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Light display theme for Kyo Kusanagi
Power Instinct: Matrimelee / Shin Gōketsuji Ichizoku: Tōkon Matrimelee
2D Conventional Gameplay
Noise Factory (Atlus)
Tags
comedy
guest_characters
Power Instinct Series

Fighter Movelists

Annie Hamilton
Annie Dynamic
Special Moves
Forward splits-kick. Increased power when D is held longer.
Photon Burst
Special Moves
A ball of energy fired downwards at an angle, weak for steep and hard for longer range.
Rainbow Rise
Special Moves
Annie flies upward, her arm enveloped in color and light.
Swanny Crash
Special Moves
A swan-shaped projectile flies forward. If executed with hard punch, the swan flies both forward and up.
Cosmic Throw
Super Moves
[1 Level]
Annie rolls forward, then grabs. If the grab is successful, she sends the opponent into orbit.
Angel Halo
Super Moves
[2 Levels]
A halo-shaped projectile is tossed forward. On hit, an angel appears and blasts the opponent with a beam.

ChinNen
Rekkouken
Special Moves
A series of rapid blows with the fists. Perform while dashing and ChinNen continues to slide forward while punching.
Rengokureiha
Special Moves
Chinnen conjures up a spirit ball, then thrusts forward creating a skull projectile. In the air, @term=1punch@ leaves a ball hanging in place, while @term=2punch@ skips straight to the projectile.
(air)
Jubakufu
Special Moves
Chinnen produces a magic talisman, then tosses it forward. On hit the opponent will levitate for a moment, stunned.
Senkourekkyaku
Special Moves
A rising jumpkick, then a sharply descending kick.
Turn of Fate
Super Moves
[1 Level]
Chinnen sends an entire skeleton dashing forward, summoned from the bowels of hell.
Crumbling Temple
Super Moves
[3 Levels]
Chinnen ends this rushing combo with three hard headbutts.

Keith Wayne
Knuckle Bomber
Special Moves
Keith rushes forward with multiple flaming punches.
Rolling Cannon
Special Moves
Vaulting handspring kick.
Lightning Slash
Special Moves
An arc of electricity shoots across the floor.
Spiral Kick
Special Moves
A flaming kick, the strong version can be repeated up to two additional times.
Final Crash Bomber
Super Moves
[1 Level]
Keith launches a burst of flaming projectiles across the ground, then follows up with a combo attack.
Rolling Bomber
Super Moves
[1 Level]
Final Crash Bomber >>
Ends the Final Crash Bomber with a super Rolling Cannon.
Volcano Rising
Super Moves
[2 Levels]
Keith creates a gout of flame with an uppercut.

Otane Goketsuji
Meteor Swirling Bullets
Special Moves
Otane grabs the opponent and tosses them behind, then pelts them with fireballs while they're disoriented.
Menace Face
Special Moves
A short-range grisly ghost face.
Rock Pulverizer Denture
Special Moves
Otane spits her teeth upwards in an arc.
Goketsu Ryu Ikaku Kao
Super Moves
[1 Level]
A large, high-speed projectile in the form of Otane's ghostly face.
Grip of Death
Super Moves
[2 Levels]
A demonic hand appears from Otane's mirror and attempts to squeeze the life out of the opponent.
Goketsu Ryu Ikaku Kao x3
Super Moves
[3 Levels]
Three big projectiles in rapid succession.

Oume Goketsuji
Heaven Legs Dance
Special Moves
A diving screw attack, angle determined by button.
Menace Face
Special Moves
Oume's face becomes a monstrous, ghostly visage as she leaps into the air.
Meteor Swirling Bullets
Special Moves
Rapid repeating fireballs shot from one palm after the other.
Rock Pulverizer Denture
Special Moves
Oume spits her still-chomping dentures directly forward.
Granny Geyser
Super Moves
[1 Level]
Oume sticks her face into the ground and creates a column of energy at a location determined by button.
Mori ra Kyou
Super Moves
[2 Levels]
A spirit released from a mirror flies forth and latches onto the opponent.
Granny Triple Geyser
Super Moves
[3 Levels]
Three successive columns of energy track the opponent's location.

Reiji Oyama
Omae Nanka Kouja
Special Moves
After grabbing the opponent, Reiji flips backwards into a mounted position and pummels them.
Shouenbu
Special Moves
Diving angled kick.
Ryu En Shou
Special Moves
Reiji rises into the air with a one-two flaming uppercut.
Raikoukyaku
Special Moves
A rapid kicking attack.
Gekishou Hadouha
Special Moves
A flaming ball of chi.
Dragon Rush
Super Moves
[1 Level]
Reiji executes a dashing combo.
Ryu Kishou Enzan
Super Moves
[1 Level]
Dragon Rush >>
A flaming hook punch to finish the combo.
Otoko Oyama Koko Ni Ari
Super Moves
[2 Levels]
Reiji strikes the ground, creating an energy blast in the form of a tiger's head.

Saizo
Shinkuusenpuuzan
Special Moves
Saizo spins downwards to attack the opponent (@term=1punch@ close, @term=2punch@ far).
Seienresshouzan
Special Moves
A charged elbow strike.
Gokuenshouryuudan
Special Moves
Saizo tosses a firebomb on the ground (@term=1punch@ close, @term=2punch@ far).
Feint
Special Moves
Saizo tosses a firebomb, but it bounces off the floor rather than exploding (does no damage).
Ryuuenha
Special Moves
A blue and yellow fireball.
Gokuaku Noboru Ryu Dan
Super Moves
[1 Level]
Stalling in the air, Saizo spins and drops a series of firebombs across the ground.
(air)
Hishou Mai Kage Zan
Super Moves
[2 Levels]
Saizo sends his shadow across the floor. On contact, a copy rises up and brutally slashes the opponent.

White Buffalo
Flying Elbow
Special Moves
After spinning in the air, a flaming attack aimed down at an angle.
Buffalo Storm
Special Moves
White Buffalo stomps up a storm and kicks out an energy buffalo. Becomes faster and unblockable if held as long as possible.
Tackle Blow
Special Moves
Rushing tackle followed by palm strike.
Tackle Upper
Special Moves Tackle Blow >>
A launching uppercut instead of the palm strike in Tackle Blow. During @term=cbtn@ Tackle Blow only
Arrow Shot
Special Moves
An arrow projectile.
Tornado Tomahawk
Super Moves
[1 Level]
Buffalo's Native cred falls under suspicion as this rising totem pole has nothing to do with tornadoes or tomahawks.
Buffalo Buster
Super Moves
[2 Levels]
Repeated jumping powerbombs.