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Dark display theme for Darli Dagger
Power Rangers: Battle for the Grid

nWay
Tags
3v3
dlc
guest_characters
tag_team
tokusatsu
Mighty Morphin Power Rangers (Genesis) Series

Fighter Movelists

Chun-Li Ranger
Youshoukyaku
Basic Moves
Air roundhouse kick.
Tenkukyaku
Basic Moves
Launching kick.
Kasakiryuu (Fake-Out)
Command Moves
Does the handspring part but doesn't follow through with the kick.
Kasakiryuu
Command Moves
Handspring to axe kick.
Kikoken
Special Moves
Chunners' traditional fireball.
Sourou Kikoken
Special Moves Kikoken >>
Transforms the Kikōken into a phoenix shape, which makes it a close-range projectile but also crumples on hit and flies upward after success. Heavy version only, must be done at very start of the move.
Spinning Bird Kick
Special Moves
Upside-down spread-leg hurricane kick.
Shouheki Hanchou Kyaku
Special Moves Spinning Bird Kick >>
Interrupts the Spinning Bird Kick with a wall-bounce jump kick.
Jimen Hanchou Han-en Shu
Special Moves Hyakuretsukyaku >>
Interrupts the air heavy Lightning Kick with an axe kick. Links only from heavy air version.
Tenku Hasha Kyaku
Special Moves Hyakuretsukyaku >>
Interrupts the lightning kick with a launcher kick. Only links from ground heavy version
Hoyokusen
Super Moves
More powerful Lightning Kick with fancy camera angles and Tenku Hasha Kyaku ender.
Shakunetsu Kikoken
Fatal Moves
Slow-flying blue phoenix fireball.
Spinning Phoenix
Fatal Moves
Longer Spinning Bird Kick that knocks back, then ends with a Shouheki Hanchou Kyaku.
Hyakugouka
Fatal Moves
Longer Lightning Kick with leg swap halfway, then finish with a double-hand palm strike.

Green Ranger
Dragon Dive
Special Moves
Downward diving attack with the Dragon Dagger
Dragon Wave
Special Moves
A ground wave of energy from the dragon dagger.
Dragon Drop
Special Moves
Drop kick with both feet and bounces off the enemy.
Dragon Drill
Special Moves
Forward moving multi hit drill kick
Dragon Buster
Special Moves
Powerful projectile with startup.

Ryu Ranger
Tobi Geri
Basic Moves
Awkward jump kick.
Tsukiage Upper
Basic Moves
Launching uppercut.
Collarbone Breaker
Command Moves
Two hit overhead punch.
Shoryuken
Special Moves
You must defeat it to stand a chance.
Tatsumaki Senpukyaku
Special Moves
Ansatsuken's traditional forward-moving spin kick.
(air)
Jodan Sokutou Geri
Special Moves Tatsumaki Senpukyaku >>
Ryu's infamous donkey kick can only be done as a follow-up to his Tatsumaki in this game. Only after ground version.
Hadoken
Special Moves
You probably don't need to be told what this is.
Shinkuu Hadoken
Super Moves
Big ol' beam super like most crossover appearances. Can be done in air.
(air)
Shin Shoryuken
Fatal Moves
Ryu's more powerful Shoryuken is now a special motion EX move. Starts with a punch to the gut first for an extra hit, if done close to a standing opponent.
Hanto Hadoken
Fatal Moves
A bigger Hadōken in the shape of the Crimson Hawk. Moves forward, then on hit, back and forth again for 3 hits.