Landslide Smash
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Dashing overhead punch. Starting in Battle High 2, his arms are covered in rock during this move.
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Terrakinesis
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Jiro raises a block of earth from the ground and sends it at the foe.
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Rock Geyser
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Stomp the ground and shoot up a fountain of rock.
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Stone Defense
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Jiro poses and flashes; if physically struck whilst doing this, he negates damage and strikes the enemy instead.
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Mountain Upper
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Follow up the punch with an uppercut. Starting in Battle High 2, his arms are covered in rock during this move.
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Terra Tackle
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Jiro burrows underground and can be controlled with @term=backward@ and @term=forward@. After a few seconds, he pops back out. If he reappears at the opponent's position, he performs a leaping slam followed by a down punch.
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Mountain Upper
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Follow up the punch with an uppercut. Starting in Battle High 2, his arms are covered in rock during this move.
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Landslide Smash
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Dashing overhead punch. Starting in Battle High 2, his arms are covered in rock during this move.
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Terrakinesis
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Jiro raises a block of earth from the ground and sends it at the foe.
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Rock Geyser
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Stomp the ground and shoot up a fountain of rock.
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Terra Tackle
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Jiro burrows underground and can be controlled with @term=backward@ and @term=forward@. After a few seconds, he pops back out. If he reappears at the opponent's position, he performs a leaping slam followed by a down punch.
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