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Ranma 1/2: Chounai Gekitouhen
Mouko Takabisha
Basic Moves
Ranma swings his arms in a circle, creating a ring of energy around him.
Double Jump
Command Moves
During a forward or backward jump, Ranma can jump once more in that direction.
Hiryuu Shouten Ha
Special Moves
Ranma circles around the opponent rapidly creating a whirlwind and then executes an uppercut which sends the opponent up in the sky.
Kachuu Tenshin Amaguriken
Special Moves
A rapid punch attack which hits the opponent innumerable times during a few seconds.
Ranma 1/2: Hard Battle
Ranma 1/2 Battle Renaissance
Hiryuu Shouten Ha
Special Moves
Ranma circles around the opponent rapidly creating a whirlwind and then executes an uppercut which sends the opponent up in the sky.
Mouko Takabisha
Special Moves
Ranma creates a brief, short-distance energy sphere which sends opponent flying back.
Kachuu Tenshin Amaguriken
Special Moves
A rapid punch attack which hits the opponent innumerable times during a few seconds.