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Fighter's History Dynamite
Karnov's Revenge


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Movelist
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Fighter Movelists
Heel Drop Kick
Downwards diagonal stomp with rebound. Must be done at peak of jump
Air Mantis Chop
A mantis projectile downwards at a steep angle.
Sliding Flying Crane Fist
A forward rush preceding the Flying Crane Fist, avoids projectiles.
Flying Crane Fist
Standard anti-air attack
Mantis Chop
Standard projectile shaped like mantis arms.
Quick Needle Shower
A single burst of Needle strikes executed without any mashing.
Ball Rose
A rose projectile.
Flic Flac
Anti-air backflip kick.
Rondato
A short forward somersault kick followed by a higher jumping kick.
Needle Shower
Rapid hand strikes, you can move very slowly while attacking.
Balloon Attack
Karnov inflates in a grotestque fashion and hovers for a moment. Invincible while hovering, attacks with body splash after deflating and can then use any air normals on the way down.
Super 100 Warp
Not a real move (probably?), rather a glitch that has become an accepted part of Karnov's gameplay. The listed command may only be one way to do it. Advanced canceling combines Karnov's @term=down@+@term=2kick@ head slide with Super 100 Kick to create an instant teleport-slide across the screen.
Super 100 Kick
Actually just three kicks, but delivered very quickly while dashing through the air.
Fire Breath
A burst of fire breath that absorbs projectiles. @term=anypunch@ for high, @term=anykick@ for low.
Fireball
Bouncing fire projectile.
Mouko Kouhazan
Very short range burst of energy, hits several times and absorbs projectiles.
Senkyuu Tai
Anti-air vault kick
Zesshou Hou
Rushing strike with followup options.
Choshin Kou
Zesshou Hou >>
Followup to Zesshou Hou, doesn't knock down
Tetsuzan Kou
Zesshou Hou >>
Followup to Zesshou Hou, knocks down
Super Zesshou Hou
Faster version of Zesshou Hou with different ranges (@term=1punch@ is shorter, but @term=2punch@ is longer). Same damage.
Choshin Kou
Super Zesshou Hou >>
Followup to Zesshou Hou, doesn't knock down
Tetsuzan Kou
Super Zesshou Hou >>
Followup to Zesshou Hou, knocks down
Enzuigiri
Short hop kick
Double German
Two German suplexes in succession.
Drill Power Slam
Marstorius charges forward quickly to grab the opponent, then performs a wild spinning slam to the ground. Blockable.
Kneel Kick
Forward flip-kick attack.
Dash Lariat
Quick charging clothesline.
Flying Knee Drop
A jumping knee attack that hits on the way up and back down.
Moonsault Press
Forward flip into body press.
Loop Hurricane
A Road Hurricane with groundtime that can be extended by mashing @term=anykick@, with controlled movement.
Sho Ten Sai
Improved version of Mizoguchi's normal anti-air elbow. If landed from point-blank range he'll bring the opponent skyward and punch repeatedly.
Gottsui Tiger Bazooka
A larger tiger shot with significant charge time, not unblockable but will beat other projectiles and keep going.
Renzoku Keri
(air)
Repeated aerial kicks, fifth kick will knock down. To do in the air, must connect with any air normal first
Thunder Dynamite Tackle
Initial backwards charge is longer than normal
Vertical Four Quarters Hold
Circle Throw >>
A submission hold chained from Circle Throw
Piggyback Throw
Tosses opponent into the air, doing zero damage but setting up for juggle or air throw.
Mountain Storm
Grab, then spinning/flaming somersault upwards and slam back down.
Ippon Seoi
(near)
Dash in and grab the opponent.
Zenten Ukemi
A rolling body attack. @term=1kick@ for one roll, @term=2kick@ for two rolls.
Triangle Jump
(wall)
A standard triangle jump, in spite of the non-standard command. Can be followed up with splits kick.
Aura Smash
Sonic Boom-looking air projectile from the leg.
Nerichagi
Rising kick followed be descending axe kick.
Fire Binta
Rapid flaming kicks. Able to move slowly while kicking.
Straight Punch
A long range straight. Zazie will do a slightly different punch with this command up close, but is more likely to throw.
Step Back
Backwards footwork. With @term=1kick@ he stays back, but with @term=2kick@ he hops back forward.
Ducking
Quick crouching forward dash.
Quick Vulcan Hook
Short burst of punches without any mashing.
Hellfire
Stationary flaming uppercut.
Deshikakato
Flaming axe kick.

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FIGHTABASE (v7) | Since 2006