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Marvel Super Heroes vs Street Fighter
Sakura-jime
Throw Moves
Sakura gets behind her opponent and wrenches their neck in a headlock and finishes by smashing her elbow into them.
Sailor Shoot
Throw Moves
Sakura grabs onto the opponent and kicks them back as she launches herself away from them.
(air)
Chouhatsu
Basic Moves
Sakura laughs and points her finger. Collision with the finger damages.
Flower Kick
Command Moves
Awkward overhead panty-flashin' kick.
Shououken
Special Moves
A dash that ends with a multi-hit Dragon Punch. When performed in the air it turns into an air dash that eats projectiles.
(air)
Shunpu Kyaku
Special Moves
Sakura leaps in an arc with a turning kick. Arc height is determined by button strength.
(air)
Ashura Senku
Special Moves
Signature forward/backward teleport for Satsui no Hadou users.
Hadoken
Special Moves
Sakura's big chi blast projectile. Thrown at a downward angle if done whilst airborne.
(air)
Midare Zakura
Super Moves
Auto-combo ending with a Shououken.
Haru Ichiban
Super Moves
A vertically ascending Shunpu Kyaku that juggles the foe upward, followed by a overhead spike to the ground.
Shinkuu Hadoken
Super Moves
A large multi-hit version of the Hadoken.
Shun Goku Satsu
Super Moves
[Level 3]
The little schoolgirl that could tries her hand at dragging her enemy to hell.