Gamma Charge
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Hulk rushes the opponent with a straight-on shoulder charge. After a hit, any direction + @term=anykick@ can redirect the charge for a second hit.
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Gamma Charge (Anti-Air)
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Hulk leaps up and slightly forward for a gamma-powered headbutt. After a hit, any direction + @term=anykick@ can redirect the charge for a second hit.
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Gamma Tornado
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Hulk grabs the enemy, gives them a big swing and tosses them aside.
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Ground Lift
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Hulk rips up a chunk of the ground and holds it above his head. While holding the chunk he can't block but can move left and right slowly. Any attack will throw it, kick buttons vary the angle with strength.
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Gamma Slam
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In Marvel Super Heroes, a chunk of the floor ripped up and tossed at the opponent. In all later games Hulk creates an advancing wave of non-floor specific stone.
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Gamma Crush
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Hulk leaps into orbit and returns carrying a meteor to drop on the opponent. If it hits on the way up, the opponent will be knocked prone for the meteor hit. If @term=backward@ is held, Hulk drops in the opposite direction.
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Gamma Slam
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In Marvel Super Heroes, a chunk of the floor ripped up and tossed at the opponent. In all later games Hulk creates an advancing wave of non-floor specific stone.
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Gamma Crush
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Hulk leaps into orbit and returns carrying a meteor to drop on the opponent. If it hits on the way up, the opponent will be knocked prone for the meteor hit. If @term=backward@ is held, Hulk drops in the opposite direction.
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Gamma Wave
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A more extreme version of the Gamma Slam.
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Gamma Wave
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A "wave" of rubble sent at the opponent.
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Gamma Charge
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Hulk rushes the opponent with a straight-on shoulder charge. After a hit, any direction + @term=anykick@ can redirect the charge for a second hit.
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Gamma Charge (Anti-Air)
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Hulk leaps up and slightly forward for a gamma-powered headbutt. After a hit, any direction + @term=anykick@ can redirect the charge for a second hit.
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Gamma Tornado
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Hulk grabs the enemy, gives them a big swing and tosses them aside.
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Gamma Quake
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Hulk slams the ground and stones fall from the sky.
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Gamma Crush
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Hulk leaps into orbit and returns carrying a meteor to drop on the opponent. If it hits on the way up, the opponent will be knocked prone for the meteor hit. If @term=backward@ is held, Hulk drops in the opposite direction.
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