Site Theme
RNG Light display theme for White
Super MechaGodzilla (They/Them)
Video Game Origin
Toho
Tags
artillery
equipment
final_boss
robot
shock_control
tailed
Variations

Godzilla: Kaiju Daikessen
Hell Clench
Throw Moves
MechaGodzilla turns around and wrenching his opponent's head in the pit of his elbow, tossing them in front of him at the attack's end.
Shock Anchors
Throw Moves
MechaGodzilla knocks the foe away and sticks them with twin anchors, sending electric currents through them and into the enemy.
Double Jump
Basic Moves
Super MechaGodzilla can use Garuda's thrusters for some additional hangtime.
Seperation
Command Moves
Detaches Garuda from MechaGodzilla and allows it to float above him, allowing him to use it to run interference. Reattach Garuda by holding the same combination.
Mega Buster
Special Moves
MechaGodzilla fires a multi-color beam from its mouth.
(air)
Dual Laser Cannon
Special Moves
MechaGodzilla arcs back and fires electric blasts from Garuda's cannons up at a 45 degree angle.
Paralyze Missile
Special Moves
A low-damaging missile that makes the foe's Stun Meter increase more significantly than most other moves.
Laser Cannon
Special Moves
Fires lasers down at a 45 degree angle.
Plasma Grenade
Special Moves
MechaGodzilla's stomach glows blue for as long as @term=hatk@ is held. If he is hit with a beam projectile in this state, he absorbs it, firing it back when the button is released.
Garuda Laser Fire
Special Moves
[w/o Garuda]
Garuda fires off blasts from its cannons.
Cannon Discharge
Special Moves
[w/o Garuda]
Garuda flies in line with the foe and rushes them, zapping them a bit on contact.
G-Crusher
Super Moves
MechaGodzilla latches onto the foe with his anchor, then flies up and bombards them with every weapon he's got.
Hover Assault
Super Moves
[w/o Garuda]
MechaGodzilla rushes the foe and will perform a lengthy auto-combo on impact.