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Clay Fighter 63 1/3
Wormball
Command Moves
Jim's powersuit inflates until converts it into a ball and then spinning forward. If hits, Jim deflates and jumps back, if it's blocked or not connects, Jim deflates and stay in its place, leaving open for being hitted.
Fire Shoot
Special Moves
Jim uses his signature weapon to throw a fireball. Changes velocity depends of the punch used.
EWJ Punch
Special Moves
A Shoryuken-like special where Jim perform a punch to the air. Also it works as Combo Breaker
Tumbleworm
Special Moves
Jim jumps rolling in fetus pose like a ball, lands with his worm head and performs a kick, and jumps back with a little roll. This move can avoid normal projectiles and makes 4 hits in the air.
ClayFighter: Sculptor's Cut
Wormball
Command Moves
Jim's powersuit inflates until converts it into a ball and then spinning forward. If hits, Jim deflates and jumps back, if it's blocked or not connects, Jim deflates and stay in its place, leaving open for being hitted.
Fire Shoot
Special Moves
Jim uses his signature weapon to throw a fireball. Changes velocity depends of the punch used.
EWJ Punch
Special Moves
A Shoryuken-like special where Jim perform a punch to the air. Also it works as Combo Breaker
Tumbleworm
Special Moves
Jim jumps rolling in fetus pose like a ball, lands with his worm head and performs a kick, and jumps back with a little roll. This move can avoid normal projectiles and makes 4 hits in the air.
Island Launcher
Fatal Moves
Jim uppercuts his opponent and they go spiraling off of Kaymodo Island and into the camera.
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