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Fighter Movelists
Stomp
Stomps the ground. Pops up on contact but is very hard to combo out of.
launcher
Retracting Drive
Sends out a leg component as a car to rush forward and then back.
ground_projectile
shortrange_projectile
Combiner Dash
Breaks down into the individual vehicles that make up Autofive and rushes forward.
rush
Retracting Flight
Sends one of the components of the arms out and back. Light Attack sends the helicopter up at a slight angle, Heavy sends the plane straight.
anti_air
shortrange_projectile
Super Auto Sword
Swipes with a sword.
Command Move
An unnamed move although documented on the website, Maxcyber reaches out with a glowy palm that does up to 3 hits on its own and also saps the opponent's super meter.
Dim Whirlwind
Spins around with his axe out, moving forward slightly and slowly.
Dim Hacker
Takes a step forward and cleaves with his axe.
Dim Wave
Tall projectile.
Super Dim Blast
Fires off 15 spherical projectiles in completely random angles and directions.
random_element
rapid_projectiles
Flame Breath
Dragonoh transforms into a dragon and breathes shortrange fireballs.
rapid_projectiles
shortrange_projectile
Fireball
Exactly what it sounds like.
Dragon Punch
Leaping, spinning anti-air uppercut.
anti_air
Super Dragon Tackle
Turns into dragon form and launches forward while spinning.
rush
Sky Punch
Standing uppercut that launches and also functions as an anti-air.
anti_air
launcher
Tackle
Rushing shoulder check.
rush
Voyage
Turns into a blimp and shmoves forward.
rush
Airframe
Opens a bunch of panels on his body, turning his whole sprite into a hitbox. Heavy version knocks back.
Payload
(air)
Turns into a blimp and drops a missile down at an angle. Almost worthless when on the ground unless done in close.
Super Grand Payload
Turns into a chunkier and shorter blimp than his other moves and rushes forward (ground) or diagonally down (air). Air version also seems to do more damage.
rush
Texas Upper
Airborne uppercut, capable of hitting twice.
Cowboy Slide
Quick knee press slide.
rush
Tornado
Grab effort that leads to him leaping into the air and spinning the opponent before slamming them to the ground.
command_throw
spinning
Quick Draw
Whips out a gun and fires. Blast has a diagonal downward trajectory.
Howdy
Takes off his hat and buffs his next Tornado. Infinitely stackable, lasts even between rounds, and is only dispersed upon performing Tornado.
augmentation
Slam
Overhead double hammer fist.
Masami Fist
Telescoping multi-hit punch.
Masami Drop
Drops from the sky in spinning manekineko form.
Masami Spin
Forward-moving spinning double lariat.
rush
Sushi Toss
Flings nigiri at the foe. Light version produces a random color/type (pink, red, yellow, orange) with its own hitstun and advantage properties.
arc_projectile
random_element
Super Masami Drop
Teleports above the foe and performs Masami Drop.
teleport
Command Move
An unnamed move although documented on the website, Maxcyber reaches out with a glowy palm that does up to 3 hits on its own and also saps the opponent's super meter.
Cyber Spin
Masamioh's Masami Spin
hurricane
Cyber Moon Shot
Crouching moon-shaped projectile, just like Megastar's Low Moon Shot.
Cyber Dragon Punch
Maxcyber's Shoryuken, taken from Dragonoh.
anti_air
Cyber Crash
[Robo Oh 3.0+]
Dives in a ball form, like Nekogami's Crashing Ball.
ball_shape
dive
Cyber Rushing Punch
[Robo Oh 3.0+]
Maxcyber's take on Ring King's Rushing Straight.
rush
Cyber Dash
[Robo Oh 3.0+]
Turns into five balls and rushes forward, works like Autofive's Combiner Dash.
rush
Cyber Shadow Kick
[Robo Oh Classic]
Maxcyber does a dive kick while fading in and out of opacity.
dive
Cyber Dashing Uppercut
[Robo Oh Classic]
Dashing uppercut, taken from Ring King's Rushing Upper.
rush
Cyber Combiner Dash
[Robo Oh Classic]
Breaks down into five spaceships and rushes forward, like Autofive's Combiner Dash.
rush
Super Cyber Hacker
Conjures an axe and swings it, like Autofive's Super Auto Sword.
Jet Fist
Forward-moving punch.
rush
Moon Shot Low
Ducks before shooting off Moon Shot.
Moon Shot High
Moon-shaped projectile.
Neko Kick
Backwards kick with both legs.
Rolling Ball Low
Races across the ground in ball form.
ball_shape
rush
Rolling Ball
Launches forward in ball shape.
ball_shape
rush
Kick Arts
High kick followed by a roundhouse.
Big Punch
Boxing glove on a spring pops out from his chest.
Jet
Levitates with a jet flame from his ass (really). Lower part of his sprite has a hitbox that is active every 4 frames. Can maneuver him around with directionals while he's airborne. Rare does not have traditional specials in this game and only has Overdrive (EX) moves.
extra_movement
Laser
[Level 1+]
Fires eyebeams downward at an angle, three times. Rare does not have traditional specials in this game and only has Overdrive (EX) moves.
beam_move
rapid_projectiles
Super Sweet Buzzsaw
Fires a spinning blade that remains stationary for several seconds before disappearing. Enemy contact with it obviously damages them.
Power Combo
Hook, uppercut.
Rushing Low
Sliding low punch.
rush
Rushing Straight
Sliding straight punch.
rush
Super Rushing Upper
Rushing Upper that travels all the way across the screen.
rush
rush
Command Move
An unnamed but documented move on the website, Shippo does like a drill uppercut.
Dash Hammer
Rushes forward to hit with the sphere "hand".
rush
Drill Break
Rushing drill attack.
rush
Drill Missile
Fires the drill bit straight forward.
Shippo Beam
Raises up one of the cannon things and fires a ball projectile diagonally downward from it.
Super Shippo Beam
Fires five Shippo Beams from diagonal-down to straight-forward in an upward "sweep".
rapid_projectiles
Sit Spin
Crouches and moves forward slowly while spinning.
Suteki Spiral
Skates across the screen on one foot.
rush
Suteki Axel
Forward spinning leap with kick on landing.
hurricane
Super Suteki Shot
[Robo Oh Classic]
Fires a slow, spinning letter "s". The s blocks projectiles that hit it as well.
Alien Power
(automatic)
Uchuzine gains meter automatically throughout the match.
Uchu Punch
Forward-leaning punch.
Uchu Combo
Follow up the punch with a kick.
Uchu Copter
Ballerina leap tatsu.
hurricane
Uchu Ball
Ball projectile. EX version goes up diagonally.
Super Uchu Warp
Goes spaceship mode and blasts forward.
rush
Dream Reflector
Bounces back projectiles.
reflect
Chart Topper
Anti-air strike with her microphone. At least, I hope that's what it is.
anti_air
Super Dream Shot
[Robo Oh Classic]
Fires a slow-moving spinning projectile shaped like у. The у blocks projectiles that hit it as well.

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FIGHTABASE (v7) | Since 2006