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Nightwing (He/Him)
Video Game Origin
DC
Tags
adopted
american
black_outfit
eye_mask
long_staff
orphaned
stance_change
tonfa
DC Fighters

Injustice
Style Change
Basic Moves
Nightwing switches between his Escrima Sticks and Staff, or vice versa. Escrima is much faster but his strikes have limited range. Staff has longer reach, but limited mobility and low speed.
WingDing
Special Moves
[Escrima]
Nightwing flings three shuriken downward at an angle.
Ground Spark
Special Moves
[Escrima]
Nightwing clashes his escrima sticks together and fires a spark along the ground.
Escrima Fury
Special Moves
[Escrima]
A short, sweet escrima auto-combo, provided the first hit connects.
Flip Kick
Special Moves
[Escrima]
Nightwing leaps high up to the top of the screen and comes back down with a heel drop.
Scatter Bomb
Special Moves
[Escrima]
Shortrange anti-air projectile
Staff Spin
Special Moves
[Staff]
Nightwing twirls his staff for multiple hits.
Ground Blast
Special Moves
[Staff]
Nightwing strikes the ground with his staff and damages the foe no matter where they stand. Must be blocked low.
Dark As Knight
Super Moves
Nightwing clashes his Escrima Sticks together to make a spark, then leaps on his motorcycle, passing by several times to slash the foe with his spiked gauntlets. He finishes by leaping off the motorcycle and slamming the end of his staff into the foe. Nightwing will be in his Staff style at the end of the move, whether he was or not in the start.