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Jiro Ozawa (He/Him)
Fighting Game Origin
Pointfive Projects
Tags
blue_outfit
cloth_headband
counters
earth_control
judo
schoolkid
wild_hair
wraps
Pointfive Projects Fighters

Battle High: San Bruno
Landslide Smash
Special Moves
Dashing overhead punch. Starting in Battle High 2, his arms are covered in rock during this move.
Terrakinesis
Special Moves
Jiro raises a block of earth from the ground and sends it at the foe.
Rock Geyser
Special Moves
Stomp the ground and shoot up a fountain of rock.
Stone Defense
Special Moves
Jiro poses and flashes; if physically struck whilst doing this, he negates damage and strikes the enemy instead.
Mountain Upper
Special Moves Landslide Smash >>
Follow up the punch with an uppercut. Starting in Battle High 2, his arms are covered in rock during this move.
Terra Tackle
Super Moves
Jiro burrows underground and can be controlled with @term=backward@ and @term=forward@. After a few seconds, he pops back out. If he reappears at the opponent's position, he performs a leaping slam followed by a down punch.
Battle High 2
Unbreakable
Half-circle Back
Jiro gains temporary Super Armor.
Mountain Upper
Special Moves Landslide Smash >>
Follow up the punch with an uppercut. Starting in Battle High 2, his arms are covered in rock during this move.
Landslide Smash
Special Moves
Dashing overhead punch. Starting in Battle High 2, his arms are covered in rock during this move.
Terrakinesis
Special Moves
Jiro raises a block of earth from the ground and sends it at the foe.
Rock Geyser
Special Moves
Stomp the ground and shoot up a fountain of rock.
Terra Tackle
Super Moves
Jiro burrows underground and can be controlled with @term=backward@ and @term=forward@. After a few seconds, he pops back out. If he reappears at the opponent's position, he performs a leaping slam followed by a down punch.