Dragon Ball GT: Final Bout
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Special Moves
Elbow rush followed by a wheel kick. Wheel kick usually stuns and the stun can even restand downed opponents.
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Special Moves
Sideways bicycle kick followed by a tatsumaki and a hop turn kick. Last hit usually knocks down.
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Special Moves
Trunks does a sliding kick and then props himself up on a hand and knee to deliver a second kick.
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Special Moves
Two consecutive hopping roundhouses. Second hit usually stuns.
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Dragon Ball XenoVerse 2
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Special Moves
Briefly holds his sword before moving forward and drawing to attack.
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Special Moves
The ol' signature Kamesennin style power blast. Can be charged to do more damage by holding the button; if this is done while Super Saiyan, he will also teleport to the opponent before unleashing.
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Special Moves
Trunks performs a dance which lasts several seconds, quickly recovering his stamina if he does. If there is an opponent near enough to him, they will also be forced to dance, unable to do anything until the dance ends unless they use an Evasive Skill. If the opponent is trapped in the dance, they will lose a little bit of ki toward the end.
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Super Moves
Trunks teleports to the opponent and unleashes an auto-combo with occasional local teleports throughout.
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Super Moves
Trunks transforms to his Super Saiyan form.
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