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Huitzil / Phobos (Japan) (They/Them)
Fighting Game Origin
Capcom
Tags
body_weapon
mexican
robot
tagalong
Capcom Fighters

Darkstalkers
Air Control
Command Moves
Huitzil has significant hovering ability. Air dash is always available. Darkstalkers: Huitzil automatically pauses in mid-air. Holding left or right will cause him to drop in that direction once the pause ends. Night Warriors: In addition to the left/right control in Darkstalkers, Huitzil can now end his jump at any time in any down direction. Savior 2: Holding @term=up@ in the air allows you to stay in place for several seconds, even attacking several times. Automatic hovering is gone. Hunter 2: Same as Night Warriors.
Might Launcher
Special Moves
Huitzil props up and launches a small exploding missile.
Plasma Beam
Special Moves
A freezing beam. @term=anypunch@ fires high, @term=anykick@ fires low.
Night Warriors
Air Control
Command Moves
Huitzil has significant hovering ability. Air dash is always available. Darkstalkers: Huitzil automatically pauses in mid-air. Holding left or right will cause him to drop in that direction once the pause ends. Night Warriors: In addition to the left/right control in Darkstalkers, Huitzil can now end his jump at any time in any down direction. Savior 2: Holding @term=up@ in the air allows you to stay in place for several seconds, even attacking several times. Automatic hovering is gone. Hunter 2: Same as Night Warriors.
Might Launcher
Special Moves
Huitzil props up and launches a small exploding missile.
Plasma Beam
Special Moves
A freezing beam. @term=anypunch@ fires high, @term=anykick@ fires low.
Genocide Vulcan
Special Moves
Huitzil emits a tracer beam upwards at a 45 degree angle. If it hits, he unloads with gatling guns.
Confusioner
Super Moves
An energy blast that levitates the opponent (they can still attack while levitated, but not move).
Final Guardian
Super Moves
Huitzil becomes rather tanklike and blasts his opponent good.
Vampire Savior
Air Control
Command Moves
Huitzil has significant hovering ability. Air dash is always available. Darkstalkers: Huitzil automatically pauses in mid-air. Holding left or right will cause him to drop in that direction once the pause ends. Night Warriors: In addition to the left/right control in Darkstalkers, Huitzil can now end his jump at any time in any down direction. Savior 2: Holding @term=up@ in the air allows you to stay in place for several seconds, even attacking several times. Automatic hovering is gone. Hunter 2: Same as Night Warriors.
Plasma Trap
Special Moves
A mine that electrifies, then disappears.
Genocide Vulcan
Special Moves
Huitzil emits a tracer beam upwards at a 45 degree angle. If it hits, he unloads with gatling guns.
Might Launcher
Special Moves
Huitzil props up and launches a small exploding missile.
(air)
Plasma Beam
Special Moves
A freezing beam. @term=anypunch@ fires high, @term=anykick@ fires low.
Erasing Sphere
Super Moves
A slowly moving energy ball that explodes into a large stationary burst.
Final Guardian Beta
Super Moves
Huitzil fires a blast that traps the opponent, then transforms into a gigantic tank for inescapable blasting.
Ray of Doom
Super Moves
[Dark Force]
Huitzil gains flight and summons some other robots that assist with beams.
(same strength)
Vampire Hunter 2
Air Control
Command Moves
Huitzil has significant hovering ability. Air dash is always available. Darkstalkers: Huitzil automatically pauses in mid-air. Holding left or right will cause him to drop in that direction once the pause ends. Night Warriors: In addition to the left/right control in Darkstalkers, Huitzil can now end his jump at any time in any down direction. Savior 2: Holding @term=up@ in the air allows you to stay in place for several seconds, even attacking several times. Automatic hovering is gone. Hunter 2: Same as Night Warriors.
Plasma Trap
Special Moves
A mine that electrifies, then disappears.
Genocide Vulcan
Special Moves
Huitzil emits a tracer beam upwards at a 45 degree angle. If it hits, he unloads with gatling guns.
Might Launcher
Special Moves
Huitzil props up and launches a small exploding missile.
(air)
Plasma Beam
Special Moves
A freezing beam. @term=anypunch@ fires high, @term=anykick@ fires low.
Ray of Doom
Super Moves
Huitzil gains flight and summons some other robots that assist with beams.
Erasing Sphere
Super Moves
A slowly moving energy ball that explodes into a large stationary burst.
Final Guardian Beta
Super Moves
Huitzil fires a blast that traps the opponent, then transforms into a gigantic tank for inescapable blasting.
Vampire Savior 2
Air Control
Command Moves
Huitzil has significant hovering ability. Air dash is always available. Darkstalkers: Huitzil automatically pauses in mid-air. Holding left or right will cause him to drop in that direction once the pause ends. Night Warriors: In addition to the left/right control in Darkstalkers, Huitzil can now end his jump at any time in any down direction. Savior 2: Holding @term=up@ in the air allows you to stay in place for several seconds, even attacking several times. Automatic hovering is gone. Hunter 2: Same as Night Warriors.
Plasma Trap
Special Moves
A mine that electrifies, then disappears.
Genocide Vulcan
Special Moves
Huitzil emits a tracer beam upwards at a 45 degree angle. If it hits, he unloads with gatling guns.
Might Launcher
Special Moves
Huitzil props up and launches a small exploding missile.
(air)
Plasma Beam
Special Moves
A freezing beam. @term=anypunch@ fires high, @term=anykick@ fires low.
Ray of Doom
Super Moves
Huitzil gains flight and summons some other robots that assist with beams.
Erasing Sphere
Super Moves
A slowly moving energy ball that explodes into a large stationary burst.
Final Guardian Beta
Super Moves
Huitzil fires a blast that traps the opponent, then transforms into a gigantic tank for inescapable blasting.