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Martian Manhunter (He/Him)
Video Game Origin
DC
Tags
alien
bald
barechested
blank_eyes
caped
doppelganger
eyebeams
green_skin
size_change
stretching
teleporter
DC Fighters

Injustice
Alien Malleability
Basic Moves
For a brief time, all of Manhunter's basic attacks will be stretchy.
Air Dash
Command Moves
Manhunter can dash whilst airborne.
Martian Grab
Special Moves
Manhunter stretches his arm downward, grabbing the opponent by the ankles for a slam on the opposite site.
Psycho Orb
Special Moves
Manhunter flings a glowing orb onto the screen, which detonates after a few seconds. Distance can be manipulated with @term=backward@, @term=forward@, or @term=up@
Phase Charge
Special Moves
Phasing flying dash punch.
Telekinetic Strike
Special Moves
Manhunter summons a bolt of psychic energy from up above, at a downward angle. Pressing @term=backward@, @term=forward@, or @term=up@ changes its destination.
Alien Pillar
Special Moves
Manhunter summons a burst of energy from the ground. Source can be changed with @term=backward@, @term=forward@, or @term=up@
Psionic Push
Special Moves
Manhunter blasts the opponent away with telekinetic force.
Phase Assault
Special Moves
Manhunter phases through the ground and comes back up with an uppercut. Tapping @term=down@ before he reappears causes him to come from the sky instead.
(air)
Son of Mars
Super Moves
Manhunter starts with a stretchy double helix punch, and the two combatants are transported to Mars. There, Manhunter turns into the opponent for a couple of hits, before turning back uppercutting them into the air. As they sail upward, a giant Manhunter appears to crush the foe between two boulders.