Site Theme
Light display theme for Dan Hibiki
Strider Hiryu (He/Him)
Video Game Origin
Capcom
Tags
blue_outfit
broadsword
kanji
muffler
ninja
non-fighting_origin
scarf
strikers
teleporter
Capcom Fighters

Marvel vs Capcom
Double Jump
Command Moves
A second jump in mid-air.
Sankaku Tobi
Command Moves
Spring off the wall. Can be done after Strider's normal double jump.
(wall)
Sliding Kick
Command Moves
A sliding kick based on Strider's slide move from his original game.
Gram
Special Moves
A long range cipher slash. Punches slice high, kicks slice low. Punch version can be done in the air.
Warp
Special Moves
Teleports to a location corresponding to button pressed.
Vajra
Special Moves
Strider teleports, then reappears as four shadows kicking downwards. The real Strider is determined by kick strength.
Formation A
Special Moves
Strider summons a mecha-panther. In MVC2, @term=1kick@ summons the panther while @term=3kick@ summons his bird.
Formation B
Special Moves
Strider summons a single robo-drone. It stays by his side until launched.
Fire
Special Moves Formation B >>
Strider launches his drone straight forward.
Ame no Murakumo
Special Moves
Strider dashes forward with a wide cipher slash.
Excalibur
Special Moves
Strider slices while traveling at an angle determined by attack strength, up/down determined by punch/kick.
Gram
Special Moves
A long range cipher slash. Punches slice high, kicks slice low. Punch version can be done in the air.
Formation C
Special Moves
A mecha-bird drops a bomb close, midrange, or far, depending on kick strength.
Wall Cling
Special Moves
Strider jumps backwards and clings to the wall. From there he can climb up and down, slash, kick off at an angle, fly to the opposite wall, or just drop down.
Ragnarok
Super Moves
A running throw into repeated teleport slashes.
Ouroboros
Super Moves
Two orbiting drones are summoned. They do damage on contact, but more importantly fire ring lasers every time Strider attacks.
Legion
Super Moves
Strider summons a horde of mecha-panthers and mecha-birds.
Marvel vs Capcom 2
Double Jump
Command Moves
A second jump in mid-air.
Sankaku Tobi
Command Moves
Spring off the wall. Can be done after Strider's normal double jump.
(wall)
Sliding Kick
Command Moves
A sliding kick based on Strider's slide move from his original game.
Gram
Special Moves
A long range cipher slash. Punches slice high, kicks slice low. Punch version can be done in the air.
Warp
Special Moves
Teleports to a location corresponding to button pressed.
Vajra
Special Moves
Strider teleports, then reappears as four shadows kicking downwards. The real Strider is determined by kick strength.
Formation A
Special Moves
Strider summons a mecha-panther. In MVC2, @term=1kick@ summons the panther while @term=3kick@ summons his bird.
Formation B
Special Moves
Strider summons a single robo-drone. It stays by his side until launched.
Fire
Special Moves Formation B >>
Strider launches his drone straight forward.
Ame no Murakumo
Special Moves
Strider dashes forward with a wide cipher slash.
Excalibur
Special Moves
Strider slices while traveling at an angle determined by attack strength, up/down determined by punch/kick.
Gram
Special Moves
A long range cipher slash. Punches slice high, kicks slice low. Punch version can be done in the air.
Formation C
Special Moves
A mecha-bird drops a bomb close, midrange, or far, depending on kick strength.
Wall Cling
Special Moves
Strider jumps backwards and clings to the wall. From there he can climb up and down, slash, kick off at an angle, fly to the opposite wall, or just drop down.
Ragnarok
Super Moves
A running throw into repeated teleport slashes.
Ouroboros
Super Moves
Two orbiting drones are summoned. They do damage on contact, but more importantly fire ring lasers every time Strider attacks.
Legion
Super Moves
Strider summons a horde of mecha-panthers and mecha-birds.