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Ashura Senku
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A short / long range teleport to either end of the screen.
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Gou Hadouken
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Akuma's trademark version of the original, knocks down up close.
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Yoga Blast
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A briefly sustained burst of fire up at an angle.
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Yoga Flame
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A briefly sustained burst of fire out in front.
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Yoga Fire
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Dhalsim spits a small flaming projectile.
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Total Wipeout
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A short and sweet series of his basic attacks strung together with a flash kick on the end.
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Final Symphony Remix
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Kyosuke does a basic punch, if it lands he launches the enemy into the air. Hinata hurricane kicks onscreen into the opponent and Batsu uppercuts them in preparation for a final triple-team attack.
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Head Press
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Bison leaps at his opponent's head, bounces off then turns for an optional Somersault Skull Diver with @term=anypunch@.
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Deadly Package
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A string of grenades around the opponent's neck (light fuse and get away).
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Spike Rod
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Rod pogo attack. From A3 onwards, rebounds forward off the ground and can be repeated indefinitely.
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High Jump
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Using his rod as a spring, Rolento jumps to new heights.
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Trick Landing
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A forward or backward hop on the rod. Just before landing from jump.
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Fake Rod
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Rolento mounts his rod in pogo position. Avoids & hits low attacks.
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Stinger
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@term=anypunch@ or @term=anykick@ throws a knife after the initial jump, angle determined by strength. The knife can be destroyed by normal attacks as well as other projectiles.
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Mekong Delta Escape
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Rolento jumps to the wall behind him then springs off at the opponent. Rolento's speed can be controlled with @term=forward@ or @term=backward@.
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Mekong Delta Air Raid
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A roll backwards, pressing @term=anypunch@ again causes Rolento to leap forwards with a strong rod attack.
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Mekong Delta Attack
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A hop backwards, if @term=anypunch@ is pressed just before landing Rolento will quickly roll forwards to attack.
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Mine Sweeper
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Rolento rolls backwards and drops multiple grenades, the ensuing explosions pull the enemy towards him.
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Steel Rain
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Rolento launches multiple knives into the air, they come down on top of the opponent.
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Take No Prisoner
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Rolento extends a tripwire across the floor. A caught opponent will be strung up with assistance from one of Rolento's goons.
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Shouoken
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A running start with a Shoryuken finish.
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Hadoken
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Can press @term=anypunch@ to increase size at the expense of range.
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Haru Ichiban
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Sakura slides forward with repeated leg sweeps, then finishes with a spinning back kick.
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Zenpout Tenshin
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Yun hops over his opponents shoulders, leaving them momentarily stunned.
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Nishou Kyaku
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Yun turns a roll then kicks up in his opponents face.
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Kobokushi
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Yun methodically thrusts with both palms. Deals damage up to a small distance in front of him.
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Sourai Rengeki
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A quick string of strikes followed by a leaping double kick.
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Flying Power Bomb
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Zangief takes a few steps forward trying to power bomb his opponent.
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Double Lariat
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Zangief spins in place with arms extended. Gief has mid-body invulnerability while spinning, meaning most projectiles pass through. Starting in Champion Edition, can move left/right during execution. Kick version, if available, is usually faster with more vulnerability.
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