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Light display theme for Ryo Sakazaki
The Flash (He/Him)
Video Game Origin
DC
Tags
american
charger
masked
police
red_outfit
repeated_press
scientist
skintight
speedster
teleporter
twins
DC Fighters

Mortal Kombat Vs. DC Universe
Quick Chops
Basic Moves
Double downward slap.
Rolling Thunder
Command Moves
Approaching low punch followed by an uppercut.
Low Kick
Command Moves
Flash's only kick attack aside from his jump kick.
Reaching Arm Trip
Command Moves
Flash's sweep move is performed with his arm.
Multi Low Punches
Command Moves
Three-hit crouching punch combo.
Blurry Memory
String Move
Double downward slap followed by three-hit punch combo with uppercut ender.
Fast Escape
Special Moves
Flash runs offscreen and appears on the opposite side.
Super Uppercut
Special Moves
Flash dashes back, then forward, popping up the foe with an uppercut.
Teleport Uppercut
Special Moves
Flash runs offscreen and appears on the other side to strike with an uppercut.
Around The World
Special Moves
Three dashes in the same direction, causing the opponent to spin and be stunned.
Flurry Punch
Special Moves
Flash dashes forward and delivers an eleven hit rapid punch that knocks down on the final hit.
Teleport Flurry
Special Moves
Flash dashes offscreen and reappears on the opposite side to deliver a six-hit rapid punch that knocks down on the final hit.
Fast Pummel
Fatal Moves
Flash starts off with a rapid punch attack, then runs offscreen and leaps at the foe to deliver a bicycle kick, runs offscreen again, comes back for another rapid punch, then runs offscreen one last time only to come down from the sky with a rapid stomping attack.
Vortex Spike
Fatal Moves
Flash runs around the opponent, creating a vortex which lifts them high into the air. He then leaps up and sends them crashing back to the ground with a volley spike.
(near)
Injustice
Time Loop
Basic Moves
For a short period of time, the screen gets a yellowish tint and the opponent's movement is considerably slowed down.
Charging Slide
Command Moves Running Man Stance >>
A quick slide kick from the Running Man Stance.
Charging Slide
Command Moves
[Delayed]
Running Man Stance >>
A quick slide kick from the Running Man Stance.
Speed Dodge
Special Moves
Flash fazes around most projectiles and basic attacks.
Lightning Charge
Special Moves
Flash charges through the air to deliver an elbow to the opponent.
Lightning Charge
Special Moves Running Man Stance >>
Flash charges through the air to deliver an elbow to the opponent.
Sonic Pound
Special Moves Running Man Stance >>
Flash leaps up and comes back down to strike the ground with his fist, damaging the opponent if they're in the way. The trajectory of the move can be modified with @term=backward@ and @term=forward@ as the move is coming out.
Flying Uppercut
Special Moves
A diagonal leaping uppercut.
Running Man Stance
Special Moves
Flash gets down in a three-point stance, opening up for attack options. Dashing cancels the stance, and if no attacks are attempted for a few seconds, he will automatically dash forward out of the stance.
Lightning Kick
Special Moves
Flash takes a step and delivers a very fast kick. If delaying the move, it can be canceled by dashing.
Sonic Pound
Special Moves
Flash leaps up and comes back down to strike the ground with his fist, damaging the opponent if they're in the way. The trajectory of the move can be modified with @term=backward@ and @term=forward@ as the move is coming out.
Lightning Charge
Special Moves
[Delayed]
Running Man Stance >>
Flash charges through the air to deliver an elbow to the opponent.
Sonic Pound
Special Moves
[Delayed]
Running Man Stance >>
Flash leaps up and comes back down to strike the ground with his fist, damaging the opponent if they're in the way. The trajectory of the move can be modified with @term=backward@ and @term=forward@ as the move is coming out.
Speed Zone
Super Moves
The Flash rushes forward to hit the opponent, then runs around the world to deliver a particularly nasty uppercut, and then leaps up and spikes the foe back to the ground.