Dragon Ball GT: Final Bout
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Special Moves
Does a loop-de-loop that damages enemies on contact.
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Special Moves
Leaps up for a somersault and comes crashing down with a heel drop.
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Special Moves
Knocks the opponent into the air with an elbow strike and then flies around them while hitting them. Depending on the opponent's size, it may not even look like she's hitting them.
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Super Moves
Double simultaneous swirling spheres of ki.
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Dragon Ball XenoVerse 2
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Special Moves
Two quick teleports followed by a ki blast. If delayed by holding the button she'll only teleport once and hold the blast before unloading.
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Special Moves
Increases all of Pan's attributes, but forces her to lock on to one opponent and not be able to change until that opponent is knocked out.
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Special Moves
A brief shockwave to stun the opponent, followed by an auto-combo.
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Special Moves
Two Energy Waves by default; can be charged to do up to six.
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Special Moves
Pan dances and receives a massive stamina recovery boost. If performed close to opponents, they will be forced to dance along.
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Super Moves
Pan charges red ki into each hand and lets out a giant, stationary sphere of energy.
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Super Moves
Pan floats forward a bit, discharging exploding spheres around her.
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Super Moves
A quick, powerful kick which leads into an auto-combo if it connects.
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