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Pixel Game Maker Series: Weapon User
2D Conventional Gameplay
Gotcha Gotcha Games
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weapons
doujin
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Gotcha Gotcha Games Games

Fighter Movelists

Ayrui Ichinose
Dragon Whirlwind
Special Moves
Ayuri leaps and orients herself upside-down, spinning to hit with her legs and/or nunchaku.
anti_air
Azure Dragon Kick
Special Moves
Forward-moving spinning jump kick.
hurricane
Gale Blast
Special Moves
Ayuri whips around with her nunchaku and fires off a small whirlwind.
Twin Gale Blast
Special Moves Gale Blast >>
A second Gale Blast, costs 40% meter.
Light Dragon Palm Pummel
Super Moves
A longer Light Dragon Whirl (5 hits) followed by a standing Light Dragon Blow with a golden dragon graphic behind her.
special_medley
super
Light Dragon Blow
Desperation Moves
As she stands, Ayuri hits with a palm strike that knocks back.
super

Kyosuke Sera
Bribe
Command Moves
Shallow uppercut that launches.
launcher
Blasting Strike
Special Moves Explosive Strike >>
Turns the Explosive Strike into a burst at his feet, launching the opponent on contact. Must be done before the Explosive Strike starts travelling.
launcher
Unstoppable Devouring Fist
Super Moves
A quicker, longer-reaching and damaging Devouring Fist without the need to charge.
rush
super
Wild Kick
Desperation Moves
A sliding side kick while standing that knocks back.
rush
super

Ruka Takamiya
Hawk Swing
Special Moves
Spinning kick move, essentially the last hit of Flying Swallow but in the air.
hurricane
Low Sai Strike
Special Moves
Flings a glowing sai diagonally-down at the ground. It'll stay there for a few seconds, and it seems you can have as many sai on the ground as you want provided the old ones don't time out. It's unknown what grounded sai are supposed to do, as they don't seem to damage the enemy on contact and you can't seemingly do anything with them as they sit there.
Karate Leap
Special Moves
Leaping uppercut with shiny after-effects. Follow-ups possible.
anti_air
Aerial Sai Strike
Special Moves Karate Leap >>
The same move as Low Sai Strike but from the air following Karate Leap.
mid-air_projectile
Dive-Kick
Special Moves Karate Leap >>
Diagonal diving kick.
Flying Swallow
Special Moves
Forward-leaping spinning sai strikes (two) followed by a spinning kick.
hurricane
Sai Strike
Special Moves
Flings a glowing sai at the opponent.
Double Sai Strike
Special Moves Sai Strike >>
At the cost of 40% meter, Ruka will throw a second sai.
Crimson Whirlwind Strike
Super Moves
Steps forward with a sai swing and then Ruka is surrounded by spinning red energy.
super
Kagura
Super Moves
An explosion directly in front of her on the ground.
super
Murakumo
Desperation Moves
A burst of smoke on the ground directly in front of her, that knocks back.
super

Yoko Kuga
Loop Strike
Command Moves
Turning chain strike.
Blossom Shot
Special Moves
Spits a green projectile from the air, diagonally downward. Doesn't have the full-screen range of her Flame Breaker but travels longer than the Water Hammer.
mid-air_projectile
shortrange_projectile
Water Hammer
Special Moves
A low sweep kick followed by spitting a close-range water bullet as she stands.
shortrange_projectile
sweep
Haze Wheel
Special Moves
Spins her chain behind/overhead four times. Follow-ups possible.
Haze Wheel Straight
Special Moves Haze Wheel >>
A no-frills straight swing forward of her chain.
Haze Wheel Low
Special Moves Haze Wheel >>
Flings her chain down-forward.
Quick-Step
Special Moves Haze Wheel >>
Yoko moves backward while transparent, also essentially serving as a cancel for the Haze Wheel.
cancel
teleport
Haze Wheel Advance
Special Moves Haze Wheel >>
A glowy straightforward chain strike that reaches further. Consumes 40% meter.
Flame Breaker
Special Moves
Yoko spits out a fireball.
Raging Storm Wheel
Super Moves
Six-hit Haze Wheel Advance without the startup.
rapid_weapon
super
Flame Blast
Super Moves
A larger explosion than the Land Mine Field.
super
Land Mine Field
Desperation Moves
Causes an eruption on the ground directly in front of her.
super