Fight-A-Base Today
Games
(Recent)
Games
(A - Z)

Fighter ID

Light display theme for Captain Ginyu
World Heroes Perfect
Game Series
Tags
time_travel
comedy
world_tour
Navigation
History
Gallery
Dialogue
Cinema

Arenas (A - Z)
Genroku Period (Arena)
World Heroes Perfect
A small inn on a hill overlooks a bustling Japanese village. Some shady dealings with a ninja are going on to the right. "Genroku" indicates the period between 1688 and 1704.
BGM: "HALO IN ASIA"
The Dark Age (Arena)
World Heroes Perfect
Fog rolls across the fore and back in this gloomy medieval alleyway. Figures in cloaks and mysterious peering red eyes look on while a blue spectre sometimes looms about.
BGM: "TED"
nighttime
fog
The Ice Age (Arena)
World Heroes Perfect
Early mammals scurry and huddle for warmth in this frozen dinosaur graveyard. The large foreground bone on the left can be destroyed.
BGM: "Holy Lump of Ice"
breakable_objects
animalia
nighttime
dinosaurs
winter
The Megalithic Age (Arena)
World Heroes Perfect
The background here scrolls independently, and there's actually much more than can be seen in 99 seconds (although it will eventually just stop upon reaching a sphinx, if time is infinite).
BGM: "SIRIUS RISING"
dusk
ancient_civilization
The Period (Arena)
World Heroes Perfect
The crowd here in the (modern) period will sometimes throw bottles or other debris.
BGM: "Big City ~Sore o Ai to Shinjite~"
street_fight
nighttime
The Stone Age (Arena)
World Heroes Perfect
Mammoths continuously criss-cross through the background while cavemen cautiously prepare for the hunt.
BGM: "Mammoth de Go"
animalia
dinosaurs
prehistoric
cave