Cyrax
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Tag/Team Move [Kameo]
Cyrax fires a green net from his chest that ensnares the opponent and lures them toward him.
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Fatal Moves [Kameo]
Cyrax fires out a bunch of bombs. The scene cuts to an outer space view of the Earth, which explodes.
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Tag/Team Move
Kopter Chopper but with horizontal diagonal movement, less vacuum effect but knocks back and easier to hit standing opponents.
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Tag/Team Move
Cyrax slams a bomb onto the back of the opponent's head, which detonates.
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Tag/Team Move [Kameo]
Cyrax fires a green net from his chest that ensnares the opponent and lures them toward him.
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Tag/Team Move [Kameo]
Cyrax runs in and stands in place with a bomb in his hands, which goes off automatically after a few seconds. Can move him a bit with Reposition or blow up instantly with Detonate. Explosion can hurt either player.
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Tag/Team Move [Kameo]
Cyrax slowly ascends with his arms outstretched and blades held outward. There is a slight vacuum effect where an opponent that is close but not close enough to be hit initially may be drawn in.
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Floyd
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Throw Moves
Floyd grabs his opponent and does a roll, then slams them.
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Special Moves
Roundhouse kick that forces the opponent off the screen and wrap back around the other side. Can be delayed by holding the button.
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Special Moves
Floyd raises a hand and if the opponent is close enough, he'll throw them overhead.
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Special Moves
Summons a lightning bolt in the opponent's general position. Pops up on hit.
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Special Moves
Floyd disappears in a pink mist and appears on the other side of the screen to deliver a fancy kick.
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Special Moves
A super fast invulnerable backdash that has a moment of super armor at the end.
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Special Moves
A super fast run that can move behind the opponent when close enough, and is also invulnerable. Also has a moment of super armor at the end of the run.
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Special Moves
A smoke bomb comes from off-screen diagonally above Floyd and detonates behind the opponent, erecting a wall of light that counts as a "wall" of the battlefield.
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General Shao
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Throw Moves
Shao lifts up the opponent with one hand, punches them in the face twice, then hoists them over head and tosses them away.
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Special Moves
Shao must be next to his opponent and the axe for this move. He grabs the foe and slams them chest-first onto his axe, then stomps on them, lifts them up with the axe, and slams them back on the ground. This rearms Shao. Holding backward during the move swaps sides.
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Special Moves
Shao casts a spell that increases the duration of time before the axe returns to him automatically.
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Special Moves
Shao magically levitates his axe and then brings it back down on the ground, leaving an energy trail that covers the entire ground. The axe coming back down can also hit the opponent overhead if positioned right.
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Special Moves
If Shao is near his axe, picks it up and swings it horizontally. This counts as rearming him.
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Special Moves
A variation of his old knee charge but at the end he "rides" them down with his axe in their chest, damaging them more as he pulls it out.
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Special Moves
Slams the ground with his axe and causes a fast-traveling wave of red energy to spread all the way across the screen.
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Special Moves
Shao swings his axe back and it begins glowing red. While glowing, all axe attack damage is increased.
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Special Moves
An overhead strike that leaves the axe stuck in the ground. It will return to Shao's hand's automatically after several seconds.
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Desperation Moves
Shao starts the move by flinging his axe up in the air, which will come down in an effort to strike the opponent and continue the attack. After the Kameo has done their part, Shao will approach, sliding his axe blade along the ground and bringing it up for an axe uppercut that knocks them into the air. He follows them and his them with a knee strike and a rib-shattering axe hit, and after they crash to the ground he lands on their chest.
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Fatal Moves
Shao transforms into a massive grizzly bear. He lunges at the opponent with a claw strike to knock them down, then bites them by the leg to flip them around. He ragdolls them and gnaws at their back a bit before shattering their head with his jaws.
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Fatal Moves
Shao knocks the opponent into the air with his glowing axe, then leaps up and grabs them by the wrist, swinging them in a vertical loop so fast that it skins them. He ends by slamming their clean skeleton to the ground.
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Fatal Moves
Shao slams his glowing axe into the ground, popping the enemy up. He jumps up and grabs them by the legs, slamming their back into his axe blade and out their chest, pulling them through the blade until they are cleaved in half.
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Janet Cage
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Fatal Moves
Johnny's old Deadly Uppercut Fatality. Essentially every playable character's "The Klassic" Brutality but with a little cinematic flair in terms of camera angles.
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Jax
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Tag/Team Move
Mashing increases the number of Body Slams. Mash block for "Quad-Slam", which takes 1 bar of super meter to do and can be done up to twice.
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Tag/Team Move [Kameo]
Jax slings his foe over his shoulder and drops from the air, cracking their back. Backwards is for a close attack, forwards for a far one.
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Tag/Team Move [Kameo]
Jax grabs his opponent by the throat and punches them a couple of times. Mashing makes more punches. Catches opponent Kameos rather than player character, hold Tag for more punches. Forward-to-back version catches close, back-to-forward is for far.
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Tag/Team Move [Kameo]
Jax strikes the ground with his fist, causing the foe to take damage and stumble if he or she is not in the air. Hits either/both players if they're standing/crouching.
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Tag/Team Move
Mashing increases the number of Body Slams. Mash block for "Quad-Slam", which takes 1 bar of super meter to do and can be done up to twice.
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Tag/Team Move [Kameo]
Jax slings his foe over his shoulder and drops from the air, cracking their back. Backwards is for a close attack, forwards for a far one.
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Tag/Team Move [Kameo]
Close-range version of his old Sonic Boom. Has invulnerability when performed as a Getup.
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Tag/Team Move [Kameo]
Jax grabs his opponent by the throat and punches them a couple of times. Mashing makes more punches. Catches opponent Kameos rather than player character, hold Tag for more punches. Forward-to-back version catches close, back-to-forward is for far.
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Tag/Team Move [Kameo]
Jax strikes the ground with his fist, causing the foe to take damage and stumble if he or she is not in the air. Hits either/both players if they're standing/crouching.
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Johnny Cage
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Basic Moves
A smack to the face, followed by a popup by tripping the foe with his hand as he passes by, and finally a Shadow Kick to the back.
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Basic Moves
When interrupting an opponent's Throw with an escape, performing this move will have Johnny break their arm and temporarily disable their ability to throw.
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Command Moves
Johnny strikes the opponent's gut with an open palm. If charged up by holding @term=attack2@ charges up a ki blast in his hand before striking.
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Command Moves
Johnny performs a close high kick that knocks the opponent into the air.
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Special Moves
While performing the splits, Johnny punches out at the opponents crotch. Press Stance button before the hit comes out for Johnny to lower his sunglasses and wink at the camera and gain Hype meter.
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Special Moves
Johnny slides forward with a kick, trailed by green shadows. Pressing Stance button before the end of the move, if it hits, will have Johnny pull back his leg slowly and gain Hype meter.
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Special Moves
Johnny taps his fist against his cheek twice, enticing the opponent to hit him. If they connect with a high, mid, or overhead (but not jump) attack, he will Shadow Dash past them.
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Special Moves
Johnny leaps up with an uppercut while a trail of green shadows follows him. Pressing Stance button after Johnny lands from the attack will have him pose and gain Hype meter.
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Special Moves
Johnny slips forward with a shadow trail, if done close enough to the opponent, he'll pass them to the other side. If Stance button is pressed before he finishes moving, he'll do a second one.
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Special Moves
Johnny throws his sunglasses at the opponent's face and puts on another pair. Pressing Stance button before the shades are thrown has him just drop them to the ground and replace them, but he gets Hype meter.
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Special Moves
Johnny poses and an unseen audience calls out to him. Increases Hype meter.
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Special Moves [Full Hype Meter]
Activates Hype mode, giving the player a limited time where all Specials can cancel into other Specials/Kameo Summons/Fatal Blows up to twice in a row, and all Specials are Enhanced.
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Desperation Moves
Johnny smashes the opponent's head against the screen/camera and them grabs the camera and smashes it against their chest, breaking ribs. Can be charged to have armor and counter all attacks from the front during the charge. Can cancel out of the charge with Shadow Dash. Fully charged version is unblockable.
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Fatal Moves
Johnny pulls out his cell phone and begins livestreaming as he guides the opponent over to a plaque with their name on it and an indention. He slams the opponent's face into the indention while doing the splits, then pulls them up where' it's left the entire front half of their face/head in the plaque. Johnny then poses for a selfie with the corpse.
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Fatal Moves
Johnny puts on a cheesy movie prop shark hood as the area begins to fill with water and a clapperboard is held in front of the camera. When it moves away, the opponent is seen treading water in the ocean. A real shark approaches from below à la the famous Jaws poster, grabbing the enemy in his mouth and leaping out of the air to bite them in half. He drops the foe's halves into the water and the action stops just as he goes to eat their top half.
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Fatal Moves
Johnny Shadow Kicks the opponent through the windshield of a convertible. He uses his key fob to open the scissor door, and the foe slumps out, with many shards of glass in them. He slams the door on their midsection, cutting them mostly in half except for some entrails connecting the torso halves. He presses another button on the fob, causing the car to speed off on its own, dragging the foe's top half along until it crashes into a wall and explodes. The foe's severed head lands at Johnny's feet as he gives his win pose.
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Reiko
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Throw Moves
Reiko grabs the opponent and hits them with his knee, spins them around with a hook to the jaw, then grabs them and flings them overhead.
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Special Moves
Spike DDT, holding Backward will allow Reiko to stay on the same side instead of switching at the end.
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Special Moves
Airborne neckbreaker slam, he grabs them by the head and swings himself around them to smash their face in the ground. Can only be done against standing or juggled opponents.
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Special Moves
Reiko throws several shuriken, one after another, in succession.
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Special Moves
Reiko rushes forward for a headbutt with a Shao Kahn-esque energy helmet around his noggin. Ends in a sliding kick in MK1 instead of the Kahn helmet. Can be delayed by holding Attack 3, delay can be canceled by pressing Down twice during the run.
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Special Moves
Ends Charging Pain in Reap the Whirlwind instead of the slide.
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Special Moves
Ends Charging Pain with a knee strike that pops up instead of the slide.
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Special Moves
Reiko swipes his forearm held vertically in front of him, and if the opponent hits with a hid/mid/overhead that isn't a jump attack, he'll counter it with a punch that knocks down.
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Special Moves
Reiko slides forward on his knees for a grab attempt; will turn around and slam the opponent on their back and then punch them in the face a few times upon success.
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Desperation Moves
Reiko opens the Fatal Blow with a grab into a headbutt. If Up is held as the move is coming out, he'll reach upward to grab airborne opponents. After his Kameo's Fatal Blow attacks, Reiko will throw his spear into the opponent's chest, then break it in half, leaving the blade and some of the handle embedded. He then uppercuts them with the piece in his hand, knocking them over, and then leaps up and jams it into their skull.
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Fatal Moves
Reiko grabs his opponent's arms and breaks them at the wrists, exposing their radiuses and ulnas. He jams these arm bones into their neck, then twists their torso around, causing a big rip in their chest and gut. He bends their body back toward him and reaches into this tear, pulling out their spine and skull.
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Fatal Moves
Reiko slashes off his opponent's arms and then legs with his spear, and then catches them under the ribs with the blade. He reaches into their torso and pulls their ribcage down and out of their body, causing them to slide down the spear and leave their now-decapitated head in place.
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Fatal Moves
Reiko turns into a ram and charges at the opponent, sending them tumbling. They scramble in an effort to get up and puke up blood, just in time to Reiko to charge them again, sending their head ripping through their body as it cleaves through them.
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Scorpion
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Tag/Team Move [Kameo]
Scorpion crouches slightly and catches himself on fire, burning the foe if they wander too close.
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Fatal Moves [Kameo]
Scorpion removes his mask and reveals a hideous skull. He then turns to his opponent and releases the burning flames of Hell from his mouth, burning the clothing and flesh right off of them.
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Tag/Team Move [Kameo]
Scorpion crouches slightly and catches himself on fire, burning the foe if they wander too close.
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Tag/Team Move [Kameo]
Scorpion snags the player character with his rope and pulls them back, hopefully out of harm's way.
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Scorpion (II)
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Basic Moves
Scorpion stepladders up the opponent and leaps off backward, then throws his rope dart and catches them with it, flipping them up and over his head.
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Special Moves
Tosses the rope dart wide, and if it connects with the very end of it, he'll pull it and bring the opponent down.
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Special Moves
The old tried and true rope dart attack. Reels in the opponent on hit.
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Special Moves
Scorpion dashes forward a bit, and if he connects with the opponent he'll go past them while jamming his spear into them, then pulls on it to spin them out to a knockdown.
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Special Moves
Summons a pillar of fire at the opponent's position.
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Special Moves
Scorpion spins his rope dart around him vertically six times.
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Special Moves
Scorpion disappears in fireball and reappears on the other side to attempt a strike with his kusarigama.
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Desperation Moves
Scorpion leaps into the air and flings two rope darts at the opponent; one goes into the chest and the other through their neck. He pulls them up to him and grabs them to deliver an izuna drop that ends with a flaming explosion.
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Fatal Moves
Scorpion summons three revenant versions of himself; one stabs a katana through the foe's chest, one imbeds an axe in their head, and the third burns them up with his breath. The first Scorpion pulls them over with his rope dart and stops them with a kick that causes their back to split open and their skeleton to fall out.
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Fatal Moves
Scorpion leaps up and slams the ground at the opponent's feet with a pillar of fire that knocks them in the air. He tosses two rope darts that drive through their chest and out their back, curving up and going through the back of their head and out their eye sockets. He pulls the ropes and the head comes off and follows the ropes' paths, ripping them in half at the initial entry point and ending with him catching their head.
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Fatal Moves
Scorpion becomes a giant real scorpion and drags the opponent toward him with a claw. He stabs them in the chest a couple of times with his tail and flings them up in the air with the other claw, then slashes them in half with the first claw again.
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Sub-Zero
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Basic Moves
Sub-Zero freezes the opponent, then flips around them to strike with an ice mace.
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Special Moves
Sends out an ice klone with its arm outstretched for a punch. Negates projectiles.
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Special Moves
Instead of tripping up the opponent, Sub-Zero ends the slide by stabbing the opponent with an ice spear and slamming them to the ground.
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Special Moves
Palm strike that freezes and pops up. Holding the attack button will allow him to charge it, increasing the duration of the freeze.
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Special Moves
Sub-Zero flips back, leaving an effigy of himself made of ice in the position he was in prior to performing the move. If the opponent physically touches this ice, they are promptly rendered frozen.
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Special Moves
A burst of ice from the hands. On impact freezes target to allow further damage.
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Special Moves
Creates ice on the ground at the opponent's location, which slows their movement.
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Desperation Moves
Sub-Zero pounds the ground and causes a bunch of icicles to rise up and stab the opponent, including one through the mouth. He then leaps up and smashes them with a giant ice mallet.
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Fatal Moves
Sub-Zero conjures a wall of ice. The opponent looks at it with confusion, and he slams their face against it, peeling off the skin as he pulls it away. He slams their head against it again, with rips off most of the front of their head and pulls their brain out, which gets stuck on the ice. He then freezes their head and smashes it one more time, shattering the wall and what's left of their head.
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Fatal Moves
Sub-Zero becomes a wooly mammoth. He tosses the opponent into the air with his trunk and catches them in the middle by impaling them with a tusk. He pulls on them with his trunk until they rip in half.
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Fatal Moves
Sub-Zero creates a long icicle, which he throws at the opponent horizontally so it cuts them in half, although they don't split apart. He kicks them so their top torso spins around, then the icicle returns to impale them in the head, and as they slide down the icicle they are finally split.
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Fatal Moves [Kameo]
The fighter uses amazing strength to tear his opponent's head right off of their shoulders - along with their spine still attached.
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Tag/Team Move [Kameo]
Encases the player character with ice, acting as a freezing counter to high, mid, overhead, and jump attacks.
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Tag/Team Move [Kameo]
Ice particles flow in an area around him emanating from his chest, freezing the opponent if close.
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Tag/Team Move [Kameo]
Encases the player character's chest with ice, making them temporarily immune to projectiles.
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