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Super Smash Bros.
Nintendo All-Star! Dairantō Smash Brothers (JPN)

2D Platformer Gameplay
HAL Laboratory Nintendo
battle_royale
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platforming
Super Smash Bros. Series
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Fighter Movelists
Falcon Punch
With a marvelously enunciated Engrish shout of "FAL-CONE PAUNCH!", Captain Falcon delivers a massively powerful punch, with a fiery falcon engulfing his fist.
Inhale
Kirby opens his mouth wide and sucks in air. If a foe is close enough, he will inhale the enemy right into his mouth. Pressing @term=bbtn@ again will spit the opponent out; pressing @term=down@ will make Kirby swallow the opponent, which although releases them from his mouth, will also change his appearance to display traits from said enemy; he will also gain the ability to use their @term=bbtn@ move in place of Inhale. Taunting will expel the opponent's moves and allow Kirby to inhale again.
Stone
(air)
Kirby turns into a stone block, leaving him imprevious to damage for a short time. Using it in the air causes Kirby to drop straight down quickly, causing damage to underlying foes. In Melee and Brawl, he can turn into additional shapes, including a spiked ball, 100-ton weight, Thwomp (from Super Mario Bros.), or a garbage block from Panel de Pon. In Brawl, performing it on the ground pushes immediate nearby foes away a bit.
Final Cutter
(air)
Kirby leaps upward with a scimitar, then comes back down to strike the ground with it, creating a shockwave that moves in the direction he's facing.
Boomerang
(air)
Tap the analog stick for longer range and tilt up or down to aim it.
Bomb
Pull bombs out and press the @term=abtn@ to hurl them at enemies. If Link drops it, other characters can pick it up.
Fireball
(air)
Shoot bouncing balls of fire horizontally, which bounce along the ground and obstacles. They vanish as they slow.
Mario Tornado
(air)
Engulf opponents in a high-speed spin. Tap B while attacking to float up.
Super Jump Punch
(air)
Attack opponents while jumping or leap to get back to the stage. Coins erupt from the attack upon contact.
Charge Shot
(air)
Fires off a tiny blast, or if sufficiently charged, a larger blast. The charge can be held onto, and then discharged later by hitting @term=bbtn@ again.
Bomb
(air)
Samus transforms into her "Morph Ball" and drops a mine. Explosions from this mine can send her upward slightly.
Screw Attack
(air)
Samus curls into a ball and initiates a spinning jump.

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