Fighter ID

Light display theme for Kyo Kusanagi
Marvel Super Heroes vs Street Fighter
Sakura-jime
Throw Moves
Sakura gets behind her opponent and wrenches their neck in a headlock and finishes by smashing her elbow into them.

Up Close

Backward

or

Forward

And

Punch 2

or

Punch 3
Sailor Shoot
Throw Moves
Sakura grabs onto the opponent and kicks them back as she launches herself away from them.

Up Close

Backward

or

Forward

And

Kick 2

or

Kick 3

(air)
Chōhatsu
Basic Moves
Sakura laughs and points her finger. Collision with the finger damages.

Start
Flower Kick
Command Moves
Awkward overhead panty-flashin' kick.

Forward

And

Kick 2
Hadoken
Special Moves
Can press @term=anypunch@ to increase size at the expense of range.

Quarter Circle Back

And

Any Punch

(air)
Haru Ichiban
Super Moves
Sakura slides forward with repeated leg sweeps, then finishes with a spinning back kick.

Quarter Circle Back

And

Two Kicks
Rival Schools
Shungokusutsu
Tag/Team Move
While her partner holds them, Sakura delivers her variant Shun Goku Satsu on their opponent.

Any Punch

And

Any Kick
Street Fighter Alpha 3
Sakura-jime
Throw Moves
Sakura gets behind her opponent and wrenches their neck in a headlock and finishes by smashing her elbow into them.

Up Close

Backward

or

Forward

And

Two Punches
Sailor Shoot
Throw Moves
Sakura grabs onto the opponent and kicks them back as she launches herself away from them.

Up Close

Backward

or

Forward

And

Two Kicks
Chōhatsu
Basic Moves
Sakura laughs and points her finger. Collision with the finger damages.

Start
Flower Kick
Command Moves
Awkward overhead panty-flashin' kick.

Forward

And

Kick 2
Hadoken
Special Moves [XAV]
Can press @term=anypunch@ to increase size at the expense of range.

Quarter Circle Forward

And

Any Punch
Haru Ichiban
Super Moves [A]
Sakura slides forward with repeated leg sweeps, then finishes with a spinning back kick.

Quarter Circle Back

Quarter Circle Back

And

Any Kick
Capcom vs SNK 2
Hadoken
Special Moves
Can press @term=anypunch@ to increase size at the expense of range.

Quarter Circle Forward

And

Any Punch
Shouoken
Special Moves
A running start with a Shoryuken finish.

Dragon Punch Motion

And

Any Punch
Haru Ichiban
Super Moves
Sakura slides forward with repeated leg sweeps, then finishes with a spinning back kick.

Quarter Circle Back

Quarter Circle Back

And

Any Kick
Capcom Fighting Evolution
Hadoken
Special Moves
Can press @term=anypunch@ to increase size at the expense of range.

Quarter Circle Forward

And

Any Punch
Shouoken
Special Moves
A running start with a Shoryuken finish.

Dragon Punch Motion

And

Any Punch
Haru Ichiban
Super Moves
Sakura slides forward with repeated leg sweeps, then finishes with a spinning back kick.

Quarter Circle Back

Quarter Circle Back

And

Any Kick
Street Fighter 4
Shunpu Kyaku
Special Moves
A hurricane type kick with a rainbow arc. Ends with a launching high kick when EX'd.

Quarter Circle Back

And

Any Kick

(air)
Sakura Otoshi
Special Moves
Sakura jumps in the air and knuckle bombs up to three times.

Dragon Punch Motion

And

Any Kick

,

Any Punch
Hadoken
Special Moves
Can press @term=anypunch@ to increase size at the expense of range.

Quarter Circle Forward

And

Any Punch
Shouoken
Special Moves
A running start with a Shoryuken finish.

Dragon Punch Motion

And

Any Punch
Haru Ichiban
Super Moves
Sakura slides forward with repeated leg sweeps, then finishes with a spinning back kick.

Quarter Circle Back

Quarter Circle Back

And

Any Kick
Super Street Fighter 4
Shinkuu Hadoken
Desperation Moves
Sakura performs a powered-up Hadoken. This move can either be ground-based like a normal Hadoken, or launched to the air as an anti-air move.

Quarter Circle Forward

Quarter Circle Forward

Three Punches

or

Three Kicks