Site Theme
Dark display theme for Marisa Rossetti
Clark Steel / Clark Still (He/Him)
Video Game Origin
SNK
Tags
2d-3d
american
bandolier
baseball_cap
blue_outfit
chain_moves
grappler
martial_arts
mercenary
non-fighting_origin
sunglasses
SNK Fighters

King of Fighters '94, The
Death Mountain Buster
Throw Moves
Clark lifts and inverts the opponent, dropping them shoulder-first on his knee.
Vulcan Punch
Special Moves
Rapid punches at an upward angle.
Gatling Attack
Special Moves
Quickly advancing three-punch combo ending with an uppercut. After being dropped from Clark's repertoire for several years, he gets a two-punch version that launches and can be followed up with Napalm Stretch.
Super Argentine Backbreaker
Special Moves
Clark tosses the opponent into the air to land on his waiting shoulders. Starting in 1996, could be followed up with an elbow drop.
Ultra Argentine Backbreaker
Desperation Moves
Three successive Super Argentine Backbreakers are performed with different finishers over the years. 94-95: After the third drop, Clark ends with a shoulder buster. 96-98: Normally ends with a Death Valley Bomb. SDM version ends with "Clark Spark," Clark's take on Kinnikuman's Muscle Spark finisher.
King of Fighters '95, The
Death Mountain Buster
Throw Moves
Clark lifts and inverts the opponent, dropping them shoulder-first on his knee.
Vulcan Punch
Special Moves
Rapid punches at an upward angle.
Gatling Attack
Special Moves
Quickly advancing three-punch combo ending with an uppercut. After being dropped from Clark's repertoire for several years, he gets a two-punch version that launches and can be followed up with Napalm Stretch.
Super Argentine Backbreaker
Special Moves
Clark tosses the opponent into the air to land on his waiting shoulders. Starting in 1996, could be followed up with an elbow drop.
Super Arabian Burglary Backbreaker
Special Moves
Clark dashes forward with a grab attempt. He then turns around and dumps the opponent back-first onto his knee.
Ultra Argentine Backbreaker
Desperation Moves
Three successive Super Argentine Backbreakers are performed with different finishers over the years. 94-95: After the third drop, Clark ends with a shoulder buster. 96-98: Normally ends with a Death Valley Bomb. SDM version ends with "Clark Spark," Clark's take on Kinnikuman's Muscle Spark finisher.
King of Fighters '96, The
Pyramid Driver EX
Throw Moves
Clark performs sort of a powerbomb piledriver thing.
Fisherman Buster
Throw Moves
A variant of the brainbuster technique.
Death Lake Drive
Throw Moves
Clark simply snatches his opponent out of the air and tosses them unceremoniously to the ground.
Flashing Elbow
Special Moves Frankensteiner >>
An elbow drop followup to most of Clark's grappling techniques.
Rolling Cradler
Special Moves
Clark dashes forward with a grab attempt, then rolls backwards across the ground with his opponent in tow. Relegated to a Mount Tackle followup after the invention of that move.
Napalm Stretch
Special Moves
Clark leaps up at a high angle in a cool pose. He locks up with the opponent and spins to the ground, slamming them. This move is in reference to Kinnikuman Soldier's technique of the same name.
Frankensteiner
Special Moves
Command throw with an extremely long whiff animation, owing to the elaborate nature of the frankensteiner. If not followed up with Flash Elbow, Clark will spread his arms and exclaim "HEY."
Flashing Elbow
Special Moves Super Argentine Backbreaker >>
An elbow drop followup to most of Clark's grappling techniques.
Flashing Elbow
Special Moves Rolling Cradler >>
An elbow drop followup to most of Clark's grappling techniques.
Flashing Elbow
Special Moves Napalm Stretch >>
An elbow drop followup to most of Clark's grappling techniques.
Vulcan Punch
Special Moves
Rapid punches at an upward angle.
Super Argentine Backbreaker
Special Moves
Clark tosses the opponent into the air to land on his waiting shoulders. Starting in 1996, could be followed up with an elbow drop.
Ultra Argentine Backbreaker
Desperation Moves
Three successive Super Argentine Backbreakers are performed with different finishers over the years. 94-95: After the third drop, Clark ends with a shoulder buster. 96-98: Normally ends with a Death Valley Bomb. SDM version ends with "Clark Spark," Clark's take on Kinnikuman's Muscle Spark finisher.
King of Fighters '97, The
Fisherman Buster
Throw Moves
A variant of the brainbuster technique.
Death Lake Drive
Throw Moves
Clark simply snatches his opponent out of the air and tosses them unceremoniously to the ground.
Nage-panashi German
Throw Moves
A partial german suplex in which the opponent is released and thrown backwards. Clark lies on the ground leisurely for a moment, afterwards.
Stomping
Command Moves
Somewhat exaggerated low kick.
Vulcan Punch
Special Moves
Rapid punches at an upward angle.
Super Argentine Backbreaker
Special Moves
Clark tosses the opponent into the air to land on his waiting shoulders. Starting in 1996, could be followed up with an elbow drop.
Rolling Cradler
Special Moves
Clark dashes forward with a grab attempt, then rolls backwards across the ground with his opponent in tow. Relegated to a Mount Tackle followup after the invention of that move.
Napalm Stretch
Special Moves
Clark leaps up at a high angle in a cool pose. He locks up with the opponent and spins to the ground, slamming them. This move is in reference to Kinnikuman Soldier's technique of the same name.
Frankensteiner
Special Moves
Command throw with an extremely long whiff animation, owing to the elaborate nature of the frankensteiner. If not followed up with Flash Elbow, Clark will spread his arms and exclaim "HEY."
Flashing Elbow
Special Moves Frankensteiner >>
An elbow drop followup to most of Clark's grappling techniques.
Flashing Elbow
Special Moves Napalm Stretch >>
An elbow drop followup to most of Clark's grappling techniques.
Flashing Elbow
Special Moves Rolling Cradler >>
An elbow drop followup to most of Clark's grappling techniques.
Flashing Elbow
Special Moves Super Argentine Backbreaker >>
An elbow drop followup to most of Clark's grappling techniques.
Running Three
Desperation Moves
Clark poses with his arms in a V-shape, shouts "RUNNING THREEAGHH" and dashes forward. He lifts his opponent on his shoulders and performs a running powerbomb. In the SDM version, they are subjected to a series of three bombs.
Ultra Argentine Backbreaker
Desperation Moves
Three successive Super Argentine Backbreakers are performed with different finishers over the years. 94-95: After the third drop, Clark ends with a shoulder buster. 96-98: Normally ends with a Death Valley Bomb. SDM version ends with "Clark Spark," Clark's take on Kinnikuman's Muscle Spark finisher.
King of Fighters '98, The
Nage-panashi German
Throw Moves
A partial german suplex in which the opponent is released and thrown backwards. Clark lies on the ground leisurely for a moment, afterwards.
Fisherman Buster
Throw Moves
A variant of the brainbuster technique.
Death Lake Drive
Throw Moves
Clark simply snatches his opponent out of the air and tosses them unceremoniously to the ground.
Stomping
Command Moves
Somewhat exaggerated low kick.
Super Arabian Burglary Backbreaker
Special Moves
Clark dashes forward with a grab attempt. He then turns around and dumps the opponent back-first onto his knee.
Flashing Elbow
Special Moves Super Arabian Burglary Backbreaker >>
An elbow drop followup to most of Clark's grappling techniques.
Flashing Elbow
Special Moves Super Argentine Backbreaker >>
An elbow drop followup to most of Clark's grappling techniques.
Vulcan Punch
Special Moves
Rapid punches at an upward angle.
Super Argentine Backbreaker
Special Moves
Clark tosses the opponent into the air to land on his waiting shoulders. Starting in 1996, could be followed up with an elbow drop.
Rolling Cradler
Special Moves
Clark dashes forward with a grab attempt, then rolls backwards across the ground with his opponent in tow. Relegated to a Mount Tackle followup after the invention of that move.
Napalm Stretch
Special Moves
Clark leaps up at a high angle in a cool pose. He locks up with the opponent and spins to the ground, slamming them. This move is in reference to Kinnikuman Soldier's technique of the same name.
Frankensteiner
Special Moves
Command throw with an extremely long whiff animation, owing to the elaborate nature of the frankensteiner. If not followed up with Flash Elbow, Clark will spread his arms and exclaim "HEY."
Flashing Elbow
Special Moves Napalm Stretch >>
An elbow drop followup to most of Clark's grappling techniques.
Flashing Elbow
Special Moves Frankensteiner >>
An elbow drop followup to most of Clark's grappling techniques.
Flashing Elbow
Special Moves Rolling Cradler >>
An elbow drop followup to most of Clark's grappling techniques.
Ultra Argentine Backbreaker
Desperation Moves
Three successive Super Argentine Backbreakers are performed with different finishers over the years. 94-95: After the third drop, Clark ends with a shoulder buster. 96-98: Normally ends with a Death Valley Bomb. SDM version ends with "Clark Spark," Clark's take on Kinnikuman's Muscle Spark finisher.
Running Three
Desperation Moves
Clark poses with his arms in a V-shape, shouts "RUNNING THREEAGHH" and dashes forward. He lifts his opponent on his shoulders and performs a running powerbomb. In the SDM version, they are subjected to a series of three bombs.
King of Fighters '99, The
Nage-panashi German
Throw Moves
A partial german suplex in which the opponent is released and thrown backwards. Clark lies on the ground leisurely for a moment, afterwards.
Fisherman Buster
Throw Moves
A variant of the brainbuster technique.
Death Lake Drive
Throw Moves
Clark simply snatches his opponent out of the air and tosses them unceremoniously to the ground.
Stomping
Command Moves
Somewhat exaggerated low kick.
Rolling Cradler
Special Moves Mount Tackle >>
Clark dashes forward with a grab attempt, then rolls backwards across the ground with his opponent in tow. Relegated to a Mount Tackle followup after the invention of that move.
Reverse DDT
Special Moves Mount Tackle >>
Clark's take on Jake the Snake's famous head drop maneuver.
Flashing Elbow
Special Moves Frankensteiner >>
An elbow drop followup to most of Clark's grappling techniques.
Gatling Attack
Special Moves
Quickly advancing three-punch combo ending with an uppercut. After being dropped from Clark's repertoire for several years, he gets a two-punch version that launches and can be followed up with Napalm Stretch.
Super Argentine Backbreaker
Special Moves
Clark tosses the opponent into the air to land on his waiting shoulders. Starting in 1996, could be followed up with an elbow drop.
Mount Tackle
Special Moves
A multi-purpose replacement for Clark's multitude of running throws, incorporating various options as follow-ups. Unlike his previous running grabs, the mount tackle can be blocked.
Clark Lift
Special Moves Mount Tackle >>
Extraordinarily awkward looking backwards throw that ends with Clark in a sitting position.
Napalm Stretch
Special Moves
Clark leaps up at a high angle in a cool pose. He locks up with the opponent and spins to the ground, slamming them. This move is in reference to Kinnikuman Soldier's technique of the same name.
Napalm Stretch
Special Moves Gatling Attack >>
Clark leaps up at a high angle in a cool pose. He locks up with the opponent and spins to the ground, slamming them. This move is in reference to Kinnikuman Soldier's technique of the same name.
Frankensteiner
Special Moves
Command throw with an extremely long whiff animation, owing to the elaborate nature of the frankensteiner. If not followed up with Flash Elbow, Clark will spread his arms and exclaim "HEY."
Flashing Elbow
Special Moves Napalm Stretch >>
An elbow drop followup to most of Clark's grappling techniques.
Flashing Elbow
Special Moves Super Argentine Backbreaker >>
An elbow drop followup to most of Clark's grappling techniques.
Flashing Elbow
Special Moves Reverse DDT >>
An elbow drop followup to most of Clark's grappling techniques.
Ultra Argentine Backbreaker
Desperation Moves
Three successive Super Argentine Backbreakers are performed with different finishers over the years. 94-95: After the third drop, Clark ends with a shoulder buster. 96-98: Normally ends with a Death Valley Bomb. SDM version ends with "Clark Spark," Clark's take on Kinnikuman's Muscle Spark finisher.
Running Three
Desperation Moves
Clark poses with his arms in a V-shape, shouts "RUNNING THREEAGHH" and dashes forward. He lifts his opponent on his shoulders and performs a running powerbomb. In the SDM version, they are subjected to a series of three bombs.
King of Fighters 2000, The
Fisherman Buster
Throw Moves
A variant of the brainbuster technique.
Death Lake Drive
Throw Moves
Clark simply snatches his opponent out of the air and tosses them unceremoniously to the ground.
Nage-panashi German
Throw Moves
A partial german suplex in which the opponent is released and thrown backwards. Clark lies on the ground leisurely for a moment, afterwards.
Stomping
Command Moves
Somewhat exaggerated low kick.
Gatling Attack
Special Moves
Quickly advancing three-punch combo ending with an uppercut. After being dropped from Clark's repertoire for several years, he gets a two-punch version that launches and can be followed up with Napalm Stretch.
Super Argentine Backbreaker
Special Moves
Clark tosses the opponent into the air to land on his waiting shoulders. Starting in 1996, could be followed up with an elbow drop.
Mount Tackle
Special Moves
A multi-purpose replacement for Clark's multitude of running throws, incorporating various options as follow-ups. Unlike his previous running grabs, the mount tackle can be blocked.
Rolling Cradler
Special Moves Mount Tackle >>
Clark dashes forward with a grab attempt, then rolls backwards across the ground with his opponent in tow. Relegated to a Mount Tackle followup after the invention of that move.
Clark Lift
Special Moves Mount Tackle >>
Extraordinarily awkward looking backwards throw that ends with Clark in a sitting position.
Reverse DDT
Special Moves Mount Tackle >>
Clark's take on Jake the Snake's famous head drop maneuver.
Flashing Elbow
Special Moves Frankensteiner >>
An elbow drop followup to most of Clark's grappling techniques.
Napalm Stretch
Special Moves
Clark leaps up at a high angle in a cool pose. He locks up with the opponent and spins to the ground, slamming them. This move is in reference to Kinnikuman Soldier's technique of the same name.
Napalm Stretch
Special Moves Gatling Attack >>
Clark leaps up at a high angle in a cool pose. He locks up with the opponent and spins to the ground, slamming them. This move is in reference to Kinnikuman Soldier's technique of the same name.
Frankensteiner
Special Moves
Command throw with an extremely long whiff animation, owing to the elaborate nature of the frankensteiner. If not followed up with Flash Elbow, Clark will spread his arms and exclaim "HEY."
Flashing Elbow
Special Moves Napalm Stretch >>
An elbow drop followup to most of Clark's grappling techniques.
Flashing Elbow
Special Moves Super Argentine Backbreaker >>
An elbow drop followup to most of Clark's grappling techniques.
Flashing Elbow
Special Moves Reverse DDT >>
An elbow drop followup to most of Clark's grappling techniques.
Running Three
Desperation Moves
Clark poses with his arms in a V-shape, shouts "RUNNING THREEAGHH" and dashes forward. He lifts his opponent on his shoulders and performs a running powerbomb. In the SDM version, they are subjected to a series of three bombs.
Ultra Argentine Backbreaker
Desperation Moves
Three successive Super Argentine Backbreakers are performed with different finishers over the years. 94-95: After the third drop, Clark ends with a shoulder buster. 96-98: Normally ends with a Death Valley Bomb. SDM version ends with "Clark Spark," Clark's take on Kinnikuman's Muscle Spark finisher.
Ultra Argentine Backbreaker
Super Desperation Moves
When the SDM Ultra Argentine became a seperate move in 2000, it still ended with the "Clark Spark" hold. The 2003 LDM variation of UAB ends with the Clark Special, a copy of Robin Mask's "Robin Special" finisher from Kinnikuman. On the third toss, clark jumps up and grabs the enemy's head between his legs, crushing it during the handstand landing.
King of Fighters 2001, The
Nage-panashi German
Throw Moves
A partial german suplex in which the opponent is released and thrown backwards. Clark lies on the ground leisurely for a moment, afterwards.
Fisherman Buster
Throw Moves
A variant of the brainbuster technique.
Death Lake Drive
Throw Moves
Clark simply snatches his opponent out of the air and tosses them unceremoniously to the ground.
Stomping
Command Moves
Somewhat exaggerated low kick.
Gatling Attack
Special Moves
Quickly advancing three-punch combo ending with an uppercut. After being dropped from Clark's repertoire for several years, he gets a two-punch version that launches and can be followed up with Napalm Stretch.
Super Argentine Backbreaker
Special Moves
Clark tosses the opponent into the air to land on his waiting shoulders. Starting in 1996, could be followed up with an elbow drop.
Clark Lift
Special Moves Mount Tackle >>
Extraordinarily awkward looking backwards throw that ends with Clark in a sitting position.
Reverse DDT
Special Moves Mount Tackle >>
Clark's take on Jake the Snake's famous head drop maneuver.
Flashing Elbow
Special Moves Frankensteiner >>
An elbow drop followup to most of Clark's grappling techniques.
Napalm Stretch
Special Moves
Clark leaps up at a high angle in a cool pose. He locks up with the opponent and spins to the ground, slamming them. This move is in reference to Kinnikuman Soldier's technique of the same name.
Napalm Stretch
Special Moves Gatling Attack >>
Clark leaps up at a high angle in a cool pose. He locks up with the opponent and spins to the ground, slamming them. This move is in reference to Kinnikuman Soldier's technique of the same name.
Frankensteiner
Special Moves
Command throw with an extremely long whiff animation, owing to the elaborate nature of the frankensteiner. If not followed up with Flash Elbow, Clark will spread his arms and exclaim "HEY."
Flashing Elbow
Special Moves Napalm Stretch >>
An elbow drop followup to most of Clark's grappling techniques.
Flashing Elbow
Special Moves Super Argentine Backbreaker >>
An elbow drop followup to most of Clark's grappling techniques.
Flashing Elbow
Special Moves Reverse DDT >>
An elbow drop followup to most of Clark's grappling techniques.
Rolling Cradler
Special Moves Mount Tackle >>
Clark dashes forward with a grab attempt, then rolls backwards across the ground with his opponent in tow. Relegated to a Mount Tackle followup after the invention of that move.
Mount Tackle
Special Moves
A multi-purpose replacement for Clark's multitude of running throws, incorporating various options as follow-ups. Unlike his previous running grabs, the mount tackle can be blocked.
Ultra Argentine Backbreaker
Desperation Moves
Three successive Super Argentine Backbreakers are performed with different finishers over the years. 94-95: After the third drop, Clark ends with a shoulder buster. 96-98: Normally ends with a Death Valley Bomb. SDM version ends with "Clark Spark," Clark's take on Kinnikuman's Muscle Spark finisher.
Running Three
Desperation Moves
Clark poses with his arms in a V-shape, shouts "RUNNING THREEAGHH" and dashes forward. He lifts his opponent on his shoulders and performs a running powerbomb. In the SDM version, they are subjected to a series of three bombs.
Ultra Argentine Backbreaker
Super Desperation Moves
When the SDM Ultra Argentine became a seperate move in 2000, it still ended with the "Clark Spark" hold. The 2003 LDM variation of UAB ends with the Clark Special, a copy of Robin Mask's "Robin Special" finisher from Kinnikuman. On the third toss, clark jumps up and grabs the enemy's head between his legs, crushing it during the handstand landing.
King of Fighters 2002, The
Nage-panashi German
Throw Moves
A partial german suplex in which the opponent is released and thrown backwards. Clark lies on the ground leisurely for a moment, afterwards.
Fisherman Buster
Throw Moves
A variant of the brainbuster technique.
Death Lake Drive
Throw Moves
Clark simply snatches his opponent out of the air and tosses them unceremoniously to the ground.
Stomping
Command Moves
Somewhat exaggerated low kick.
Shining Wizard
Special Moves
Clark runs forward and uses the opponent's knee as a step in order to boot them in the head (only works on crouching opponents). A pro-wrestling move created by Keiji Mutoh in 2001. Hits crouching opponents only
Clark Lift
Special Moves Mount Tackle >>
Extraordinarily awkward looking backwards throw that ends with Clark in a sitting position.
Frankensteiner
Special Moves
Command throw with an extremely long whiff animation, owing to the elaborate nature of the frankensteiner. If not followed up with Flash Elbow, Clark will spread his arms and exclaim "HEY."
Flashing Elbow
Special Moves Napalm Stretch >>
An elbow drop followup to most of Clark's grappling techniques.
Flashing Elbow
Special Moves Super Argentine Backbreaker >>
An elbow drop followup to most of Clark's grappling techniques.
Flashing Elbow
Special Moves Reverse DDT >>
An elbow drop followup to most of Clark's grappling techniques.
Flashing Elbow
Special Moves Frankensteiner >>
An elbow drop followup to most of Clark's grappling techniques.
Mount Tackle
Special Moves
A multi-purpose replacement for Clark's multitude of running throws, incorporating various options as follow-ups. Unlike his previous running grabs, the mount tackle can be blocked.
Rolling Cradler
Special Moves Mount Tackle >>
Clark dashes forward with a grab attempt, then rolls backwards across the ground with his opponent in tow. Relegated to a Mount Tackle followup after the invention of that move.
Napalm Stretch
Special Moves
Clark leaps up at a high angle in a cool pose. He locks up with the opponent and spins to the ground, slamming them. This move is in reference to Kinnikuman Soldier's technique of the same name.
Reverse DDT
Special Moves Mount Tackle >>
Clark's take on Jake the Snake's famous head drop maneuver.
Super Argentine Backbreaker
Special Moves
Clark tosses the opponent into the air to land on his waiting shoulders. Starting in 1996, could be followed up with an elbow drop.
Ultra Argentine Backbreaker
Desperation Moves
Three successive Super Argentine Backbreakers are performed with different finishers over the years. 94-95: After the third drop, Clark ends with a shoulder buster. 96-98: Normally ends with a Death Valley Bomb. SDM version ends with "Clark Spark," Clark's take on Kinnikuman's Muscle Spark finisher.
Running Three
Desperation Moves
Clark poses with his arms in a V-shape, shouts "RUNNING THREEAGHH" and dashes forward. He lifts his opponent on his shoulders and performs a running powerbomb. In the SDM version, they are subjected to a series of three bombs.
Ultra Argentine Backbreaker
Super Desperation Moves
When the SDM Ultra Argentine became a seperate move in 2000, it still ended with the "Clark Spark" hold. The 2003 LDM variation of UAB ends with the Clark Special, a copy of Robin Mask's "Robin Special" finisher from Kinnikuman. On the third toss, clark jumps up and grabs the enemy's head between his legs, crushing it during the handstand landing.
Running Pirates
Super Desperation Moves
[HSDM]
A variant of Running Three. Instead of slamming the opponent into the ground, Clark rams them into the left and right stage "walls."
King of Fighters 2003, The
Death Lake Drive
Throw Moves
Clark simply snatches his opponent out of the air and tosses them unceremoniously to the ground.
Nage-panashi German
Throw Moves
A partial german suplex in which the opponent is released and thrown backwards. Clark lies on the ground leisurely for a moment, afterwards.
Stomping
Command Moves
Somewhat exaggerated low kick.
Rolling Cradler
Special Moves Mount Tackle >>
Clark dashes forward with a grab attempt, then rolls backwards across the ground with his opponent in tow. Relegated to a Mount Tackle followup after the invention of that move.
Napalm Stretch
Special Moves
Clark leaps up at a high angle in a cool pose. He locks up with the opponent and spins to the ground, slamming them. This move is in reference to Kinnikuman Soldier's technique of the same name.
Frankensteiner
Special Moves
Command throw with an extremely long whiff animation, owing to the elaborate nature of the frankensteiner. If not followed up with Flash Elbow, Clark will spread his arms and exclaim "HEY."
Super Argentine Backbreaker
Special Moves
Clark tosses the opponent into the air to land on his waiting shoulders. Starting in 1996, could be followed up with an elbow drop.
Mount Tackle
Special Moves
A multi-purpose replacement for Clark's multitude of running throws, incorporating various options as follow-ups. Unlike his previous running grabs, the mount tackle can be blocked.
Shining Wizard
Special Moves
Clark runs forward and uses the opponent's knee as a step in order to boot them in the head (only works on crouching opponents). A pro-wrestling move created by Keiji Mutoh in 2001. Hits crouching opponents only
Clark Lift
Special Moves Mount Tackle >>
Extraordinarily awkward looking backwards throw that ends with Clark in a sitting position.
Reverse DDT
Special Moves Mount Tackle >>
Clark's take on Jake the Snake's famous head drop maneuver.
Flashing Elbow
Special Moves Napalm Stretch >>
An elbow drop followup to most of Clark's grappling techniques.
Flashing Elbow
Special Moves Frankensteiner >>
An elbow drop followup to most of Clark's grappling techniques.
Flashing Elbow
Special Moves Super Argentine Backbreaker >>
An elbow drop followup to most of Clark's grappling techniques.
Flashing Elbow
Special Moves Reverse DDT >>
An elbow drop followup to most of Clark's grappling techniques.
Ultra Argentine Backbreaker
Desperation Moves
Three successive Super Argentine Backbreakers are performed with different finishers over the years. 94-95: After the third drop, Clark ends with a shoulder buster. 96-98: Normally ends with a Death Valley Bomb. SDM version ends with "Clark Spark," Clark's take on Kinnikuman's Muscle Spark finisher.
Running Three
Desperation Moves
Clark poses with his arms in a V-shape, shouts "RUNNING THREEAGHH" and dashes forward. He lifts his opponent on his shoulders and performs a running powerbomb. In the SDM version, they are subjected to a series of three bombs.
Ultra Argentine Backbreaker
Super Desperation Moves
When the SDM Ultra Argentine became a seperate move in 2000, it still ended with the "Clark Spark" hold. The 2003 LDM variation of UAB ends with the Clark Special, a copy of Robin Mask's "Robin Special" finisher from Kinnikuman. On the third toss, clark jumps up and grabs the enemy's head between his legs, crushing it during the handstand landing.