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Dark display theme for Neo & Geo
Robo Oh
2D Conventional Gameplay
Foxy Boxy Games
Tags
doujin
guest_characters
robots
Robo Oh Series

Fighter Movelists

Autofive
Stomp
Command Moves
Stomps the ground. Pops up on contact but is very hard to combo out of.
launcher
Retracting Drive
Special Moves
Sends out a leg component as a car to rush forward and then back.
ground_projectile
shortrange_projectile
Combiner Dash
Special Moves
Breaks down into the individual vehicles that make up Autofive and rushes forward.
rush
Retracting Flight
Special Moves
Sends one of the components of the arms out and back. Light Attack sends the helicopter up at a slight angle, Heavy sends the plane straight.
anti_air
shortrange_projectile

Dimcyber
Command Move
Command Moves
An unnamed move although documented on the website, Maxcyber reaches out with a glowy palm that does up to 3 hits on its own and also saps the opponent's super meter.
Dim Whirlwind
Special Moves
Spins around with his axe out, moving forward slightly and slowly.
Dim Hacker
Special Moves
Takes a step forward and cleaves with his axe.
Super Dim Blast
Super Moves
Fires off 15 spherical projectiles in completely random angles and directions.
random_element
rapid_projectiles

Dragonoh
Flame Breath
Special Moves
Dragonoh transforms into a dragon and breathes shortrange fireballs.
rapid_projectiles
shortrange_projectile
Fireball
Special Moves
Exactly what it sounds like.
Dragon Punch
Special Moves
Leaping, spinning anti-air uppercut.
anti_air
Super Dragon Tackle
Super Moves
Turns into dragon form and launches forward while spinning.
rush

Grandsky
Sky Punch
Basic Moves
Standing uppercut that launches and also functions as an anti-air.
anti_air
launcher
Tackle
Command Moves
Rushing shoulder check.
rush
Voyage
Special Moves
Turns into a blimp and shmoves forward.
rush
Airframe
Special Moves
Opens a bunch of panels on his body, turning his whole sprite into a hitbox. Heavy version knocks back.
Payload
Special Moves
Turns into a blimp and drops a missile down at an angle. Almost worthless when on the ground unless done in close.
(air)
Super Grand Payload
Super Moves
Turns into a chunkier and shorter blimp than his other moves and rushes forward (ground) or diagonally down (air). Air version also seems to do more damage.
rush

Heavytex
Texas Upper
Basic Moves
Airborne uppercut, capable of hitting twice.
Cowboy Slide
Command Moves
Quick knee press slide.
rush
Tornado
Special Moves
Grab effort that leads to him leaping into the air and spinning the opponent before slamming them to the ground.
command_throw
spinning
Quick Draw
Special Moves
Whips out a gun and fires. Blast has a diagonal downward trajectory.
Howdy
Special Moves
Takes off his hat and buffs his next Tornado. Infinitely stackable, lasts even between rounds, and is only dispersed upon performing Tornado.
augmentation

Masamioh
Slam
Basic Moves
Overhead double hammer fist.
Masami Fist
Command Moves
Telescoping multi-hit punch.
Masami Drop
Special Moves
Drops from the sky in spinning manekineko form.
Masami Spin
Special Moves
Forward-moving spinning double lariat.
rush
Sushi Toss
Special Moves
Flings nigiri at the foe. Light version produces a random color/type (pink, red, yellow, orange) with its own hitstun and advantage properties.
arc_projectile
random_element
Super Masami Drop
Super Moves
Teleports above the foe and performs Masami Drop.
teleport

Maxcyber
Command Move
Command Moves
An unnamed move although documented on the website, Maxcyber reaches out with a glowy palm that does up to 3 hits on its own and also saps the opponent's super meter.
Cyber Moon Shot
Special Moves
Crouching moon-shaped projectile, just like Megastar's Low Moon Shot.
Cyber Dragon Punch
Special Moves
Maxcyber's Shoryuken, taken from Dragonoh.
anti_air
Cyber Crash
Special Moves
[Robo Oh 3.0+]
Dives in a ball form, like Nekogami's Crashing Ball.
ball_shape
dive
Cyber Rushing Punch
Special Moves
[Robo Oh 3.0+]
Maxcyber's take on Ring King's Rushing Straight.
rush
Cyber Dash
Special Moves
[Robo Oh 3.0+]
Turns into five balls and rushes forward, works like Autofive's Combiner Dash.
rush
Cyber Shadow Kick
Special Moves
[Robo Oh Classic]
Maxcyber does a dive kick while fading in and out of opacity.
dive
Cyber Dashing Uppercut
Special Moves
[Robo Oh Classic]
Dashing uppercut, taken from Ring King's Rushing Upper.
rush
Cyber Combiner Dash
Special Moves
[Robo Oh Classic]
Breaks down into five spaceships and rushes forward, like Autofive's Combiner Dash.
rush
Super Cyber Hacker
Super Moves
Conjures an axe and swings it, like Autofive's Super Auto Sword.

Megastar
Jet Fist
Command Moves
Forward-moving punch.
rush
Moon Shot Low
Special Moves
Ducks before shooting off Moon Shot.
Moon Shot High
Special Moves
Moon-shaped projectile.

Nekogami
Neko Kick
Command Moves
Backwards kick with both legs.
Rolling Ball Low
Special Moves
Races across the ground in ball form.
ball_shape
rush

Rare
Kick Arts
Command Moves
High kick followed by a roundhouse.
Big Punch
Command Moves
Boxing glove on a spring pops out from his chest.
Jet
Special Moves
Levitates with a jet flame from his ass (really). Lower part of his sprite has a hitbox that is active every 4 frames. Can maneuver him around with directionals while he's airborne. Rare does not have traditional specials in this game and only has Overdrive (EX) moves.
extra_movement
Laser
Special Moves
[Level 1+]
Fires eyebeams downward at an angle, three times. Rare does not have traditional specials in this game and only has Overdrive (EX) moves.
beam_move
rapid_projectiles
Super Sweet Buzzsaw
Super Moves
Fires a spinning blade that remains stationary for several seconds before disappearing. Enemy contact with it obviously damages them.

Ringking
Super Rushing Upper
Super Moves
Rushing Upper that travels all the way across the screen.
rush
rush

Shippo Tsuki
Command Move
Command Moves
An unnamed but documented move on the website, Shippo does like a drill uppercut.
Dash Hammer
Special Moves
Rushes forward to hit with the sphere "hand".
rush
Drill Missile
Special Moves
Fires the drill bit straight forward.
Shippo Beam
Special Moves
Raises up one of the cannon things and fires a ball projectile diagonally downward from it.
Super Shippo Beam
Super Moves
Fires five Shippo Beams from diagonal-down to straight-forward in an upward "sweep".
rapid_projectiles

Sutekiss
Sit Spin
Command Moves
Crouches and moves forward slowly while spinning.
Suteki Spiral
Special Moves
Skates across the screen on one foot.
rush
Suteki Axel
Special Moves
Forward spinning leap with kick on landing.
hurricane
Super Suteki Shot
Super Moves
[Robo Oh Classic]
Fires a slow, spinning letter "s". The s blocks projectiles that hit it as well.

Uchuzine
Alien Power
Basic Moves
Uchuzine gains meter automatically throughout the match.
(automatic)
Uchu Punch
Command Moves
Forward-leaning punch.
Uchu Combo
Command Moves
Follow up the punch with a kick.
Uchu Ball
Special Moves
Ball projectile. EX version goes up diagonally.
Super Uchu Warp
Super Moves
Goes spaceship mode and blasts forward.
rush

Yumelody
Chart Topper
Special Moves
Anti-air strike with her microphone. At least, I hope that's what it is.
anti_air
Super Dream Shot
Super Moves
[Robo Oh Classic]
Fires a slow-moving spinning projectile shaped like у. The у blocks projectiles that hit it as well.