Ranma 1/2: Chounai Gekitouhen
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Mouko Takabisha
Ranma swings his arms in a circle, creating a ring of energy around him.
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Double Jump
During a forward or backward jump, Ranma can jump once more in that direction.
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Hiryuu Shouten Ha
Ranma circles around the opponent rapidly creating a whirlwind and then executes an uppercut which sends the opponent up in the sky.
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Ranma 1/2: Hard Battle
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Ranma 1/2 Battle Renaissance
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Hiryuu Shouten Ha
Ranma circles around the opponent rapidly creating a whirlwind and then executes an uppercut which sends the opponent up in the sky.
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Mouko Takabisha
Ranma creates a brief, short-distance energy sphere which sends opponent flying back.
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