Teenage Mutant Ninja Turtles: Tournament Fighters (SNES)
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Shoulder Throw
Michelangelo flips his opponent over his shoulder and flings them.
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Lil' Swing
Michelangelo grabs his opponent and swings them to the other side before letting go, allowing the momentum of the swing to send them flying.
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Backflip
Michelangelo performs a handspring backflip in an effort to evade his foe.
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Dynamite Bomber
Michelangelo rolls at his opponent in the air, striking them upon contact with his body.
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Dragon Breath
Michelangelo fires a ball of energy from his mouth.
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Dance of Fury
Michelangelo performs an auto-combo with various kick and nunchaku strikes that ends in a Rising Thunder.
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Teenage Mutant Ninja Turtles: Tournament Fighters (Genesis)
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Nunchaku Grip Throw
Michelangelo grips his foe with the nunchaku in both hands and performs a shoulder throw.
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Hurricane
Michelangelo spins around and conjures up a small whirlwind from his fist.
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'Chopper 'Chuker
Michelangelo jumps upward at a 45-degree angle with his nunchaku twirling in his hands.
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Flying Tackle
With his nunchaku crossed in front of him, Michelangelo quickly dashes at his opponent.
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El Niño
Michelangelo spins around and creates a gigantic whirlwind that travels half-screen and covers the screen vertically in its entirety. Dizzies upon impact.
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Teenage Mutant Ninja Turtles: Tournament Fighters (NES)
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Tomoe Nage
Michelangelo grabs his opponent and flips him over his head.
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Ninja Elbow
Michelangelo leaps toward his opponent with his arm bent so that his elbow smashes into his foe's face.
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Ninja Kick
Michelangelo leaps toward his opponent with his leg outstretched for a particularly nasty kick.
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Kangaroo Kick
Michelangelo performs a handspring that sends him sailing at a 45 degree angle for a double-legged kick.
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Low Kangaroo Kick
Michelangelo performs a handspring that sends him sailing forward to deliver a double-legged kick.
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Energy Punt
Michelangelo performs a jumping spin kick that fires off the ball as a wave of energy at the opponent. Michelangelo must have the Red Ball in his possession to use this move.
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High Energy Punt
Michelangelo performs a jumping spin kick that fires off the ball as a wave of energy high at the opponent. Michelangelo must have the Red Ball in his possession to use this move.
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