Mortal Kombat Vs. DC Universe
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Command Moves
Downward shove that stuns, or if performed a second time, knocks down.
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Special Moves
Straight missile doing 15% damage on ground, or diagonal doing 12% when fired in the air.
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Special Moves
Lex lifts up a foot and fires off his rocket boots, sending him backward and potentially out of harm's way.
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Special Moves
Lex uses a jet booster on his back to fly forward and kick the foe.
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Fatal Moves
Lex grabs his opponent and twists the top half of their body around.
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Fatal Moves
Lex punches in a command on his wrist panel, and the opponent is bombarded with missiles.
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Injustice
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Basic Moves
Lex gets one hit of super armor. If charged more, he also takes less damage and the shield lasts longer.
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Special Moves
Lex uses a gadget on his suit to pull the opponent toward him, then knock them away.
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Special Moves
Lex fires an energy blast from a staff. Charging makes it more powerful, but have less range. Full charge is unblockable.
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Special Moves
Lex tosses a mine on the ground, which zaps any foe that steps on it. Holding @term=backward@ or @term=forward@ as the move comes out will change where the mine lands.
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Special Moves
Lex points at the ground and a laser comes down from the sky to strike the foe.
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Special Moves
Lex tosses a ball into the air, which, after a few seconds, fires at the opponent.
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Special Moves [Anti-Air]
Lex fires an energy blast from a staff. Charging makes it more powerful, but have less range. Full charge is unblockable.
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Super Moves
Lex starts with a short punching auto-combo, then inputs a sequence on his arm panel. A satellite is shown in space, firing a laser, which Lex catches above his head and lets collect into a massive sphere, then throws it at the opponent.
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