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Jiro Ozawa (He/Him)
Fighting Game Origin
Pointfive Projects
Tags
blue_outfit
burrowing
cloth_headband
counters
earth_control
judo
schoolkid
wild_hair
wraps
Pointfive Projects Fighters
Landslide Smash
Dashing overhead punch. Starting in Battle High 2, his arms are covered in rock during this move.
Terrakinesis
Jiro raises a block of earth from the ground and sends it at the foe.
Rock Geyser
Stomp the ground and shoot up a fountain of rock.
Stone Defense
Jiro poses and flashes; if physically struck whilst doing this, he negates damage and strikes the enemy instead.
Mountain Upper
Landslide Smash >>
Follow up the punch with an uppercut. Starting in Battle High 2, his arms are covered in rock during this move.
Terra Tackle
Jiro burrows underground and can be controlled with @term=backward@ and @term=forward@. After a few seconds, he pops back out. If he reappears at the opponent's position, he performs a leaping slam followed by a down punch.
Unbreakable
Jiro gains temporary Super Armor.
Mountain Upper
Landslide Smash >>
Follow up the punch with an uppercut. Starting in Battle High 2, his arms are covered in rock during this move.
Landslide Smash
Dashing overhead punch. Starting in Battle High 2, his arms are covered in rock during this move.
Terrakinesis
Jiro raises a block of earth from the ground and sends it at the foe.
Rock Geyser
Stomp the ground and shoot up a fountain of rock.
Terra Tackle
Jiro burrows underground and can be controlled with @term=backward@ and @term=forward@. After a few seconds, he pops back out. If he reappears at the opponent's position, he performs a leaping slam followed by a down punch.

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FIGHTABASE (v7) | Since 2006