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Capcom vs SNK 2
Capcom vs SNK 2: Millionaire Fighting 2001 (JPN)
"Mark of the Millenium 2001"

2D Conventional Gameplay
Capcom
4v4
crossover
team_elim
variations
Fighter Movelists
Zankuu Hadoken
Akuma pitches a fireball down at an angle.
Ashura Senku
A short / long range teleport to either end of the screen.
Gou Shoryuken
Akuma's variant of the original. Hits three times.
Tatsumaki Zankukyaku
A airborne forward moving hurricane kick.
Gou Hadouken
Akuma's trademark version of the original, knocks down up close.
Messatsu Gou Hado
Akuma's extra large multihit super fireball.
Messatsu Gou Shoryu
A juggling series of Gou Shoryu Kens.
Cannon Spike
An awkward up thrusting anti-air kick.
Axle Spin Knuckle
Cammy does a quick spin, then back knuckles out.
Spiral Arrow
Cammy spirals forward with both feet.
Hyakuretsu Kyaku
A rapid series of blurred kicks.
Hishou Burai Ken
Dan delivers a series of attacks with a fancy Koryuken finish.
Yoga Blast
A briefly sustained burst of fire up at an angle.
Yoga Flame
A briefly sustained burst of fire out in front.
Yoga Fire
Dhalsim spits a small flaming projectile.
Total Wipeout
A short and sweet series of his basic attacks strung together with a flash kick on the end.
Final Symphony Remix
[Level 3]
Kyosuke does a basic punch, if it lands he launches the enemy into the air. Hinata hurricane kicks onscreen into the opponent and Batsu uppercuts them in preparation for a final triple-team attack.
Double Knee Press
Bison turns a front flip and kicks out at his enemy.
Psycho Crusher
Bison lances forward, bathed in psycho power.
Head Press
Bison leaps at his opponent's head, bounces off then turns for an optional Somersault Skull Diver with @term=anypunch@.
Deadly Package
A string of grenades around the opponent's neck (light fuse and get away).
Colonel Carrier
Overhead throw using the rod.
Fatality Package
Deadly Package performed in the air.
Spike Rod
Rod pogo attack. From A3 onwards, rebounds forward off the ground and can be repeated indefinitely.
High Jump
Using his rod as a spring, Rolento jumps to new heights.
Trick Landing
A forward or backward hop on the rod. Just before landing from jump.
Fake Rod
Rolento mounts his rod in pogo position. Avoids & hits low attacks.
Scouter Jump
A long-range forward jump.
Stinger
@term=anypunch@ or @term=anykick@ throws a knife after the initial jump, angle determined by strength. The knife can be destroyed by normal attacks as well as other projectiles.
Mekong Delta Escape
Rolento jumps to the wall behind him then springs off at the opponent. Rolento's speed can be controlled with @term=forward@ or @term=backward@.
Mekong Delta Air Raid
A roll backwards, pressing @term=anypunch@ again causes Rolento to leap forwards with a strong rod attack.
Patriot Circle
A three-part series of multi-hit twirling rod attacks.
Mekong Delta Attack
A hop backwards, if @term=anypunch@ is pressed just before landing Rolento will quickly roll forwards to attack.
Mine Sweeper
Rolento rolls backwards and drops multiple grenades, the ensuing explosions pull the enemy towards him.
Steel Rain
Rolento launches multiple knives into the air, they come down on top of the opponent.
Take No Prisoner
Rolento extends a tripwire across the floor. A caught opponent will be strung up with assistance from one of Rolento's goons.
Shoryuken
A leaping one-armed uppercut.
Shouoken
A running start with a Shoryuken finish.
Hadoken
Can press @term=anypunch@ to increase size at the expense of range.
Haru Ichiban
Sakura slides forward with repeated leg sweeps, then finishes with a spinning back kick.
Midare Zakura
Sakura's own Shoryu Reppa.
Shinkuu Hadoken
A large multi-hit version of the Hadoken.
Zenpout Tenshin
Yun hops over his opponents shoulders, leaving them momentarily stunned.
Nishou Kyaku
Yun turns a roll then kicks up in his opponents face.
Tetsuzankou
A launching shoulder check.
Kobokushi
Yun methodically thrusts with both palms. Deals damage up to a small distance in front of him.
Zessho Hohou
A short jumping straight punch.
Sourai Rengeki
A quick string of strikes followed by a leaping double kick.
Atomic Suplex
Two successive suplexes.
Spinning Piledriver
Zangief's signature spinning piledriver.
Flying Power Bomb
Zangief takes a few steps forward trying to power bomb his opponent.
Double Lariat
Zangief spins in place with arms extended. Gief has mid-body invulnerability while spinning, meaning most projectiles pass through. Starting in Champion Edition, can move left/right during execution. Kick version, if available, is usually faster with more vulnerability.
Final Atomic Buster
A series of suplexes, followed by a Spinning Piledriver.

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