Injustice
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Gotham's Gauntlets
Switches between Punch Blades and Electrified Knuckles. The Punch Blades do moderate punch damage but almost no tick damage. Electrified Knuckles do a bit less punch damage normally but much more to blocking opponents.
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Flying Kick
Batgirl detonates a smoke bomb and flings herself straight across the screen.
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Scatter Bombs
An airborne, shortrange projectile that knocks back airborne opponents and stuns standing opponents.
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Dive Kick
Batgirl detonates a smoke bomb and travels downward at an angle.
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Smoke Bomb
Batgirl tosses a smoke bomb at the ground and disappears behind it, then comes back above the opponent to deliver a kick and then grapple before knocking them away.
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Bat Evade
Backward leaping somersault with massive airtime.
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Bab's Bola
Batgirl flings a bola to entangle the opponent and set them up for further pain.
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Bat Wheel
Spinning carthweel attack that ends with a spinning backhand.
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Redemption
Rush into a short auto-combo with knockdown.
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High-Wire Act
Batgirl stuns the opponent with her Electrified Knuckles, then straps a grappling gadget to them. She then leaps on their back and fires her grapple gun to lift both of them high into the air before releasing them and sending them crashing back to the ground, finishing off with a boot-bladed stomp.
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