Fighter ID

Light display theme for Goenitz
World Heroes

Arenas (A - Z)
Bonus Stage 1 (Arena)
World Heroes
The goal is to carve a large boulder into a statue by hitting it repeatedly in the allotted time.
BGM: "Go Go J. Ferry"
statues
place_of_worship
bonus_stage
Bonus Stage 2 (Arena)
World Heroes
15 pots will drop from the sky and then roll left, right, or remain stationary. Your goal is to break them all before any roll offscreen.
BGM: "Go Go J. Ferry"
place_of_worship
dusk
Death Match - Fire Battle (Arena)
World Heroes
The ropes of the ring are engulfed in flame. Touching the fire on either end will cause damage, but the upper half of the "walls" are safe to triangle jump from.
BGM: "Loudness, Gone Gone"
environmental_hazard
squared_circle
capacity_crowd
on_fire
Death Match - Hair Splitting Battle (Arena)
World Heroes
There are no hazards or special conditions to speak of in this ring, but the loser of the match will display a shaved head in addition to the normal cuts and bruises.
BGM: "Loudness, Gone Gone"
squared_circle
capacity_crowd
Death Match - High Energy Battle (Arena)
World Heroes
A ring with bolts of electricity in place of ropes, you'll be stunned and take damage if touching the barrier on either end. Like the fire battle, the upper half of the wall is safe to rebound off of, for characters so equipped.
BGM: "Loudness, Gone Gone"
environmental_hazard
squared_circle
Death Match - High Energy Exploding Battle (Arena)
World Heroes
The most hazardous and extreme of all deathmatches features respawning landmines and electrified ropes.
BGM: "Loudness, Gone Gone"
capacity_crowd
squared_circle
environmental_hazard
Death Match - High Energy Oil Battle (Arena)
World Heroes
Two patches of oil are strategically placed for maximum danger in this electrified ring.
BGM: "Loudness, Gone Gone"
capacity_crowd
environmental_hazard
squared_circle
Death Match - Minefield Battle (Arena)
World Heroes
Landmines are placed near either end of the arena, exploding on contact for minor damage. They will reappear a few moments after going off.
BGM: "Loudness, Gone Gone"
squared_circle
environmental_hazard
capacity_crowd
Death Match - Needle Battle (Arena)
World Heroes
This caged arena has walls completely covered with spikes. No part of the wall is safe to touch.
BGM: "Loudness, Gone Gone"
capacity_crowd
spikes
environmental_hazard
Death Match - Needle Oil Battle (Arena)
World Heroes
Oil slicks all but guarantee someone will be impaled in this match.
BGM: "Loudness, Gone Gone"
spikes
environmental_hazard
Death Match - Oil Battle (Arena)
World Heroes
While no dangerous hazards exist here, the oil slicks make positioning difficult.
BGM: "Loudness, Gone Gone"
France (Arena)
World Heroes
Exterior of a circus tent at night, the circus performers break to watch your skirmish. A man in a small cart hauls a lion cage constantly back and forth.
BGM: "Karei Naru Toushi"
circus
nighttime
Germany (Arena)
World Heroes
The stage is a moving elevator in a military complex. It travels vertically past tanks, an airplane in disrepair, an empty hangar, a hangar filled with crates, and what appears to be a series of holding cells.
BGM: "Cyber General"
moving
Japan (Rural) (Arena)
World Heroes
Mount Fuji looms on the horizon while ninja monkeys train and pick fleas off each other in the foreground.
BGM: "Wind and Flame"
animalia
Japan (Urban) (Arena)
World Heroes
The Kaminarimon (Thunder Gate) in Asakusa, Tokyo takes up most of the background here. Small birds attempt to flock along the sidewalk here, but will scatter when someone impacts against the ground.
BGM: "Tenka Musou Retsu Hikari Zan"
real_location
Korea (Arena)
World Heroes
A monastery with young monks practicing stickfighting and elder monks cheering the fight.
BGM: "The Man Who Was Called The Dragon"
place_of_worship
statues
Mongolia (Arena)
World Heroes
A Mongol camp at evening. Horsemen look on as red clouds float past in the distance.
BGM: "Tairiku no Haou"
Russia (Arena)
World Heroes
A rustic clocktower with animated gears and scurrying rats.
BGM: "Love of a Heretical Gentleman"
clockwork
Space (Arena)
World Heroes
The final battle takes place in a satellite far above the Earth. Four large crystals levitate throughout the room, they shatter at the end of the round or if struck by a flying body.
BGM: "Final Battle Over Earth"
breakable_objects
U.S.A. (Arena)
World Heroes
Suspended in mid-air over what appears to be New York, the battle takes place in a steel-cage wrestling ring. A blimp displaying the words "FIGHT FIGHT" flies through the background.
BGM: "Power Wall"
squared_circle
dusk