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Mudoh Tenrinsou
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Descending spinning claw attack from the wall. Only at actual ends of stage, not just screen corners.
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Mudoh Goenha
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Gozu disappears into embers and giant flaming bull-head projectiles shoot out from either side.
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Metsu Sassou
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Disappearing into flames, Gozu flies down a moment later above the opponent with claws outstretched.
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Gouen Dan
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A three-shot burst of burning pellets from Gozu's wrist cannon. @term=abtn@ shoots straight, @term=bbtn@ shoots up at an angle, and @term=cbtn@ shoots almost straight up.
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Gokuenkai
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Gozu unleashes four firebombs, two on each side. Bombs themselves and explosions will hit.
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Youen Ken
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Rapid flurry of hand strikes. Can follow up with extra attack on hit. This is also Gozu's guard cancel with @term=qcf@+@term=abtn@.
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Low Palm Digging
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Low-hitting followup to Youen Ken--can only be done if Youen Ken has hit.
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Gohten
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Rolling claw attack that arcs upwards into the air.
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Mikka Tsuki
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Claw swipe with crescent projectile. Can also execute in the air for a different projectile.
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Jaga Rangeki Shoh
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Superior version of the Youen Ken, rapid strikes with gigantic energy bursts.
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Mudoh Tenrinsou
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Bounce off the wall into rolling claw attack. Only at actual ends of stage, not just screen corners.
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Mudoh Suiryuuha
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In Savage Reign, Mezu surrounds himself with water and can control left/right movement. Touching the opponent traps them in his whirlpool.
In Kizuna, Mezu emits a fast-moving patch of water that envelops the opponent in a waterspout.
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Higoromo
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Mezu enters a meditative stance while ice crystals orbit around him. After a moment they fly outwards.
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Ryuuhyou Dan
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An ice pellet shot into the ground that creates four successive ice pillars.
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Youen Kyaku
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Rapid kicks. Can be followed up on hit. Also acts as Mezu's guard cancel with @term=qcf@+@term=abtn@.
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Flip Kick
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Followup to Youen Kyaku (only if Youen Kyaku hit the opponent).
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Gohten
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Rising spinning claw attack.
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Mikka Tsuki
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A claw-swipe crescent projectile. Unlike Gozu, Mezu can't do this in the air.
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