Street Fighter Alpha 3
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Command Moves [__V]
In V-ism, Cody will automatically dodge into the background and avoid some attacks completely, instead of blocking normally.
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Special Moves [XAV]
Cody throws some rocks at the opponent. You can hold Punch to delay the move.
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Special Moves [XAV]
A reversal after being knocked down, but not by "sweep" type moves (ie, any knockdown you could air recover from). Cody tosses sand towards the opponent, if hit they're knocked back and roll away.
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Special Moves [XAV]
Cody goes for the knife. All his punches become more powerful and do tick damage.
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Super Moves [XA_]
In A-ism, a punch autocombo that makes reference to Cody's "infinite combo" glitch in Final Fight (attack twice, turn around to reset, repeat). In X-ism Cody briefly plays differently, able to mash punch to automatically execute his Final Fight combo.
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Final Fight Revenge
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Super Moves
The camera shifts behind Cody, and the gameplay shifts to a more Punch-Out!!-esque setup. The player is allowed to pummel the opponent with attacks during this brief mode, while fixated on the foe.
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Super Moves
This move allows the player to chain together a SFA3-style Custom Combo. Blocking is disabled in this mode.
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Super Street Fighter 4
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Special Moves
Cody throws some rocks at the opponent. You can hold Punch to delay the move.
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Special Moves
Advancing kick, low medium or high depending on kick strength.
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Special Moves
A reversal after being knocked down, but not by "sweep" type moves (ie, any knockdown you could air recover from). Cody tosses sand towards the opponent, if hit they're knocked back and roll away.
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Special Moves
Cody goes for the knife. All his punches become more powerful and do tick damage.
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Desperation Moves
Cody starts by kicking some dust at his opponent, then hits them a few times with a wrench and swings a lead pipe at them, sending them flying through the air as if he were hitting a home run.
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Desperation Moves
Cody starts with a set of punches to his opponent and finishes with a powerful Criminal Upper.
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