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Sakahagi
Iori rips his nails into the opponent, knocking them away.
Kuzukaze
Iori shoves his opponent behind him, doing no damage. Was a regular throw (and did damage) in '95 but became a special starting in '96.
108 Shiki: Yami Barai
Purple ground fireball.
100 Shiki: Oniyaki
Open-armed fire-trailing leap.
212 Shiki: Kototsuki In
Iori heads for the opponent for a grab attempt and on success, forces them to the ground and blows them up.
127 Shiki: Aoi Hana
Repeatable attacks up to three times; two advancing uppercuts followed by a double hammer fist
Kin 1211 Shiki: Yaotome
Orochi charges forward to hit with a nail swipe auto combo, finishing by grabbing the opponent and blowing them up. In some versions, SDM version has him going Orochi mode and taking them to the ground and looking back before hammering them with both fists.
Sakahagi
Iori rips his nails into the opponent, knocking them away.
Kuzukaze
Iori shoves his opponent behind him, doing no damage. Was a regular throw (and did damage) in '95 but became a special starting in '96.
command_throw
reposition
108 Shiki: Yami Barai
Purple ground fireball.
100 Shiki: Oniyaki
Open-armed fire-trailing leap.
burning
212 Shiki: Kototsuki In
Iori heads for the opponent for a grab attempt and on success, forces them to the ground and blows them up.
127 Shiki: Aoi Hana
Repeatable attacks up to three times; two advancing uppercuts followed by a double hammer fist
Kin 1211 Shiki: Yaotome
Orochi charges forward to hit with a nail swipe auto combo, finishing by grabbing the opponent and blowing them up. In some versions, SDM version has him going Orochi mode and taking them to the ground and looking back before hammering them with both fists.
auto_combo
burning
command_throw

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FIGHTABASE (v7) | Since 2006