Fighter ID

RNG display theme for Mokujin
Robo Oh
Sky Punch
Basic Moves
Standing uppercut that launches and also functions as an anti-air.

Hard Attack
Voyage
Special Moves
Turns into a blimp and shmoves forward.

Air Only

Up

Up

And

Any Attack
Payload
Special Moves
Turns into a blimp and drops a missile down at an angle. Almost worthless when on the ground unless done in close.

Down

Backward

And

Any Attack

(air)
Airframe
Special Moves
Opens a bunch of panels on his body, turning his whole sprite into a hitbox. Heavy version knocks back.

Backward

Down

Backward

And

Any Attack
Super Grand Payload
Super Moves
Turns into a chunkier and shorter blimp than his other moves and rushes forward (ground) or diagonally down (air). Air version also seems to do more damage.

Down

Forward

Down

Forward

And

Two Attacks