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Michelangelo
Michaelangelo
(He/Him)
Video Game Origin
Mirage Studios
Tags
2d-3d
adopted
anthropomorph
charger
clumsy
dualwield
eye_mask
floating
ninja
nunchaku
shelled
spit_moves
teen
wind_control
Mirage Studios Fighters
Shoulder Throw
Michelangelo flips his opponent over his shoulder and flings them.
Lil' Swing
Michelangelo grabs his opponent and swings them to the other side before letting go, allowing the momentum of the swing to send them flying.
Backflip
Michelangelo performs a handspring backflip in an effort to evade his foe.
Dynamite Bomber
Michelangelo rolls at his opponent in the air, striking them upon contact with his body.
Rising Thunder
Mikey leaps upward whilst spinning a pair of nunchaku.
Dragon Breath
Michelangelo fires a ball of energy from his mouth.
Dance of Fury
Michelangelo performs an auto-combo with various kick and nunchaku strikes that ends in a Rising Thunder.
Nunchaku Grip Throw
Michelangelo grips his foe with the nunchaku in both hands and performs a shoulder throw.
Hurricane
Michelangelo spins around and conjures up a small whirlwind from his fist.
'Chopper 'Chuker
Michelangelo jumps upward at a 45-degree angle with his nunchaku twirling in his hands.
Flying Tackle
With his nunchaku crossed in front of him, Michelangelo quickly dashes at his opponent.
El Niño
Michelangelo spins around and creates a gigantic whirlwind that travels half-screen and covers the screen vertically in its entirety. Dizzies upon impact.
Tomoe Nage
Michelangelo grabs his opponent and flips him over his head.
Ninja Elbow
Michelangelo leaps toward his opponent with his arm bent so that his elbow smashes into his foe's face.
Ninja Kick
Michelangelo leaps toward his opponent with his leg outstretched for a particularly nasty kick.
Kangaroo Kick
Michelangelo performs a handspring that sends him sailing at a 45 degree angle for a double-legged kick.
Low Kangaroo Kick
Michelangelo performs a handspring that sends him sailing forward to deliver a double-legged kick.
Energy Punt
Michelangelo performs a jumping spin kick that fires off the ball as a wave of energy at the opponent. Michelangelo must have the Red Ball in his possession to use this move.
High Energy Punt
Michelangelo performs a jumping spin kick that fires off the ball as a wave of energy high at the opponent. Michelangelo must have the Red Ball in his possession to use this move.

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FIGHTABASE (v7) | Since 2006