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Batarang
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Batman tosses his signature bat-shaped shuriken.
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Cape Spin
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Batman advances toward his opponent to strike with his cape. @term=1kick@ is one spin, @term=2kick@ is two spins, and @term=3kick@ is three spins.
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Bat Drop
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Batman leaps up and comes back down for a kick.
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Knight Hand
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Batman leaps up and comes back down with a knife hand.
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Bat Drop
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Batman leaps up and comes back down for a kick.
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Smoke Escape
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Batman uses a smoke bomb to conceal his quick escape up and offscreen via grappling gun, then descends on the opponent with a vicious stomp.
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Rotating Kick
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Batman performs a roundhouse kick and slides forward for a second kick.
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Smoke Capsule
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Batman does a turning hop and tosses a smoke capsule at the opponent.
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Batarang
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Batman tosses his signature bat-shaped shuriken.
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Leg Take Down
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Batman slides and grabs his opponent's feet with his shins, leaning to each side to slam them twice.
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Sneaky Batarang
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Batman tosses his Batarang high. It returns at a descending angle.
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Dark Absorption
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Batman covers himself with his cape, ricocheting opponent projectiles harmlessly off the screen.
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Smoke Escape
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Batman uses a smoke bomb to conceal his quick escape up and offscreen via grappling gun, then descends on the opponent with a vicious stomp.
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Echolocation
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Batman throws a bat-shaped sonic transmitter at the foe, which sounds off and summons a swarm of real bats to attack the opponent.
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Grappling Drop
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Batman punches his opponent so hard that they spin around, then he grabs them and fires his grappling gun up in the air, taking the opponent with him up and offscreen, dropping them back down with a bodyslam.
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Release the Bats
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Flings the Mechanical Bats in the opponent's general direction.
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Double Jump
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Batman can use his cape to gain more altitude whilst in the air.
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Bat Swarm
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The Mechanical Bats spin around Batman.
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Batarang
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Batman tosses his signature bat-shaped shuriken.
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Straight Grapple
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Batman fires his grappling hook at the enemy, and if he catches them, reels himself in to deliver a powerful kick.
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Sky Grapple
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Batman fires his grappling hook up at an angle, and then slams the foe to the ground if he catches them with it.
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Up Batarang
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Batman tosses a Batarang at an upward angle.
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Scatter Bombs
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An airborne, shortrange projectile that knocks back airborne opponents and stuns standing opponents.
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Cape Parry
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Batman covers himself with his cape. If struck by most high or overhead attacks, he responds with a few punches followed by a takedown and ankle-wrenching.
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The Dark Knight
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Batman tosses a gas-filled Batarang at the opponent's feet. Then, he presses some buttons on his gauntlet, and proceeds to shock them with a couple of tasers, following up with a knee to the face and an exploding Batarang. Batman flips out of the way just in time for the the Batmobile to come and flatten the opponent.
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