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Double Jump
Cap has some extra mobility in the air.
Double Kick
A second forward kick.
Heel Kick
Downwards kick.
Shield Slash
(air)
Cap chucks his shield at the enemy at a given angle. It rebounds back in his direction, but can be "lost".
Charging Star
Cap rushes behind his shield, can absorb incoming projectiles.
Stars and Stripes
Standard fare anti-air
Backflip
A quick cartwheel through projectiles (and enemies)
Final Justice
Cap rushes the opponent and delivers a patriotic beating. He concludes with a full body air piledriver.
Double Jump
Cap has some extra mobility in the air.
Double Kick
A second forward kick.
Heel Kick
Downwards kick.
Aerial Kick
Slightly strange-looking jumpkick.
Shield Slash
(air)
Cap chucks his shield at the enemy at a given angle. It rebounds back in his direction, but can be "lost".
Charging Star
Cap rushes behind his shield, can absorb incoming projectiles.
Stars and Stripes
Standard fare anti-air
Backflip
A quick cartwheel through projectiles (and enemies)
Hyper Charging Star
Cap rushes forward with his shield at the forefront and energy at his back. Can absorb incoming super projectiles / beams.
Hyper Stars and Stripes
Three successive stars and stripes.
Final Justice
Cap rushes the opponent and delivers a patriotic beating. He concludes with a full body air piledriver.
Double Jump
Cap has some extra mobility in the air.
Double Kick
A second forward kick.
Heel Kick
Downwards kick.
Aerial Kick
Slightly strange-looking jumpkick.
Shield Slash
(air)
Cap chucks his shield at the enemy at a given angle. It rebounds back in his direction, but can be "lost".
Charging Star
Cap rushes behind his shield, can absorb incoming projectiles.
Stars and Stripes
Standard fare anti-air
Backflip
A quick cartwheel through projectiles (and enemies)
Hyper Charging Star
Cap rushes forward with his shield at the forefront and energy at his back. Can absorb incoming super projectiles / beams.
Hyper Stars and Stripes
Three successive stars and stripes.
Final Justice
Cap rushes the opponent and delivers a patriotic beating. He concludes with a full body air piledriver.
Double Jump
Cap has some extra mobility in the air.
Heel Kick
Downwards kick.
Aerial Kick
Slightly strange-looking jumpkick.
Shield Slash
(air)
Cap chucks his shield at the enemy at a given angle. It rebounds back in his direction, but can be "lost".
Charging Star
Cap rushes behind his shield, can absorb incoming projectiles.
Stars and Stripes
Standard fare anti-air
Backflip
A quick cartwheel through projectiles (and enemies)
Hyper Charging Star
Cap rushes forward with his shield at the forefront and energy at his back. Can absorb incoming super projectiles / beams.
Hyper Stars and Stripes
Three successive stars and stripes.
Final Justice
Cap rushes the opponent and delivers a patriotic beating. He concludes with a full body air piledriver.
Shield Slash
(air)
Cap chucks his shield at the enemy at a given angle. It rebounds back in his direction, but can be "lost". Hits on the way there and back, and always returns to Cap.
Charging Star
Cap rushes behind his shield, can absorb incoming projectiles.
Stars and Stripes
Standard fare anti-air
Backflip
A quick cartwheel through projectiles (and enemies)
Hyper Charging Star
Cap rushes forward with his shield at the forefront and energy at his back. Can absorb incoming super projectiles / beams.
Hyper Stars and Stripes
Three successive stars and stripes.
Shield Guard
An action that can endure attacks, with the exception of throws and low attacks.
After enduring an attack from the opponent, he automatically performs a counter-attack.
reversal
Ricochet Volley
(air)
A strike attack that can rebound the shield after tossing it.
Trick Shield
(any direction)
(air)
Tosses the shield in a complex trajectory. Once tossed, the shield will rebound when hit with Ricochet Volley.
Freedom Charge (Aerial)
A lunging attack, traveling down to the ground from mid-air.
dive
Freedom Charge
A lunging attack.
Shield Shock
Punches the ground, generating a shockwave. The punch hits as a low attack
Soaring Justice
(air)
An attack performed while leaping upwards.
anti_air
Shield Strike
(air)
Tosses his shield as a projectile. Once tossed, the shield can rebound when hit by Ricochet Valley
Living Legend
[Super Skill]
Performs a fierce strike after a lunging attack.
Sentinel of Liberty
[Ultimate Skill]
Performs an invincible strike attack, followed by a series of hits.
After using this move, shield toss attacks receive a power-up for the rest of that round.
augmentation

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FIGHTABASE (v7) | Since 2006