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Aerial Kick
Slightly strange-looking jumpkick.
Double Jump
U.S. Agent can perform a double-jump in any vertically escalating direction.
Heel Kick
Downwards kick.
Double Kick
A second forward kick.
Backflip
A quick cartwheel through projectiles (and enemies).
Charging Star
U.S. Agent rushes behind his shield, can absorb incoming projectiles.
Shield Slash
(air)
U.S. Agent chucks his shield at the enemy at a given angle. It rebounds back in his direction, but can be "lost".
Stars and Stripes
Standard fare anti-air.
Final Justice
U.S. Agent rushes the opponent and delivers a patriotic beating. He concludes with a full body air piledriver.
Hyper Changing Star
U.S. Agent rushes forward with his shield at the forefront and energy at his back. Can absorb incoming super projectiles/beams.
Hyper Stars and Stripes
Three successive stars and stripes.
Charging Star
Charging shield attack.

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FIGHTABASE (v7) | Since 2006