Fight-A-Base
Fighters
Fighter ID
Astral Revision
Bigger Badder Better
Black Sites Matter
British Bear Boy
Cyborg Fanatics
Double D
Dust Loops
Goenitz Megashock
Higher Voltage
Just Like Clockwork
K' Taisen
Like the old time...
Llama Llama Coffee Mama
Mokujinken
Mudman's Cafe
Ora Ora Orange
Return of the King
Saikyo Style
Seraphic Web
Shoryuken Sunset
Take All Of It
Take No Prisoners
Together We Are
RNG display theme for Mokujin
Grandsky
Variations
Grandsky
Grandsix
Tags
robot
vehicles
artillery
Navigation
Profile
Storyline
Dialogue
Movelist
Gallery
Robo Oh
Sky Punch
Basic Moves
Standing uppercut that launches and also functions as an anti-air.
Hard Attack
Tackle
Command Moves
Rushing shoulder check.
Forward
And
Hard Attack
Voyage
Special Moves
Turns into a blimp and shmoves forward.
Air Only
Up
Up
And
Any Attack
Payload
Special Moves
Turns into a blimp and drops a missile down at an angle. Almost worthless when on the ground unless done in close.
Down
Backward
And
Any Attack
(air)
Airframe
Special Moves
Opens a bunch of panels on his body, turning his whole sprite into a hitbox. Heavy version knocks back.
Backward
Down
Backward
And
Any Attack
Super Grand Payload
Super Moves
Turns into a chunkier and shorter blimp than his other moves and rushes forward (ground) or diagonally down (air). Air version also seems to do more damage.
Down
Forward
Down
Forward
And
Two Attacks
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