Chun-Li Ranger
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Kikoken
Chunners' traditional fireball.
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Sourou Kikoken
Transforms the KikÅken into a phoenix shape, which makes it a close-range projectile but also crumples on hit and flies upward after success. Heavy version only, must be done at very start of the move.
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Tenku Hasha Kyaku
Interrupts the lightning kick with a launcher kick. Only links from ground heavy version
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Hoyokusen
More powerful Lightning Kick with fancy camera angles and Tenku Hasha Kyaku ender.
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Spinning Phoenix
Longer Spinning Bird Kick that knocks back, then ends with a Shouheki Hanchou Kyaku.
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Hyakugouka
Longer Lightning Kick with leg swap halfway, then finish with a double-hand palm strike.
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Green Ranger
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Dragon Dive
Downward diving attack with the Dragon Dagger
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Dragon Wave
A ground wave of energy from the dragon dagger.
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Dragon Drop
Drop kick with both feet and bounces off the enemy.
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Ryu Ranger
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Shoryuken
You must defeat it to stand a chance.
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Jodan Sokutou Geri
Ryu's infamous donkey kick can only be done as a follow-up to his Tatsumaki in this game. Only after ground version.
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Hadoken
You probably don't need to be told what this is.
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Shinkuu Hadoken
Big ol' beam super like most crossover appearances. Can be done in air.
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Shin Shoryuken
Ryu's more powerful Shoryuken is now a special motion EX move. Starts with a punch to the gut first for an extra hit, if done close to a standing opponent.
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Hanto Hadoken
A bigger HadÅken in the shape of the Crimson Hawk. Moves forward, then on hit, back and forth again for 3 hits.
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