Mortal Kombat Vs. DC Universe
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Low Kick
Flash's only kick attack aside from his jump kick.
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Blurry Memory
Double downward slap followed by three-hit punch combo with uppercut ender.
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Fast Escape
Flash runs offscreen and appears on the opposite side.
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Super Uppercut
Flash dashes back, then forward, popping up the foe with an uppercut.
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Teleport Uppercut
Flash runs offscreen and appears on the other side to strike with an uppercut.
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Around The World
Three dashes in the same direction, causing the opponent to spin and be stunned.
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Flurry Punch
Flash dashes forward and delivers an eleven hit rapid punch that knocks down on the final hit.
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Teleport Flurry
Flash dashes offscreen and reappears on the opposite side to deliver a six-hit rapid punch that knocks down on the final hit.
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Fast Pummel
Flash starts off with a rapid punch attack, then runs offscreen and leaps at the foe to deliver a bicycle kick, runs offscreen again, comes back for another rapid punch, then runs offscreen one last time only to come down from the sky with a rapid stomping attack.
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Vortex Spike
Flash runs around the opponent, creating a vortex which lifts them high into the air. He then leaps up and sends them crashing back to the ground with a volley spike.
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Injustice
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Time Loop
For a short period of time, the screen gets a yellowish tint and the opponent's movement is considerably slowed down.
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Speed Dodge
Flash fazes around most projectiles and basic attacks.
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Lightning Charge
Flash charges through the air to deliver an elbow to the opponent.
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Lightning Charge
Flash charges through the air to deliver an elbow to the opponent.
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Sonic Pound
Flash leaps up and comes back down to strike the ground with his fist, damaging the opponent if they're in the way. The trajectory of the move can be modified with @term=backward@ and @term=forward@ as the move is coming out.
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Running Man Stance
Flash gets down in a three-point stance, opening up for attack options. Dashing cancels the stance, and if no attacks are attempted for a few seconds, he will automatically dash forward out of the stance.
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Lightning Kick
Flash takes a step and delivers a very fast kick. If delaying the move, it can be canceled by dashing.
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Sonic Pound
Flash leaps up and comes back down to strike the ground with his fist, damaging the opponent if they're in the way. The trajectory of the move can be modified with @term=backward@ and @term=forward@ as the move is coming out.
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Lightning Charge
Flash charges through the air to deliver an elbow to the opponent.
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Sonic Pound
Flash leaps up and comes back down to strike the ground with his fist, damaging the opponent if they're in the way. The trajectory of the move can be modified with @term=backward@ and @term=forward@ as the move is coming out.
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Speed Zone
The Flash rushes forward to hit the opponent, then runs around the world to deliver a particularly nasty uppercut, and then leaps up and spikes the foe back to the ground.
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