Robo Oh
|
Sky Punch
Standing uppercut that launches and also functions as an anti-air.
|
|
|
|
Tackle
Rushing shoulder check.
|
|
|
|
Voyage
Turns into a blimp and shmoves forward.
|
|
|
|
Payload
Turns into a blimp and drops a missile down at an angle. Almost worthless when on the ground unless done in close.
|
|
|
|
Airframe
Opens a bunch of panels on his body, turning his whole sprite into a hitbox. Heavy version knocks back.
|
|
|
|
Super Grand Payload
Turns into a chunkier and shorter blimp than his other moves and rushes forward (ground) or diagonally down (air). Air version also seems to do more damage.
|
|
|