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Batman (He/Him)
Video Game Origin
DC
Tags
2d-3d
american
animal_mask
boomerang
caped
charger
clothing_attacks
explosives
gray_outfit
ninja
orphaned
rope_weapon
wealthy
DC Fighters

Justice League Task Force
Batarang
Special Moves
Batman tosses his signature bat-shaped shuriken.
Cape Spin
Special Moves
[Genesis]
Batman advances toward his opponent to strike with his cape. @term=1kick@ is one spin, @term=2kick@ is two spins, and @term=3kick@ is three spins.
Slide
Special Moves
[Genesis]
Sliding kick attack.
Bat Drop
Special Moves
[Genesis]
Batman leaps up and comes back down for a kick.
Knight Hand
Special Moves
[Genesis]
Batman leaps up and comes back down with a knife hand.
Bat Drop
Special Moves
[SNES]
Batman leaps up and comes back down for a kick.
Smoke Escape
Special Moves
[SNES]
Batman uses a smoke bomb to conceal his quick escape up and offscreen via grappling gun, then descends on the opponent with a vicious stomp.
Rotating Kick
Special Moves
[SNES]
Batman performs a roundhouse kick and slides forward for a second kick.
Mortal Kombat Vs. DC Universe
Smoke Capsule
Special Moves
Batman does a turning hop and tosses a smoke capsule at the opponent.
Batarang
Special Moves
Batman tosses his signature bat-shaped shuriken.
(air)
Leaping Shadow Kick
Special Moves
Turnaround hopping roundhouse.
Leg Take Down
Special Moves
Batman slides and grabs his opponent's feet with his shins, leaning to each side to slam them twice.
Sneaky Batarang
Special Moves
Batman tosses his Batarang high. It returns at a descending angle.
Dark Absorption
Special Moves
Batman covers himself with his cape, ricocheting opponent projectiles harmlessly off the screen.
Smoke Escape
Special Moves
Batman uses a smoke bomb to conceal his quick escape up and offscreen via grappling gun, then descends on the opponent with a vicious stomp.
Echolocation
Fatal Moves
Batman throws a bat-shaped sonic transmitter at the foe, which sounds off and summons a swarm of real bats to attack the opponent.
Grappling Drop
Fatal Moves
Batman punches his opponent so hard that they spin around, then he grabs them and fires his grappling gun up in the air, taking the opponent with him up and offscreen, dropping them back down with a bodyslam.
(near)
Injustice
Release the Bats
Basic Moves Mechanical Bats >>
Flings the Mechanical Bats in the opponent's general direction.
(air)
Double Jump
Basic Moves
Batman can use his cape to gain more altitude whilst in the air.
Mechanical Bats
Basic Moves
Batman surrounds himself with three robo-bats.
Bat Swarm
Command Moves Mechanical Bats >>
The Mechanical Bats spin around Batman.
Batarang
Special Moves
Batman tosses his signature bat-shaped shuriken.
Slide
Special Moves
Sliding kick attack.
Straight Grapple
Special Moves
Batman fires his grappling hook at the enemy, and if he catches them, reels himself in to deliver a powerful kick.
Sky Grapple
Special Moves
Batman fires his grappling hook up at an angle, and then slams the foe to the ground if he catches them with it.
Up Batarang
Special Moves
Batman tosses a Batarang at an upward angle.
Scatter Bombs
Special Moves
An airborne, shortrange projectile that knocks back airborne opponents and stuns standing opponents.
Cape Parry
Special Moves
Batman covers himself with his cape. If struck by most high or overhead attacks, he responds with a few punches followed by a takedown and ankle-wrenching.
The Dark Knight
Super Moves
Batman tosses a gas-filled Batarang at the opponent's feet. Then, he presses some buttons on his gauntlet, and proceeds to shock them with a couple of tasers, following up with a knee to the face and an exploding Batarang. Batman flips out of the way just in time for the the Batmobile to come and flatten the opponent.