilling motion of her arm.

La Campanella
downdown+dbtn [Nirvana]
Carl teleports Nirvana right behind him.

Carl does dash that can pass through his opponents. The button determines the distance dash, with B traveling farther.
Super Moves

(hold)dbtnqcbqcb(release)(air) [Nirvana]
Nirvana knocks an enemy in the air with a big uppercut

Laetabillis Cantata
Carl summons a large spinning cog.

Rhapsody of Memories
dbtn(hold)qcfqcf(release)(air) [Nirvana]
Nirvana smacks her opponent around with a barrage of strikes.
Fatal Moves

Deus Ex Machina
(hold)dbtnforwardbackwardforwardhcf(release) [Nirvana]
Nirvana starts a time bomb, which triggers a large unblockable explosion. It will instantly finish off an adversary on hit. However, if it misses, Carl will be forced to fight alone for the rest of the round.
Hakumen / Haku-Men
Special Moves

Guren / Crimson
qcb+abtn [1 magatama]
Hakumen dashes forward and jabs his opponent with the hilt of this sword

Hotaru / Firefly
(in air)qcb+bbtn [2 magatama]
Hakumen does a upward kick in the air.

Kishuu / Demonic Leg
dp+abtn [1 magatama]
An enhanced dash, this covers more ground than a normal dash.

Renka / Lotus
qcb+bbtn [2 magatama]
Hakumen does a low-hitting sweep, followed by a spinning back kick.

Tsubaki / Camellia
(in air)qcb+cbtn [3 magatama]
Hakumen performs a spinning downward slash in the air

Zantetsu / Rending Steel
hcf+cbtn [3 magatama]
Hakumen steps in with a big downward slash and finishes off with a low-hitting slash. First hit is an overhead and must be blocked high. The second hit must be blocked low.
Super Moves

Kokuujin Ougi: Mugen / Heavenly Judgement: Infinity
qcbqcb+bbtn [8 magatama]
For short time, Hakumen has unlimited use to special moves and supers.

Kokuujin: Shippu / Judgment: Squall
hcbforward+cbtn [4 magatama]
Hakumen sends a shockwave across the screen. This attack becomes unblockable when fully charged.

Kokuujin: Yukikaze / Judgement: Snowstorm
qcfqcf+dbtn [4 magatama]
Counter Super
Fatal Moves

Kokuujin Ougi: Akumetsu / Judgement: Perish Evil
c.downup+dbtn [8 magatama]
Can counter any move exception projectile
Iron Tager
Special Moves

Atomic Collider
Tager snatches an airborne enemy to the floor. Initial grab can be delayed to draw upon magnetism.

Gadget Finger
downdown+dbtn(opponent down)
Tager picks up and magnetizes a downed opponent

Gigantic Tager Driver
Tager chucks the enemy into the sky and hauls them down on his shoulders. Initial grab can be delayed to draw upon magnetism.

Sledge Hammer
Short dash forward with an energy arc.

Spark Bolt
A burst of energy from Tagers chest. Only available when electric meter is full.

Voltic Charge
Increases the Electric Guage. Charge to increase amount gained.
Super Moves

Genesic Emerald Tager Buster
Tager chucks his opponent way into the air, then brings them back to earth face first. Initial grab can be delayed to draw on magnetism.

Magna-Tech Wheel
Tager spins forward, drawing his opponent in with magnetism.
Fatal Moves

King of Tager
Tager rocks into orbit with his opponent, slamming them hard enough to create a crater.
Jin Kisaragi
Special Moves

Fubuki / Blizzard
Jin quickly draws his sword from his sheath and swings his sword at a 45 degree angle.

Hirensou / Dual Ice Strike/Dual Ice Sickle
This move consumes 25% Heat. As Jin gets ready to draw his sword, a circular flash freezes his nearby opponent. This followed up by slash that knocks his opponent away. Holding down D delays the slash attack and becomes unblockable when fully charged.

This move consumes 25% Heat. The ground version fires a giant ice sword that freezes on hit. The mid-air version fires three ice swords at once.

Hishouken / Ice Blade/Flying Ice Sword
Jin fires an ice sword. All ground versions fly straight forward; the button determines the speed of the projectile. The mid-air version flys at different angles, depending on the button pressed.

Musou Senshouzan / Crystal Strike /Mist Spear Piercing Crystal Slash/ "Ice Car"
Jin rides and on icicle that flys forward towards his opponent. Jin will also follow up with a slash for his B and C versions.

Musou Tosshougeki / Freezing Crystal Strike / Mist Spear Thrusting Crystal Attack
Consumes 25% Heat. This is a variation Musou Senshouza where first hit freezes his opponent and he follows up with a outward slash.

Rehhyou / Violent Ice
With a quick draw of the sword, Jin swings his sword upward at 90 degrees. Cannot be air-blocked.

Sekkajin / Snow Flower Storm
Jin rapidly slashes in several directions.
Super Moves

Hiyoku Getsume / Moonsong
Jin shoots an ice arrow at 35% angle, which will freeze on hit.

Kokuujin: Yukikaze / Judgment: Snowstorm
Jin blocks and counters with a freezing slash. Ice shatters after he sheaths his sword.

Touga Hyoujin / Ice Fang
With a slash of his sword, Jin sends a wave of ice towards his opponent. The speed and size of the projectile allows it the cover the whole screen in a short amount of time.
Fatal Moves

Rengoku Hyouya / Artic Dungeon
As Jin thrusts his sword into the ground, a cage of ice forms, trapping his opponent. After freezing his opponent, Jin shatters the ice.
Litchi Faye-Ling
Special Moves

Four Winds
hcb+dbtn [rod planted]
Litchi's staff spins around in blur before returning to her

Kote Gaeshi
rdp/dp+dbtn [rod planted]
Litchi moves the rod forward or backwards, depending on the directional input.

Reach: Kong on Kong
hcb+cbtn(air) [rod planted]
Litchi leaps towards her rod and uses it to spring towards her opponent.

Reach: Last Chance
hcb+abtn(air) [rod planted]
Litchi leaps on top of her staff.

Reach: Robbing the Kong
hcb+bbtn(air) [rod planted]
Litchi jumps towards rod and flings it at opponent

Straight Through
hcf+dbtn [hold rod]
Litchi's staff wraps around her, guarding her from attacks.

Three Dragons: Green
qcf+bbtn(air) [rod planted]
Litchi performs an upward kick.

Three Dragons: Red
qcf+cbtn(air) [rod planted]
Litchi flips and comes down with an overhead kick

Three Dragons: White
qcf+abtn [rod planted]
a low-hitting sweep

Tsubame Gaeshi / Swallow Return
dp+dbtn [hold rod]
Litchi throws her rod upwards. The rod will then slam down down in front of her.
Super Moves

All Green
Litchi blasts her opponent with a pillar of fire. This move can be performed with or without her rod.

The Great Wheel
hcbforward+dbtn(air) [hold rod]
Rod enlarges in diameter and flies across the screen. Holding different directions and hitting the D button will alter its flight pattern. Finally, the rod will fly up and dive on top of an opponent.

Thirteen Orphans
hcbforward+dbtn [rod planted]
Rod sprouts arms and legs. It will attack an opponent with a flurry of punches and finish with a spinning attack.
Fatal Moves

Nine Gates of Heaven
dbtn [Reach: Last Chance]
Noel Vermillion
Basic Moves

Chain Revolver
Noel's Drive allows her to string together variety of attacks.
Special Moves

downdown+bbtn/cbtn(opponent down)
Noel shoots a downed opponent

Type IX: Muzzle Flitter
Noel flips forward, taking down her opponent with her legs

Type XI: Optic Barrel
Noel sets a mark, triggering an explosion in the area. The button determines the placement of the mark.

Type XIII: Revolver Blast
(in air)qcf+cbtn
Noel twirls in the air, firing her pistols
Super Moves

Zero Gun: Fenrir
Noel swings out a large machine and fires at her enemy. If the initial swing connects, she will also fire a charged shot at her airborne foe.

Zero Gun: Thor
(in air)qcfqcf+dbtn
While airbone, Noel fires a barrage with her pistols. She will then finish the attack by shooting a rocket launcher.
Fatal Moves

Valkyrie Veil
Noel moves around her opponent fire many shots at her opponent.
Platinum the Trinity
Basic Moves

Magical Symphony
Platinum's drive summons and equips 1 of 6 magical weapon. Each magical weapon grants access to to attacks with their own unique proprieties, and limited number of uses before it vanishes.
Special Moves

Swallow Moon
(in air)qcf+cbtn
Platinum summons a balloon and floats in mid-air for a brief period of time.
Rachel Alucard

George XIII
Rachel summons a frog that will follow the opponent and attack with an electric jolt.

Impish Gypsophila
Rachel summons a floating pumpkin. It does not attack on its own, but is activated by Rachel's Silpheed drive, moving in the direction of the wind.

Sword Iris
Rachel sets off all lightning rods, electricfying anyone in proximity of the rods.

Tiny Lobelia
Rachel fires a projectile that forms a lightning rod when it hits the ground. Up to three lightning rods can be set up at one time. Trajectory depends on button used. It can also be performed in mid-air.
Super Moves

Baden-Baden Lily
Rachel rises in the air, conjuring lighting around her and sets off lightning rods that have been planted.

Tempest Dahlia
hcbforward+bbtn [At least 1 Silpheed Gauge slot]
Rachel summons a powerful gust of wind blows projectiles at her foes. The number and type of projectiles is determined by remaining slots of Silpheed Gauge once the move is activated.
Fatal Moves

Clownish Calendula
A red beam appears around Rachel. If the comes in contact with her opponent, they are drawn upward, away from the screen. The screen momentarily turns dark as a huge cross raises from the ground. Her unseen opponent is struck by a bolt of lightning.
Ragna the Bloodedge
Basic Moves

Soul Eater
Ragna drains the life of his opponents on block or hit. This makes up for his relatively low health. Soul Eater attacks become even more powerful once Blood Kain is activated.
Special Moves

Belial Edge
(in air)qcb+cbtn
Ragna does a diving attack with his sword

Dead Spike
Ragna releases dark energy from the ground in the shape of the Black Beast's head. Life is drained on hit or block. Hitbox increases during Blood Kain.

Gauntlet Hades

Hell's Fang
Ragna dashes forward with punch

Inferno Divider
dp+cbtn/dbtn (air)
Ragna leaps in the air, performing an uppercut-like swing with his sword. D version launches him higher and drains life on hit or block.

Not Over Yet
downdown+cbtn(opponent down)
Ragna grabs his opponent off the ground and punches him/her in the midsection.
Super Moves

Blood Kain
Ragna emits a black aura around his body. In this state Ragna's health will deplete over time, but his enhanced drive attacks more than make up for it. His Soul Eater attacks have a larger hitbox, inflict greater damage, drain more health.

Carnage Scissors
Ragna dashes in with a sword strike and then releases dark energy from his sword.

Devoured by Darkness
qcbqcb+dbtn [[Blood Kain]]
While in Blood Kain state, Ragna's hand become clawed and monstrous in size as he grabs his opponent. His opponents life is sapped away by dark tendrils. Blood Kain ends after this move is performed. A successful attack will also regain a considerable amount of Ragna's health.
Fatal Moves

Black Onslaught
Ragna's sword transforms into a giant scythe, slashing his opponent until he/she disintegrates with the final blow.
Special Moves

Cat Jump!
Taokaka does forward leap. The arc of the jump covers more ground horizontally than a regular jump.

Cat Spirit One!
Taokaka moves her arms in a rapid scissor-like motion with claws extended.

Cat Spirit Three!
qcf+cbtn (repeatable)
Taokaka performs a big windup before performing an alternate sequence of heavy downward and upward slashes. Continuious tapping of the C button can perform this move indefinitely. The first attack has overhead property, and must be blocked high.

Cat Spirit Two!
(in air)qcf+bbtn(repeatable)
While jumping, Taokaka repeatedly slashes with her claws in downward motion. Can be repeated by tapping B button as long she is in mid-air.

Kitty Litter Special!
Taokaka throws random junk at her opponents. The button determines the trajectory and kind of things she will throw at her opponent. A version moves in an arc; she will throw either an apple core, pillow (can hit twice), or a bomb (knocks down and hits twice). B version flies in a straight across the screen; projectiles include fish bone, baseball, or a puppet. On rare occasions, she may throw a Kaka kitten with A or B version. With the C version, Taokaka throws a bowling ball in a short arc and rolls slowly across the ground.

Taokaka rears up on all fours and odd-shaped nails spring vertically from her paws.

Sticky Kitty!
(in air)qcb+dbtn
Taokaka clings to side of the screen. Must be in mid-air at the edge of the screen.

Trick Edge
Super Moves

Almost Becoming Two!
Taokaka does quick dance and gains a doppleganger. Damage is halved but has high fixed proration and little delay between in attacks.

Cat Person's Secret Art: Hexa-Edge
Taokaka rushes at her opponent with a barrage of slashes.

I'mma beat the crap outta you!
Taokaka pounces on her opponent. If landed successfully, she will extend her claws, thrash her opponent, and launch him/her in the air with a kick. It is considered a throw and cannot be blocked, but can be avoided by crouching.
Fatal Moves

Attack Meow Pow!
Taokaka knocks her opponent like a pinball machine before being finished off by Jubei.
Valkenhayn R. Hellsing
Basic Moves

(any direction)dbtn
Valkenhayn transform into a wolf. In this form, he gains great mobility but is unable to block. The wolf meter will drain will his lupine form. He will revert back to human form if drive button is pressed again, is hit, or wolf meter has been drained.
Special Moves

Nacht Jager / Night Hunter
qcf+abtn [Human]
Dashes forward with a shoulder tackle

Nacht Rosen / Night Rose
Forward dash and elbow uppercut

Schwarz Jagd / Black Hunting
Fatal Moves

Blut Vollmond / Blood Fullmoon
Valkenhayn launches his opponent in the air with a flip kick. While his opponent is still airborne, he changes to his werewolf form and tears his opponent to ribbons.

Voice Actor

Tsuyoshi Koyama as Bang Shishigami
Yūichi Nakamura as Hazama
Chiaki Takahashi as Litchi Faye-Ling
Aoi Yūki as Platinum the Trinity
Kana Ueda as Rachel Alucard
Tomokazu Sugita as Ragna the Bloodedge
Junichi Suwabe as Relius Clover
United States
Voice Actor

Spike Spencer as Arakune
Steve Kramer as Bang Shishigami
CSII only
Tony Oliver as Bang Shishigami
CS1 only
Michelle Ruff as Carl Clover
David Vincent as Hakumen
Doug Erholtz as Hazama
Continuum Shift Extend
Erik Davies as Hazama
Standard CS only.
Spike Spencer as Hazama
CS II only.
Jamieson Price as Iron Tager
David Vincent as Jin Kisaragi
Lauren Landa as Litchi Faye-Ling
Cindy Robinson as Makoto Nanaya
Cristina Valenzuela as Noel Vermillion
Laura Bailey as Platinum the Trinity
Mela Lee as Rachel Alucard
Melissa Fahn as Rachel Alucard
CSII only.
Patrick Seitz as Ragna the Bloodedge
Philece Sampler as Taokaka
Doug Stone as Valkenhayn R. Hellsing
Cristina Valenzuela as λ-11
Cristina Valenzuela as μ-12
Voice Director
Directs voice actors in their roles to achieve the most optimal performances.
Tony Oliver