Chun-Li Ranger
|
|
|
|
|
|
|
|
|
Command Moves
Does the handspring part but doesn't follow through with the kick.
|
|
|
|
|
|
|
|
|
Special Moves
Transforms the KikÅken into a phoenix shape, which makes it a close-range projectile but also crumples on hit and flies upward after success. Heavy version only, must be done at very start of the move.
|
|
|
|
|
|
|
Special Moves
Interrupts the Spinning Bird Kick with a wall-bounce jump kick.
|
|
|
|
|
|
|
Special Moves
Interrupts the air heavy Lightning Kick with an axe kick. Links only from heavy air version.
|
|
|
|
|
Special Moves
Interrupts the lightning kick with a launcher kick. Only links from ground heavy version
|
|
|
|
|
Super Moves
More powerful Lightning Kick with fancy camera angles and Tenku Hasha Kyaku ender.
|
|
|
|
|
|
|
Fatal Moves
Longer Spinning Bird Kick that knocks back, then ends with a Shouheki Hanchou Kyaku.
|
|
|
|
|
Fatal Moves
Longer Lightning Kick with leg swap halfway, then finish with a double-hand palm strike.
|
|
|
Green Ranger
|
|
|
|
|
|
|
|
|
|
|
Special Moves
Drop kick with both feet and bounces off the enemy.
|
|
|
|
|
|
|
|
|
Ryu Ranger
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Special Moves
Ryu's infamous donkey kick can only be done as a follow-up to his Tatsumaki in this game. Only after ground version.
|
|
|
|
|
|
|
Super Moves
Big ol' beam super like most crossover appearances. Can be done in air.
|
|
|
|
|
Fatal Moves
Ryu's more powerful Shoryuken is now a special motion EX move. Starts with a punch to the gut first for an extra hit, if done close to a standing opponent.
|
|
|
|
|
Fatal Moves
A bigger HadÅken in the shape of the Crimson Hawk. Moves forward, then on hit, back and forth again for 3 hits.
|
|
|