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Soaring Cross
Roger Poger Roger launches himself vertically for a corkscrew kick, while leaving an arm out at the same time to also strike the foe if they are slightly out of the kick's trajectory.
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Stormbreaker
Malcolm Malcom runs forward with this sword drawn, and at the end of his advancement, he leaps up for an anti-air sword slash.
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Fury of the Earth
Big Whale Whale grabs his opponent and somersaults with them high into the air and then brings them back down with a stomp.
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Rising Dragon Slash
Rex A fireball chain with a dragon head shape at the end, which rises up and then moves forward at a diagonally downward angle.
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Vacuum Break
Ned Ned runs forward with this sword drawn, and at the end of his advancement, he leaps up for an anti-air sword slash.
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Eagle Claw
Daphne Daphne ascends with a flaming bird pattern behind her and drops down with a knee press.
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Ventania
Giovanna Giovanna lunges forward as she makes many powerful attacks with invincibility on startup.
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Trovao
Giovanna Giovanna lunges forward with incredible speed as she attacks.
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Hell's Smash
Broly Broli Broly kicks the opponent into the air and leaps up to drive them into the ground head-first.
Dragon Ball Z: Super Butōden 2 |
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Kiaihō 気合砲
Broly Broli A localized explosion on the opponent's body.
Dragon Ball Z: Super Butōden 2 |
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Bakuhatsuha 爆発波
Broly Broli Broly stamps the ground and creates an eruption of ki at the opponent's position.
Dragon Ball Z: Super Butōden 2 |
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Victory Rush
Trunks (GT) Trunks teleports to the opponent and unleashes an auto-combo with occasional local teleports throughout.
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Dancing Parapara
Trunks (GT) Trunks performs a dance which lasts several seconds, quickly recovering his stamina if he does. If there is an opponent near enough to him, they will also be forced to dance, unable to do anything until the dance ends unless they use an Evasive Skill. If the opponent is trapped in the dance, they will lose a little bit of ki toward the end.
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Kamehameha
Trunks (GT) The ol' signature Kamesennin style power blast.
Can be charged to do more damage by holding the button; if this is done while Super Saiyan, he will also teleport to the opponent before unleashing.
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Beast Cannon
Dark Talbain Dark Gallon Talbain rushes right at his foe, or downwards at an angle if done in the air. Can change direction once with another direction+@term=anypunch@ (four redirects available when ES'd).
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Wave Dash
Rain For a brief time, Rain can slide on puddles, allowing his backward and forward dashes to be faster and longer.
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Hydro Boost
Rain Rain rises into the air on a jet of water, while a damaging water also appears on either side of him.
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Purple Pain
Rain Rain summons a stormcloud high in the air, which drifts slowly and fires off a lightning bolt.
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Quantum Rift
Rain Rain slices a hole in the space/time continuum that parries projectiles.
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Air Quantum Slice
Rain Rain uses his Quantum Slice to propel himself forward in the air, hitting the opponent if they're in his way; the slice itself also damages the opponent on contact. Holding Down when he does the move will send him diagonally downward instead of straight across.
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Quantum Slice
Rain Rain cuts a hole in the space/time fabric that damages the opponent.
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Tidal Wave
Rain Rain punches the ground and causes large waves of water to splash on each side of him.
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Evaporate
Rain Rain turns into water in his shape, becoming completely invincible while in this form. Can be extended for a few seconds by holding the button.
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Hydroplane
Rain Rain pivots back with his palms up and a short wall of water in front of him, then slides forward and delivers a palm strike. Can be delayed by holding the button, and the move can be canceled by pressing Down twice.
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Argus Plunge
Rain Rain turns into a big ball of water and floats forward. Catching the opponent with it will put them in the ball and tumble them a bit he turns back to normal and slams them into the ground.
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Geyser Palm
Rain Diagonal anti-air version of the Water Blast/Riptide that is unblockable, hits twice, and knocks the opponent to the other side of the screen.
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Misery Blade
Scorpion Scorpion starts slowly drawing his katana, during which he has several attack options.
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Demon Dash
Scorpion Scorpion becomes a flaming skeleton and glides forward. If he catches the opponent as his trajectory finishes, he'll grab the foe turn back to normal, with his hand turning back last with, with a firey detonation. If he reaches them before the end of the glide, he'll run through them first for additional damage, and grab them from the back.
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Death Spin
Scorpion Scorpion spins his spear around vertically three times and then throws it straight.
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Demon Slam
Scorpion Scorpion's hand catches on fire and he grabs the opponent, spinning them around and as they drop, he smashes their face into the ground, then follows up by stabbing their back with a katana.
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Hell Port
Scorpion Scorpion pops off the side of the screen behind him, leaving an after-image of himself that fades away into cinders while he appears from the other side with a high kunai strike.
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Big Bomb
Blues Blues places a large cartoon bomb on the battlefield. It takes some time to detonate, but if the opponent is in the vicinity when it does, it'll send them sky-high with massive damage. The bomb does not damage the player that set it, but can be knocked around the stage by either player.
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Dynamite Heaven
Blues Blues performs a short hop and creates a localized explosion.
Ultra Fight Da! Kyanta 2 |
super
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Z Attack
ZackyWild Zacky crosses his legs in the air and sends out afterimages to attack.
Ultra Fight Da! Kyanta 2 |
(in air)
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super
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Vanish
Mileena Mileena trades slightly decreased damage for brief invisibility, appearing only as an undefinable purple haze.
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Sai Slide
Mileena Mileena sends an energy sai across the ground, which will travel a short time, or until it gets to the opponent's position, and then shoot straight up into the air. Holding the Attack 1 button will cause it to travel the ground for as long as the button is held, for a maximum of 2.5 seconds.
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Kahnum Dash
Mileena Mileena runs toward the opponent for as long as the Attack 4 button is held, up to a maximum of 4 seconds, and then slides and trips up the opponent at the end of the move. The dash can be canceled for 1 bar of defensive meter by pressing Down twice.
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Stabyscotch
Mileena Mileena grabs her opponent by the face and pushes them to the ground behind her, then turns around and mounts them while she stabs them in the eyes rapidly seven times.
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Let Us Dance
Mileena Mileena performs three Tele-Kicks, then lands and jams her sai into the sides of the opponent's head, takes a bite out of their forehead, and then stabs them in the eyes.
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Fade Away
Mileena Mileena tosses her sai to the ground a distance behind her and disappears for a brief second, reappearing where the sai is. Holding Attack 2 will keep her disappeared for as long as it's held, for 4 seconds maximum.
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Fade Towards
Mileena Mileena tosses her sai to the ground a distance in front of her and disappears for a brief second, reappearing where the sai is. Holding Attack 2 will keep her disappeared for as long as it's held, for 4 seconds maximum.
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Fade
Mileena Mileena tosses her sai to the ground and disappears for a brief second. Holding Attack 2 will keep her disappeared for as long as it's held for 4 seconds maximum.
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Low Pounce
Mileena Against ducking opponent, Mileena will slap her hands on their shoulders and leapfrog over them. Can be followed up with additional attacks.
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High Pounce
Mileena Mileena performs a Frankensteiner to the foe and rolls away after they hit the dirt. Can be followed up with additional attacks.
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Taiji Jian Qi
Wu Done Wudang
Wǔlín Zhēng Bà Zhī Yīngxióng Tiē 武林爭霸之英雄帖, Battle of the Martial Arts (supposed translation), Battle of the Wulin Hegemony |
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Huo Huli Fire Fox
A May Emei
Wǔlín Zhēng Bà Zhī Yīngxióng Tiē 武林爭霸之英雄帖, Battle of the Martial Arts (supposed translation), Battle of the Wulin Hegemony |
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Battered and Broken
Sheeva Sheeva starts out with a Punch Walk, then smashes the opponent in the face with her shield, which has a spike come out of it and pierce their face through the back of their head. She then takes the shield and uppercuts them with the spikes on the rim, then bashes them a couple of times with the shield while they're on the ground.
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Shield Toss
Sheeva Sheeva goes all Captain America and tosses a shield at the opponent.
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Queen's Punishment
Sheeva Sheeva grabs the opponent by the leg and suspends them upside-down, punching them once with each of her three free arms, then slams them on the ground.
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Dragon Stance
Sheeva Sheeva poses and ignites a small fireball in each hand. Pressing any of the attack buttons will fling one of these fireballs, matching up approximately with the button placement on the average player's controller (i.e. Attack 1 will cause her to throw the top right fireball when on the player 1 side). These fireballs' trajectory can be altered by pressing Up or Down when throwing a fireball. Meter Burning will have her throw her normal Meter Burn Shokan Fire, while Meter Burning plus Up will have her throw a spread fireball, and Meter Burning plus Down will have her shoot a series of ground eruptions. This stance can be canceled with pressing Up twice.
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Death March
Sheeva Sheeva heads toward the opponent for a few steps, then delivers a kick. Holding the button can cause her to keep going for a few more seconds or until the button is released, and holding up or down before the kick is delivered will change the type of kick. Can be backdash canceled.
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Skewered
Baraka Baraka leaps at the opponent with a blade drawn, and as they fail to stop his attack with their palm, he shoves the blade through their hand and body. He then breaks the blade off into their body, and hits them with a cross punch, before jabbing his other blade through the bottom of their chin and out the top of their head. He finally takes a War Banner and jabs it through their gut, kicking them off and planting the War Banner for some extra temporary damage buff.
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War Banner Charge
Baraka Baraka grabs a planted War Banner charges forward with it, then replants it. Can be delayed by holding the button, or canceled by pressing Down twice.
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Staked
Baraka Baraka grabs a planted War Banner and jams it into the opponent's gut.
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Blood Lunge
Baraka Baraka pounces on the opponent, taking them to the ground and stabbing them through the chest with both blades. This causes a bleeding Damage Over Time effect.
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War Banner Bash
Baraka Baraka smacks the opponent with a flag, then plants it in the ground. While active, all damage from Baraka's attacks are buffed.
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Leg Kabob
Baraka Baraka stabs the opponent in the leg, then uses his other blade to chop his blade off, leaving it stuck in them and causing a bleeding Damage Over Time effect.
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Gutted
Baraka Baraka grabs the opponent, then shoves a blade into their stomach and headbutts them to knock them away. Causes a bleeding Damage Over Time effect.
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War Banner
Baraka Baraka plants a flag in the ground. While this flag is present, it buffs all of his damage.
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Blade Charge
Baraka Baraka dashes forward and impales the opponent, lifting them up and then withdrawing one blade so that he can punch them off.
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The Award Goes To
Johnny Cage Johnny starts out with a green energy punch, then follows up with two energy kicks (one to the chest/gut, the other to the chin. He then does two shadow flip kicks ending with a head stomp, then pulls out his award trophy, breaks off the stand by smacking it on the opponent's head, then jams the trophy into their temple feet-first.
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Stunt Double
Johnny Cage Johnny motions for his stunt double to come in off-screen behind the opponent and nail them with an overhead punch.
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Caged Rage
Johnny Cage A forward-moving punch that hits high. If Caged Rage is blocked, the next one does more damage and hits mid, and if blocked twice in a row, the third one will do even more damage and be unblockable.
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Mime Time
Johnny Cage Johnny mimes being trapped in a box. If struck with most physical attacks while doing this, he'll retaliate with a punch followed by a throw.
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Chill Out
The Terminator Terminator T-800 Overhead punch to start, followed by a shotgun butt, blast to the face with thumbs up. He then grabs their ankle as they fly back, slamming their face to the ground, then punches them in the face and finishes with a headbutt.
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Mach Kick
Kunio Rapid kicks.
River City Melee Downtown Rantō Kōshinkyoku: Kachinuki Kakutō SP |
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Body Check
Hasebe Running shoulder slam.
River City Melee Downtown Rantō Kōshinkyoku: Kachinuki Kakutō SP |
(run)
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Absorb Souls
Shang Tsung Tsung absorbs the souls in his soul jar into him, healing 40% damage by default, or additional damage based on a percentage of how much damage he inflicts while the jar is out.
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Screaming Soul
Shang Tsung Tsung throws a soul at the opponent. Can be delayed by charging the button; delay can be canceled by pressing down twice but costs one bar of offensive meter.
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Superkick
Shang Tsung Morph into Rain and roundhouse kick the opponent hard enough for them to wrap around the screen. Can be delayed by charging; delay can be canceled with pressing down twice.
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Scatter Souls
Shang Tsung Tsung pulls out a soul jar and crushes it between his hands, causing a small burst of soul energy to damage the opponent if touching. Does more damage and has a bigger blast radius when charged; can be canceled by pressing down twice.
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Shake
Shang Tsung Morph into Smoke and pose with smoke clouds. If hit with a projectile, he'll teleport above the opponent and drop down with a palm strike.
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Shapeshifter's Barrage
Shang Tsung Tsung hits the opponent with a burst of souls, then turns into Sub-Zero, sliding into them and then stabbing them in the eye with an icicle, which freezes them, then kicks them away. He morphs into Scorpion next, pulling them toward him with the spear and cutting their throat, and then into Noob Saibot, where he teleport slams them onto their neck.
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Corpse Drop
Shang Tsung Tsung pulls out a scroll and summons a dead body to drop on the foe.
Holding backward or forward before the corpse drops will change its position.
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Inferno Barrier
Shang Tsung Tsung uses a scroll to summon a fiery whirlwind behind the opponent.
Tsung can put the barrier in front of the opponent if backward is held before the fire is summoned.
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Snake Bite
Kano An upward leaping knife attack followed by a descending stab.
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Bio-Magnetic Trap
Kano Kano tosses a device on the ground which keeps the opponent from jumping if they are within range.
The trap's trajectory can be changed with backward or forward before it leaves Kano's hand.
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Chemical Burn
Kano Kano backs up a bit and tosses some nasty chemicals in the opponent's face, causing a temporary damage over time effect.
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Molotov Cocktail
Kano Kano tosses a flaming bottle which sets a patch of ground on fire, causing damage over time if the opponent walks into the fire.
Bottle can be thrown closer or further by holding backward or forward before the bottle is thrown.
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Vege-Mighty
Kano Kano taps the light on his chest and gets a temporary damage buff.
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Not here to fuck spiders
Kano Kano starts with a headbutt, then stabs the foe in the gut a few times, before using the still-impaled knife as a step, planting his foot into their face and riding them to the ground. He finishes by kicking them in the side, stomping on the knife, and then popping a blade out of his boot, stomping on them with that and dragging them away with a kick.
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Rack Off
Kano Kano slaps his muscle, and if hit in this pose, stabs the opponent in the arm with a knife and sends them to the floor.
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Elbow
Noob Saibot Noob hits the opponent with his elbow.
Mortal Kombat Trilogy |
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(close)
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Too Macho
Biscuit Krueger Biscuit rushes in for an uppercut, then transforms into a massively muscular form and decks the foe again.
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Ten/Ko
Biscuit Krueger Biscuit charges up and increases her attack power. Performing the move again will allow her to focus this power into an energy bullet and fire it at the opponent.
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Long Shot
Erron Black Erron crouches and takes aim with a rifle, firing off a shot when the attack button is released or after a few seconds. The delayed shot can be dash canceled.
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Tarkatan Stab
Erron Black Erron stabs the opponent in the gut with a severed Tarkatan arm's blade, then jabs them in the chest a few times with it and breaks it off in their chest. This causes continuous bleeding which damages over time for a duration.
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Stand Off
Erron Black Erron stands still with his hands near his holsters, allowing some quick shot options.
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Trick Shot
Erron Black Erron tosses a sand grenade at the opponent's feet and shoots it, then fires a bullet with their name on it (literally) which enters from their hip, travels up to their shoulder, and out their jaw.
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Sand Gust
Erron Black Erron shoots a sand grenade in his hand, spilling it in front of him, acting as a pop-up and anti-air.
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Caltrops
Erron Black Erron tosses some caltrops on the ground, which cause damage to the opponent if they touch them.
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Hat Call Back
Kung Lao Lao summons his hat back to him, hitting the opponent if they are in the way.
Mortal Kombat X |
After Hat Call Back [Hat Trick]
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Hat Spin
Kung Lao Kung Lao puts his hat in orbit around himself, damaging the foe if they hit it.
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Head Trauma
Kung Lao Kung Lao hits the opponent with Whirlwind Kicks, then throws his hat to stick vertically into their head. He grabs the hat and flips over the foe, slamming them to the ground, then teleports below them and rises up with a knee to the ribs.
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Quick Burst
Jacqui Briggs Jacqui blasts a quick-range pulse from her gauntlets. Can be charged up to two additional "levels" of damage.
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Gauntlet Spark
Jacqui Briggs Jacqui clashes her gauntlets together and encases them in an electric field, causing her punch-based attacks to do more damage. Can be stacked one additional time.
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Instant Severance
Zamasu Zamasu turns into a ki wave and charges the opponent. Upon impact, he turns back to normal and slices the opponent with a knife hand.
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God Splitter
Zamasu Zamasu conjure a large sphere of dark energy in front of him that can be launched by pressing the button again. Can be canceled with Block.
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Self-Destruct
Saibaman The Saibaman goes in for a leaping grab attempt. If successful, it explodes. In some games, this will bring either or both character down to 1 HP; in others, it'll be an instant KO.
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Meteor Strike
Saibaman A kick that knocks the foe flying, followed by a teleport into their trajectory to kick them in the opposite direction.
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