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Green Lantern (He/Him)
Video Game Origin
DC
Tags
american
energy_weapon
eye_mask
green_outfit
jewish
military
DC Fighters

Mortal Kombat Vs. DC Universe
Summoned Hand Grip
Special Moves
Green Lantern conjures a large hand construct and lifts the enemy high into the air with it, then disperses the construct to drop them.
Justice Fist
Special Moves
Fist construct projectile.
Strength of Will
Special Moves
Overhead strike with a large hammer construct.
Judgement Hammer
Special Moves
Forward strike with a hammer construct.
Wall Barrier
Special Moves
Green Lantern conjures a brick wall construct directly in front of him.
Green Orb
Fatal Moves
Green Lantern encapsulates the opponent in an orb construct and shrinks it, crushing them and leaving them a crumpled mess.
Double Hammer
Fatal Moves
Green Lantern conjures twin hammer constructs that smash the opponent between them.
Injustice
Green Lantern's Light
Basic Moves
Green Lantern summons his lantern to strengthen his attacks for a short time.
Oa's Rocket
Special Moves
A fast missile construct projectile. Air version can't be EX'd but flies downward diagonally.
(air)
Rocket Power
Special Moves
Green Lantern summons two rocket constructs above him which fly diagonally downward until they crash into one another, damaging the foe if they are hit by the detonation. Holding @term=backward@ or @term=forward@ after inputting the motion will cause them to detonate earlier or later.
Lantern's Might
Special Moves
Green Lantern catches his foe with the glow of his ring and slams them on the other side of him. Works against standing as well as jumping opponents.
Minigun
Special Moves
Rapid-firing minigun construct.
Turbine Smash
Special Moves
Green Lantern conjures a construct of a jet turbine and uses it as a battering ram.
(air)
Beware My Power
Super Moves
Green Lantern hops up and casts a glow of light at the foe, and if they are hit by this, they are transported away to be hit by constructs of a giant hammer, two colliding buses, and a fleet of jets.

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