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Pac-Man
Flip Kick Standard backflip kick attack. Heavy version causes Pac-Man to fall out of the Moku-Mecha briefly.
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Pac-Man
Hip Attack Spins around and drops straight down to attack with the Moku-mecha's butt.
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Pac-Man
Pac-Dash Rushes the opponent for a body check. Holding down @term=anykick@ increases the duration and length of the rush. Pressing @term=anypunch@ will cancel the attack.
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Pac-Man
Pac-Laser Two overhead fist slams, followed by a double uppercut. Pac-Man then fiddles with the levers on his Moku-Mecha and presses a big red button, firing lasers from the robot's eyes.
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Pac-Man
Pac-Throw As the Moku-Mecha grabs the foe, Pac-Man jumps out and beats on their head, before tossing them behind.
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Pagan
Gorgon's Gaze Pagan pulls out Medusa's head, and the opponent turns into stone. The head levitates high into the air, slowly growing larger, then fires beams from its eyes at the foe, causing him or her to shatter and explode.
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Painwheel
Beur Thresher Painwheel stabs with numerous barbs protruding from her body. She finishes off her opponent by sawing them with the rotating blade.
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Painwheel
Buer Reaper Painwheel uses grabs an opponent with her blades and rams in with her shoulders.
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Painwheel
Death Crawl Painwheel bends in a bridge position, with spikes protruding from her limbs. She crawls toward her opponent, knocking over and impaling anybody that gets in the way.
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Painwheel
Flight Spinning the blade as a helicopter rotor, Painwheel hovers above the ground.
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Painwheel
Hatred Install Once activated, Painwheel's fighting abilties will improve in a number of ways. All Hatred Guard moves provide greater protection, faster movement while flying, and hit new properties that improve her overall damage potential.
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Pan
Feint Shot Two quick teleports followed by a ki blast. If delayed by holding the button she'll only teleport once and hold the blast before unloading.
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Pan
Prepare to be Punished Increases all of Pan's attributes, but forces her to lock on to one opponent and not be able to change until that opponent is knocked out.
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Cell Perfect Cell
Combination B Cell performs a string of two side kicks, a spinning hook kick, and a big punch that sends foes flying.
Super Dragon Ball Z Chō Dragon Ball Z (alt. kanji reading) |
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Cell Perfect Cell
Drain Life Cell extends his tail, draining a small amount of health and inflicting additional effects depending the button used. The Light version will deplete the opponent's action gauge. The Hard version steals from the Ultimate gauge. The L+H version will copy an opponent's technique.
Super Dragon Ball Z Chō Dragon Ball Z (alt. kanji reading) |
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Cell Perfect Cell
Execution Cell boots his victim in the air and strikes down with an elbow strike to the back.
Super Dragon Ball Z Chō Dragon Ball Z (alt. kanji reading) |
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Cell Perfect Cell
Hell Needle Cell shoots lasers from his fingers. The light version shoots directly at the opponent. The hard version shoots in a horizontal V-shape, which will hit those who are off to the side or at close range.
Super Dragon Ball Z Chō Dragon Ball Z (alt. kanji reading) |
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Press any attack for additional shots
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Cell Perfect Cell
Interrupter Cell moves to the side wide firing lasers from his finger. Light version fires 2 shots and moves a relatively short distance. The hard version fires 4 shots and moves farther.
Super Dragon Ball Z Chō Dragon Ball Z (alt. kanji reading) |
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Cell Perfect Cell
Judgment An upgraded version of Hell Needle, Cell fires off more beams from his fingers. Mashing the attack button can yield extra damage.
Super Dragon Ball Z Chō Dragon Ball Z (alt. kanji reading) |
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Cell Perfect Cell
Solar Flare A powerful flash of light; opponents are briefly dazzled
Super Dragon Ball Z Chō Dragon Ball Z (alt. kanji reading) |
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Cell Perfect Cell
Supernova With a single finger, Cell charges a tiny ki ball into a massive one and flings it at the opponent.
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Huitzil Phobos (Japan)
Air Control Huitzil has significant hovering ability. Air dash is always available.
Darkstalkers: Huitzil automatically pauses in mid-air. Holding left or right will cause him to drop in that direction once the pause ends.
Night Warriors: In addition to the left/right control in Darkstalkers, Huitzil can now end his jump at any time in any down direction.
Savior 2: Holding @term=up@ in the air allows you to stay in place for several seconds, even attacking several times. Automatic hovering is gone.
Hunter 2: Same as Night Warriors.
Darkstalkers Vampire (JPN) |
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Huitzil Phobos (Japan)
Confusioner An energy blast that levitates the opponent (they can still attack while levitated, but not move).
Night Warriors Vampire Hunter (Japan) |
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