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Sakura-jime
Sakura gets behind her opponent and wrenches their neck in a headlock and finishes by smashing her elbow into them.
Sailor Shoot
(air)
Sakura grabs onto the opponent and kicks them back as she launches herself away from them.
Chouhatsu
Sakura laughs and points her finger. Collision with the finger damages.
Flower Kick
Awkward overhead panty-flashin' kick.
Shououken
(air)
A dash that ends with a multi-hit Dragon Punch. When performed in the air it turns into an air dash that eats projectiles.
Shunpu Kyaku
(air)
Sakura leaps in an arc with a turning kick. Arc height is determined by button strength.
Ashura Senku
Signature forward/backward teleport for Satsui no Hadou users.
Hadoken
(air)
Sakura's big chi blast projectile. Thrown at a downward angle if done whilst airborne.
Midare Zakura
Auto-combo ending with a Shououken.
Haru Ichiban
A vertically ascending Shunpu Kyaku that juggles the foe upward, followed by a overhead spike to the ground.
Shinkuu Hadoken
A large multi-hit version of the Hadoken.
Shun Goku Satsu
[Level 3]
The little schoolgirl that could tries her hand at dragging her enemy to hell.

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FIGHTABASE (v7) | Since 2006