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Super MechaGodzilla (They/Them)
Video Game Origin
Toho
Tags
artillery
equipment
final_boss
robot
shock_control
tailed
Variations
Hell Clench
MechaGodzilla turns around and wrenching his opponent's head in the pit of his elbow, tossing them in front of him at the attack's end.
Shock Anchors
MechaGodzilla knocks the foe away and sticks them with twin anchors, sending electric currents through them and into the enemy.
Double Jump
Super MechaGodzilla can use Garuda's thrusters for some additional hangtime.
Seperation
Detaches Garuda from MechaGodzilla and allows it to float above him, allowing him to use it to run interference. Reattach Garuda by holding the same combination.
Mega Buster
(air)
MechaGodzilla fires a multi-color beam from its mouth.
Dual Laser Cannon
MechaGodzilla arcs back and fires electric blasts from Garuda's cannons up at a 45 degree angle.
Paralyze Missile
A low-damaging missile that makes the foe's Stun Meter increase more significantly than most other moves.
Laser Cannon
Fires lasers down at a 45 degree angle.
Plasma Grenade
MechaGodzilla's stomach glows blue for as long as @term=hatk@ is held. If he is hit with a beam projectile in this state, he absorbs it, firing it back when the button is released.
Garuda Laser Fire
[w/o Garuda]
Garuda fires off blasts from its cannons.
Cannon Discharge
[w/o Garuda]
Garuda flies in line with the foe and rushes them, zapping them a bit on contact.
G-Crusher
MechaGodzilla latches onto the foe with his anchor, then flies up and bombards them with every weapon he's got.
Hover Assault
[w/o Garuda]
MechaGodzilla rushes the foe and will perform a lengthy auto-combo on impact.

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FIGHTABASE (v7) | Since 2006